/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Disable printf override in common/forbidden.h to avoid // clashes with pspdebug.h from the PSP SDK. // That header file uses // __attribute__((format(printf,1,2))); // which gets messed up by our override mechanism; this could // be avoided by either changing the PSP SDK to use the equally // legal and valid // __attribute__((format(__printf__,1,2))); // or by refining our printf override to use a varadic macro // (which then wouldn't be portable, though). // Anyway, for now we just disable the printf override globally // for the PSP port #define FORBIDDEN_SYMBOL_EXCEPTION_printf #include "common/debug.h" #include "common/stream.h" #include "common/util.h" #include "common/singleton.h" #include "common/mutex.h" #include "common/textconsole.h" #include "audio/audiostream.h" #include #include #include #include #include #include #include #include "backends/platform/psp/mp3.h" //#define DISABLE_PSP_MP3 // to make us use the regular MAD decoder instead //#define __PSP_DEBUG_FUNCS__ /* For debugging the stack */ //#define __PSP_DEBUG_PRINT__ #include "backends/platform/psp/trace.h" //#define PRINT_BUFFERS /* to debug MP3 buffers */ namespace Audio { class Mp3PspStream; bool Mp3PspStream::_decoderInit = false; // has the decoder been initialized #ifdef DISABLE_PSP_MP3 bool Mp3PspStream::_decoderFail = true; // pretend the decoder failed #else bool Mp3PspStream::_decoderFail = false; // has the decoder failed to load #endif // Arranged in groups of 3 (layers), starting with MPEG-1 and ending with MPEG 2.5 static uint32 mp3SamplesPerFrame[9] = {384, 1152, 1152, 384, 1152, 576, 384, 1152, 576}; // The numbering below doesn't correspond to the way they are in the header enum { MPEG_VER1 = 0, MPEG_VER1_HEADER = 0x3, MPEG_VER2 = 1, MPEG_VER2_HEADER = 0x2, MPEG_VER2_5 = 2, MPEG_VER2_5_HEADER = 0x0 }; #define HEADER_GET_MPEG_VERSION(x) ((((x)[1])>>3) & 0x3) bool Mp3PspStream::initDecoder() { DEBUG_ENTER_FUNC(); if (_decoderInit) { PSP_ERROR("Already initialized!"); return true; } // Based on PSP firmware version, we need to do different things to do Media Engine processing uint32 firmware = sceKernelDevkitVersion(); PSP_DEBUG_PRINT("Firmware version 0x%x\n", firmware); if (firmware == 0x01050001){ if (!loadStartAudioModule("flash0:/kd/me_for_vsh.prx", PSP_MEMORY_PARTITION_KERNEL)) { PSP_ERROR("failed to load me_for_vsh.prx. ME cannot start.\n"); _decoderFail = true; return false; } if (!loadStartAudioModule("flash0:/kd/audiocodec.prx", PSP_MEMORY_PARTITION_KERNEL)) { PSP_ERROR("failed to load audiocodec.prx. ME cannot start.\n"); _decoderFail = true; return false; } } else { if (sceUtilityLoadAvModule(PSP_AV_MODULE_AVCODEC) < 0) { PSP_ERROR("failed to load AVCODEC module. ME cannot start.\n"); _decoderFail = true; return false; } } PSP_DEBUG_PRINT("Using PSP's ME for MP3\n"); // important to know this is happening _decoderInit = true; return true; } bool Mp3PspStream::stopDecoder() { DEBUG_ENTER_FUNC(); if (!_decoderInit) return true; // Based on PSP firmware version, we need to do different things to do Media Engine processing if (sceKernelDevkitVersion() == 0x01050001){ // TODO: how do we unload? /* if (!unloadAudioModule("flash0:/kd/me_for_vsh.prx", PSP_MEMORY_PARTITION_KERNEL) || !unloadAudioModule("flash0:/kd/audiocodec.prx", PSP_MEMORY_PARTITION_KERNEL) { PSP_ERROR("failed to unload audio module\n"); return false; } */ }else{ if (sceUtilityUnloadModule(PSP_MODULE_AV_AVCODEC) < 0) { PSP_ERROR("failed to unload avcodec module\n"); return false; } } _decoderInit = false; return true; } //Load a PSP audio module bool Mp3PspStream::loadStartAudioModule(const char *modname, int partition){ DEBUG_ENTER_FUNC(); SceKernelLMOption option; SceUID modid; memset(&option, 0, sizeof(option)); option.size = sizeof(option); option.mpidtext = partition; option.mpiddata = partition; option.position = 0; option.access = 1; modid = sceKernelLoadModule(modname, 0, &option); if (modid < 0) { PSP_ERROR("Failed to load module %s. Got error 0x%x\n", modname, modid); return false; } int ret = sceKernelStartModule(modid, 0, NULL, NULL, NULL); if (ret < 0) { PSP_ERROR("Failed to start module %s. Got error 0x%x\n", modname, ret); return false; } return true; } // TODO: make parallel function for unloading the 1.50 modules Mp3PspStream::Mp3PspStream(Common::SeekableReadStream *inStream, DisposeAfterUse::Flag dispose) : _inStream(inStream, dispose), _pcmLength(0), _posInFrame(0), _state(MP3_STATE_INIT), _length(0, 1000), _sampleRate(0), _totalTime(mad_timer_zero) { DEBUG_ENTER_FUNC(); assert(_decoderInit); // must be initialized by now // let's leave the buffer guard -- who knows, it may be good? memset(_buf, 0, sizeof(_buf)); memset(_codecInBuffer, 0, sizeof(_codecInBuffer)); initStream(); // init needed stuff for the stream findValidHeader(); // get a first header so we can read basic stuff _sampleRate = _header.samplerate; // copy it before it gets destroyed _stereo = (MAD_NCHANNELS(&_header) == 2); while (_state != MP3_STATE_EOS) findValidHeader(); // get a first header so we can read basic stuff _length = Timestamp(mad_timer_count(_totalTime, MAD_UNITS_MILLISECONDS), getRate()); deinitStream(); _state = MP3_STATE_INIT; } int Mp3PspStream::initStream() { DEBUG_ENTER_FUNC(); if (_state != MP3_STATE_INIT) deinitStream(); // Init MAD mad_stream_init(&_stream); mad_header_init(&_header); // Reset the stream data _inStream->seek(0, SEEK_SET); _totalTime = mad_timer_zero; _posInFrame = 0; // Update state _state = MP3_STATE_READY; // Read the first few sample bytes into the buffer readMP3DataIntoBuffer(); return true; } bool Mp3PspStream::initStreamME() { // The following will eventually go into the thread memset(_codecParams, 0, sizeof(_codecParams)); // Init the MP3 hardware int ret = 0; ret = sceAudiocodecCheckNeedMem(_codecParams, 0x1002); if (ret < 0) { PSP_ERROR("failed to init MP3 ME module. sceAudiocodecCheckNeedMem returned 0x%x.\n", ret); return false; } PSP_DEBUG_PRINT("sceAudiocodecCheckNeedMem returned %d\n", ret); ret = sceAudiocodecGetEDRAM(_codecParams, 0x1002); if (ret < 0) { PSP_ERROR("failed to init MP3 ME module. sceAudiocodecGetEDRAM returned 0x%x.\n", ret); return false; } PSP_DEBUG_PRINT("sceAudioCodecGetEDRAM returned %d\n", ret); PSP_DEBUG_PRINT("samplerate[%d]\n", _sampleRate); _codecParams[10] = _sampleRate; ret = sceAudiocodecInit(_codecParams, 0x1002); if (ret < 0) { PSP_ERROR("failed to init MP3 ME module. sceAudiocodecInit returned 0x%x.\n", ret); return false; } return true; } Mp3PspStream::~Mp3PspStream() { DEBUG_ENTER_FUNC(); deinitStream(); releaseStreamME(); // free the memory used for this stream } void Mp3PspStream::deinitStream() { DEBUG_ENTER_FUNC(); if (_state == MP3_STATE_INIT) return; // Deinit MAD mad_header_finish(&_header); mad_stream_finish(&_stream); _state = MP3_STATE_EOS; } void Mp3PspStream::releaseStreamME() { sceAudiocodecReleaseEDRAM(_codecParams); } void Mp3PspStream::decodeMP3Data() { DEBUG_ENTER_FUNC(); do { if (_state == MP3_STATE_INIT) { initStream(); initStreamME(); } if (_state == MP3_STATE_EOS) return; findValidHeader(); // seach for next valid header while (_state == MP3_STATE_READY) { // not a real 'while'. Just for easy flow _stream.error = MAD_ERROR_NONE; uint32 frame_size = _stream.next_frame - _stream.this_frame; updatePcmLength(); // Retrieve the number of PCM samples. // We seem to change this, so it needs to be dynamic PSP_DEBUG_PRINT("MP3 frame size[%d]. pcmLength[%d]\n", frame_size, _pcmLength); memcpy(_codecInBuffer, _stream.this_frame, frame_size); // we need it aligned // set up parameters for ME _codecParams[6] = (unsigned long)_codecInBuffer; _codecParams[8] = (unsigned long)_pcmSamples; _codecParams[7] = frame_size; _codecParams[9] = _pcmLength * 2; // x2 for stereo, though this one's not so important // debug #ifdef PRINT_BUFFERS PSP_DEBUG_PRINT("mp3 frame:\n"); for (int i=0; i < (int)frame_size; i++) { PSP_DEBUG_PRINT_SAMELN("%x ", _codecInBuffer[i]); } PSP_DEBUG_PRINT("\n"); #endif // Decode the next frame // This function blocks. We'll want to put it in a thread int ret = sceAudiocodecDecode(_codecParams, 0x1002); if (ret < 0) { PSP_INFO_PRINT("failed to decode MP3 data in ME. sceAudiocodecDecode returned 0x%x\n", ret); } #ifdef PRINT_BUFFERS PSP_DEBUG_PRINT("PCM frame:\n"); for (int i=0; i < (int)_codecParams[9]; i+=2) { // changed from i+=2 PSP_DEBUG_PRINT_SAMELN("%d ", (int16)_pcmSamples[i]); } PSP_DEBUG_PRINT("\n"); #endif _posInFrame = 0; break; } } while (_state != MP3_STATE_EOS && _stream.error == MAD_ERROR_BUFLEN); if (_stream.error != MAD_ERROR_NONE) // catch EOS _state = MP3_STATE_EOS; } inline void Mp3PspStream::updatePcmLength() { uint32 mpegVer = HEADER_GET_MPEG_VERSION(_stream.this_frame); // sadly, MAD can't do this for us PSP_DEBUG_PRINT("mpeg ver[%x]\n", mpegVer); switch (mpegVer) { case MPEG_VER1_HEADER: mpegVer = MPEG_VER1; break; case MPEG_VER2_HEADER: mpegVer = MPEG_VER2; break; case MPEG_VER2_5_HEADER: mpegVer = MPEG_VER2_5; break; default: PSP_ERROR("Unknown MPEG version %x\n", mpegVer); break; } PSP_DEBUG_PRINT("layer[%d]\n", _header.layer); _pcmLength = mp3SamplesPerFrame[(mpegVer * 3) + _header.layer - 1]; } void Mp3PspStream::readMP3DataIntoBuffer() { DEBUG_ENTER_FUNC(); uint32 remaining = 0; // Give up immediately if we already used up all data in the stream if (_inStream->eos()) { _state = MP3_STATE_EOS; return; } if (_stream.next_frame) { // If there is still data in the MAD stream, we need to preserve it. // Note that we use memmove, as we are reusing the same buffer, // and hence the data regions we copy from and to may overlap. remaining = _stream.bufend - _stream.next_frame; assert(remaining < BUFFER_SIZE); // Paranoia check memmove(_buf, _stream.next_frame, remaining); // TODO: may want another buffer } // Try to read the next block uint32 size = _inStream->read(_buf + remaining, BUFFER_SIZE - remaining); if (size <= 0) { _state = MP3_STATE_EOS; return; } // Feed the data we just read into the stream decoder _stream.error = MAD_ERROR_NONE; mad_stream_buffer(&_stream, _buf, size + remaining); // just setup the pointers } bool Mp3PspStream::seek(const Timestamp &where) { DEBUG_ENTER_FUNC(); if (where == _length) { _state = MP3_STATE_EOS; return true; } else if (where > _length) { return false; } const uint32 time = where.msecs(); mad_timer_t destination; mad_timer_set(&destination, time / 1000, time % 1000, 1000); // Important to release and re-init the ME releaseStreamME(); initStreamME(); // Check if we need to rewind if (_state != MP3_STATE_READY || mad_timer_compare(destination, _totalTime) < 0) { initStream(); } // Skip ahead while (mad_timer_compare(destination, _totalTime) > 0 && _state != MP3_STATE_EOS) findValidHeader(); return (_state != MP3_STATE_EOS); } // Seek in the stream, finding the next valid header void Mp3PspStream::findValidHeader() { DEBUG_ENTER_FUNC(); if (_state != MP3_STATE_READY) return; // If necessary, load more data into the stream decoder if (_stream.error == MAD_ERROR_BUFLEN) readMP3DataIntoBuffer(); while (_state != MP3_STATE_EOS) { _stream.error = MAD_ERROR_NONE; // Decode the next header. if (mad_header_decode(&_header, &_stream) == -1) { if (_stream.error == MAD_ERROR_BUFLEN) { readMP3DataIntoBuffer(); // Read more data continue; } else if (MAD_RECOVERABLE(_stream.error)) { debug(6, "MP3PSPStream: Recoverable error in mad_header_decode (%s)", mad_stream_errorstr(&_stream)); continue; } else { warning("MP3PSPStream: Unrecoverable error in mad_header_decode (%s)", mad_stream_errorstr(&_stream)); break; } } // Sum up the total playback time so far mad_timer_add(&_totalTime, _header.duration); break; } if (_stream.error != MAD_ERROR_NONE) _state = MP3_STATE_EOS; } int Mp3PspStream::readBuffer(int16 *buffer, const int numSamples) { DEBUG_ENTER_FUNC(); int samples = 0; #ifdef PRINT_BUFFERS int16 *debugBuffer = buffer; #endif // Keep going as long as we have input available while (samples < numSamples && _state != MP3_STATE_EOS) { const int len = MIN(numSamples, samples + (int)(_pcmLength - _posInFrame) * MAD_NCHANNELS(&_header)); while (samples < len) { *buffer++ = _pcmSamples[_posInFrame << 1]; samples++; if (MAD_NCHANNELS(&_header) == 2) { *buffer++ = _pcmSamples[(_posInFrame << 1) + 1]; samples++; } _posInFrame++; // always skip an extra sample since ME always outputs stereo } if (_posInFrame >= _pcmLength) { // We used up all PCM data in the current frame -- read & decode more decodeMP3Data(); } } #ifdef PRINT_BUFFERS PSP_INFO_PRINT("buffer:\n"); for (int i = 0; i