/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#include <pspuser.h>
#include <pspgu.h>
#include <pspdisplay.h>

#include <time.h>
#include <zlib.h>

#include "common/config-manager.h"
#include "common/events.h"
#include "common/scummsys.h"

#include "backends/platform/psp/psppixelformat.h"
#include "backends/platform/psp/osys_psp.h"
#include "backends/platform/psp/powerman.h"

#include "backends/saves/psp/psp-saves.h"
#include "backends/timer/default/default-timer.h"
#include "graphics/surface.h"
#include "sound/mixer_intern.h"

//#define __PSP_DEBUG_FUNCS__	/* For debugging function calls */
//#define __PSP_DEBUG_PRINT__	/* For debug printouts */

#include "backends/platform/psp/trace.h"


#define	SAMPLES_PER_SEC	44100

static int timer_handler(int t) {
	DefaultTimerManager *tm = (DefaultTimerManager *)g_system->getTimerManager();
	tm->handler();
	return t;
}

void OSystem_PSP::initSDL() {
	SDL_Init(SDL_INIT_AUDIO | SDL_INIT_TIMER);
}

OSystem_PSP::~OSystem_PSP() {}

#define PSP_SCREEN_WIDTH 480
#define PSP_SCREEN_HEIGHT 272

void OSystem_PSP::initBackend() {
	DEBUG_ENTER_FUNC();

	_cursor.enableCursorPalette(false);
	_cursor.setXY(PSP_SCREEN_WIDTH >> 1, PSP_SCREEN_HEIGHT >> 1);	// Mouse in the middle of the screen

	// Set pointers for display manager
	_displayManager.setCursor(&_cursor);
	_displayManager.setScreen(&_screen);
	_displayManager.setOverlay(&_overlay);
	_displayManager.setKeyboard(&_keyboard);
	_displayManager.init();

	// Set pointers for input handler
	_inputHandler.setCursor(&_cursor);
	_inputHandler.setKeyboard(&_keyboard);
	_inputHandler.init();

	initSDL();

	_savefile = new PSPSaveFileManager;

	_timer = new DefaultTimerManager();

	PSP_DEBUG_PRINT("calling keyboard.load()\n");
	_keyboard.load();	// Load virtual keyboard files into memory

	setTimerCallback(&timer_handler, 10);

	setupMixer();

	OSystem::initBackend();
}

bool OSystem_PSP::hasFeature(Feature f) {
	return (f == kFeatureOverlaySupportsAlpha || f == kFeatureCursorHasPalette);
}

void OSystem_PSP::setFeatureState(Feature f, bool enable) {
}

bool OSystem_PSP::getFeatureState(Feature f) {
	return false;
}

const OSystem::GraphicsMode* OSystem_PSP::getSupportedGraphicsModes() const {
	return _displayManager.getSupportedGraphicsModes();
}

int OSystem_PSP::getDefaultGraphicsMode() const {
	DEBUG_ENTER_FUNC();
	return _displayManager.getDefaultGraphicsMode();
}

bool OSystem_PSP::setGraphicsMode(int mode) {
	DEBUG_ENTER_FUNC();
	return _displayManager.setGraphicsMode(mode);
}

bool OSystem_PSP::setGraphicsMode(const char *name) {
	DEBUG_ENTER_FUNC();
	return _displayManager.setGraphicsMode(name);
}

int OSystem_PSP::getGraphicsMode() const {
	DEBUG_ENTER_FUNC();
	return _displayManager.getGraphicsMode();
}

#ifdef USE_RGB_COLOR

Graphics::PixelFormat OSystem_PSP::getScreenFormat() const {
	return _screen.getScummvmPixelFormat();
}

Common::List<Graphics::PixelFormat> OSystem_PSP::getSupportedFormats() {
	return _displayManager.getSupportedPixelFormats();
}

#endif

void OSystem_PSP::initSize(uint width, uint height, const Graphics::PixelFormat *format) {
	DEBUG_ENTER_FUNC();
	_displayManager.setSizeAndPixelFormat(width, height, format);

	_cursor.setVisible(false);
	_cursor.setLimits(_screen.getWidth(), _screen.getHeight());
}

int16 OSystem_PSP::getWidth() {
	DEBUG_ENTER_FUNC();
	return (int16)_screen.getWidth();
}

int16 OSystem_PSP::getHeight() {
	DEBUG_ENTER_FUNC();
	return (int16)_screen.getHeight();
}

void OSystem_PSP::setPalette(const byte *colors, uint start, uint num) {
	DEBUG_ENTER_FUNC();
	_screen.setPartialPalette(colors, start, num);
	_cursor.setScreenPalette(colors, start, num);
	_cursor.clearKeyColor();
}

void OSystem_PSP::setCursorPalette(const byte *colors, uint start, uint num) {
	DEBUG_ENTER_FUNC();
	_cursor.setCursorPalette(colors, start, num);
	_cursor.enableCursorPalette(true);
	_cursor.clearKeyColor();	// Do we need this?
}

void OSystem_PSP::disableCursorPalette(bool disable) {
	DEBUG_ENTER_FUNC();
	_cursor.enableCursorPalette(!disable);
}

void OSystem_PSP::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
	DEBUG_ENTER_FUNC();
	_screen.copyFromRect(buf, pitch, x, y, w, h);
}

Graphics::Surface *OSystem_PSP::lockScreen() {
	DEBUG_ENTER_FUNC();
	return _screen.lockAndGetForEditing();
}

void OSystem_PSP::unlockScreen() {
	DEBUG_ENTER_FUNC();
	// The screen is always completely updated anyway, so we don't have to force a full update here.
	_screen.unlock();
}

void OSystem_PSP::updateScreen() {
	DEBUG_ENTER_FUNC();
	_displayManager.renderAll();
}

void OSystem_PSP::setShakePos(int shakeOffset) {
	DEBUG_ENTER_FUNC();
	_screen.setShakePos(shakeOffset);
}

void OSystem_PSP::showOverlay() {
	DEBUG_ENTER_FUNC();
	_overlay.setVisible(true);
	_cursor.setLimits(_overlay.getWidth(), _overlay.getHeight());
	_cursor.useGlobalScaler(false);	// mouse with overlay is 1:1
}

void OSystem_PSP::hideOverlay() {
	DEBUG_ENTER_FUNC();
	_overlay.setVisible(false);
	_cursor.setLimits(_screen.getWidth(), _screen.getHeight());
	_cursor.useGlobalScaler(true);	// mouse needs to be scaled with screen
}

void OSystem_PSP::clearOverlay() {
	DEBUG_ENTER_FUNC();
	_overlay.clearBuffer();
}

void OSystem_PSP::grabOverlay(OverlayColor *buf, int pitch) {
	DEBUG_ENTER_FUNC();
	_overlay.copyToArray(buf, pitch);
}

void OSystem_PSP::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
	DEBUG_ENTER_FUNC();
	_overlay.copyFromRect(buf, pitch, x, y, w, h);
}

int16 OSystem_PSP::getOverlayWidth() {
	return (int16) _overlay.getWidth();
}

int16 OSystem_PSP::getOverlayHeight() {
	return (int16) _overlay.getHeight();
}

void OSystem_PSP::grabPalette(byte *colors, uint start, uint num) {
	DEBUG_ENTER_FUNC();
	_screen.getPartialPalette(colors, start, num);
}

bool OSystem_PSP::showMouse(bool v) {
	DEBUG_ENTER_FUNC();
	PSP_DEBUG_PRINT("%s\n", v ? "true" : "false");
	bool last = _cursor.isVisible();
	_cursor.setVisible(v);

	return last;
}

void OSystem_PSP::warpMouse(int x, int y) {
	DEBUG_ENTER_FUNC();
	_cursor.setXY(x, y);
}

void OSystem_PSP::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
	DEBUG_ENTER_FUNC();
	PSP_DEBUG_PRINT("pbuf[%p], w[%u], h[%u], hotspot:X[%d], Y[%d], keycolor[%d], scale[%d], pformat[%p]\n", buf, w, h, hotspotX, hotspotY, keycolor, cursorTargetScale, format);
	if (format) {
		PSP_DEBUG_PRINT("format: bpp[%d], rLoss[%d], gLoss[%d], bLoss[%d], aLoss[%d], rShift[%d], gShift[%d], bShift[%d], aShift[%d]\n", format->bytesPerPixel, format->rLoss, format->gLoss, format->bLoss, format->aLoss, format->rShift, format->gShift, format->bShift, format->aShift);
	}

	_cursor.setKeyColor(keycolor);
	_cursor.setCursorTargetScale(cursorTargetScale);
	_cursor.setSizeAndScummvmPixelFormat(w, h, format);
	_cursor.setHotspot(hotspotX, hotspotY);
	_cursor.clearKeyColor();
	_cursor.copyFromArray(buf);
}

bool OSystem_PSP::pollEvent(Common::Event &event) {

	// If we're polling for events, we should check for pausing the engine
	// Pausing the engine is a necessary fix for games that use the timer for music synchronization
	// 	recovering many hours later causes the game to crash. We're polling without mutexes since it's not critical to
	//  get it right now.

	PowerMan.pollPauseEngine();

	return _inputHandler.getAllInputs(event);
}


uint32 OSystem_PSP::getMillis() {
	return SDL_GetTicks();
}

void OSystem_PSP::delayMillis(uint msecs) {
	SDL_Delay(msecs);
}

void OSystem_PSP::setTimerCallback(TimerProc callback, int interval) {
	SDL_SetTimer(interval, (SDL_TimerCallback)callback);
}

OSystem::MutexRef OSystem_PSP::createMutex(void) {
	return (MutexRef)SDL_CreateMutex();
}

void OSystem_PSP::lockMutex(MutexRef mutex) {
	SDL_mutexP((SDL_mutex *)mutex);
}

void OSystem_PSP::unlockMutex(MutexRef mutex) {
	SDL_mutexV((SDL_mutex *)mutex);
}

void OSystem_PSP::deleteMutex(MutexRef mutex) {
	SDL_DestroyMutex((SDL_mutex *)mutex);
}

void OSystem_PSP::mixCallback(void *sys, byte *samples, int len) {
	OSystem_PSP *this_ = (OSystem_PSP *)sys;
	assert(this_);

	if (this_->_mixer)
		this_->_mixer->mixCallback(samples, len);
}

void OSystem_PSP::setupMixer(void) {
	SDL_AudioSpec desired;
	SDL_AudioSpec obtained;

	// Determine the desired output sampling frequency.
	uint32 samplesPerSec = 0;
	if (ConfMan.hasKey("output_rate"))
		samplesPerSec = ConfMan.getInt("output_rate");
	if (samplesPerSec <= 0)
		samplesPerSec = SAMPLES_PER_SEC;

	// Determine the sample buffer size. We want it to store enough data for
	// at least 1/16th of a second (though at most 8192 samples). Note
	// that it must be a power of two. So e.g. at 22050 Hz, we request a
	// sample buffer size of 2048.
	uint32 samples = 8192;
	while (samples * 16 > samplesPerSec * 2)
		samples >>= 1;

	memset(&desired, 0, sizeof(desired));
	desired.freq = samplesPerSec;
	desired.format = AUDIO_S16SYS;
	desired.channels = 2;
	desired.samples = samples;
	desired.callback = mixCallback;
	desired.userdata = this;

	assert(!_mixer);
	if (SDL_OpenAudio(&desired, &obtained) != 0) {
		warning("Could not open audio: %s", SDL_GetError());
		_mixer = new Audio::MixerImpl(this, samplesPerSec);
		assert(_mixer);
		_mixer->setReady(false);
	} else {
		// Note: This should be the obtained output rate, but it seems that at
		// least on some platforms SDL will lie and claim it did get the rate
		// even if it didn't. Probably only happens for "weird" rates, though.
		samplesPerSec = obtained.freq;

		// Create the mixer instance and start the sound processing
		_mixer = new Audio::MixerImpl(this, samplesPerSec);
		assert(_mixer);
		_mixer->setReady(true);

		SDL_PauseAudio(0);
	}
}

void OSystem_PSP::quit() {
	SDL_CloseAudio();
	SDL_Quit();
	sceKernelExitGame();
}

void OSystem_PSP::getTimeAndDate(TimeDate &td) const {
	time_t curTime = time(0);
	struct tm t = *localtime(&curTime);
	td.tm_sec = t.tm_sec;
	td.tm_min = t.tm_min;
	td.tm_hour = t.tm_hour;
	td.tm_mday = t.tm_mday;
	td.tm_mon = t.tm_mon;
	td.tm_year = t.tm_year;
}

#define PSP_CONFIG_FILE "ms0:/scummvm.ini"

Common::SeekableReadStream *OSystem_PSP::createConfigReadStream() {
	Common::FSNode file(PSP_CONFIG_FILE);
	return file.createReadStream();
}

Common::WriteStream *OSystem_PSP::createConfigWriteStream() {
	Common::FSNode file(PSP_CONFIG_FILE);
	return file.createWriteStream();
}