/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include #include #include #include #include "common/config-manager.h" #include "common/events.h" #include "common/scummsys.h" #include "osys_psp.h" #include "trace.h" #include "powerman.h" #include "backends/saves/psp/psp-saves.h" #include "backends/timer/default/default-timer.h" #include "graphics/surface.h" #include "sound/mixer_intern.h" #include "backends/platform/psp/pspkeyboard.h" #define SAMPLES_PER_SEC 44100 #define PIXEL_SIZE (4) #define BUF_WIDTH (512) #define PSP_SCREEN_WIDTH 480 #define PSP_SCREEN_HEIGHT 272 #define PSP_FRAME_SIZE (BUF_WIDTH * PSP_SCREEN_HEIGHT * PIXEL_SIZE) #define MOUSE_SIZE 128 #define KBD_DATA_SIZE 130560 #define MAX_FPS 30 unsigned int __attribute__((aligned(16))) displayList[2048]; unsigned short __attribute__((aligned(16))) clut256[256]; unsigned short __attribute__((aligned(16))) mouseClut[256]; unsigned short __attribute__((aligned(16))) cursorPalette[256]; unsigned int __attribute__((aligned(16))) mouseBuf256[MOUSE_SIZE*MOUSE_SIZE]; unsigned long RGBToColour(unsigned long r, unsigned long g, unsigned long b) { return (((b >> 3) << 10) | ((g >> 3) << 5) | ((r >> 3) << 0)) | 0x8000; } static int timer_handler(int t) { DefaultTimerManager *tm = (DefaultTimerManager *)g_system->getTimerManager(); tm->handler(); return t; } const OSystem::GraphicsMode OSystem_PSP::s_supportedGraphicsModes[] = { { "320x200 (centered)", "320x200 16-bit centered", CENTERED_320X200 }, { "435x272 (best-fit, centered)", "435x272 16-bit centered", CENTERED_435X272 }, { "480x272 (full screen)", "480x272 16-bit stretched", STRETCHED_480X272 }, { "362x272 (4:3, centered)", "362x272 16-bit centered", CENTERED_362X272 }, {0, 0, 0} }; OSystem_PSP::OSystem_PSP() : _screenWidth(0), _screenHeight(0), _overlayWidth(0), _overlayHeight(0), _offscreen(0), _overlayBuffer(0), _overlayVisible(false), _shakePos(0), _lastScreenUpdate(0), _mouseBuf(0), _prevButtons(0), _lastPadCheck(0), _padAccel(0), _mixer(0) { memset(_palette, 0, sizeof(_palette)); _cursorPaletteDisabled = true; _samplesPerSec = 0; //init SDL uint32 sdlFlags = SDL_INIT_AUDIO | SDL_INIT_TIMER; SDL_Init(sdlFlags); _clut = clut256; _mouseBuf = (byte *)mouseBuf256; _graphicMode = STRETCHED_480X272; _mouseX = PSP_SCREEN_WIDTH >> 1; // Mouse in the middle of the screen _mouseY = PSP_SCREEN_HEIGHT >> 1; // Init GU sceGuInit(); sceGuStart(0, displayList); sceGuDrawBuffer(GU_PSM_8888, (void *)0, BUF_WIDTH); sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, (void*)PSP_FRAME_SIZE, BUF_WIDTH); sceGuDepthBuffer((void*)(PSP_FRAME_SIZE * 2), BUF_WIDTH); sceGuOffset(2048 - (PSP_SCREEN_WIDTH/2), 2048 - (PSP_SCREEN_HEIGHT/2)); sceGuViewport(2048, 2048, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT); sceGuDepthRange(0xC350, 0x2710); sceGuScissor(0, 0, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT); sceGuEnable(GU_SCISSOR_TEST); sceGuFrontFace(GU_CW); sceGuEnable(GU_TEXTURE_2D); sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT); sceGuFinish(); sceGuSync(0,0); sceDisplayWaitVblankStart(); sceGuDisplay(1); } OSystem_PSP::~OSystem_PSP() { free(_offscreen); free(_overlayBuffer); free(_mouseBuf); delete _keyboard; _offscreen = 0; _overlayBuffer = 0; _mouseBuf = 0; sceGuTerm(); } void OSystem_PSP::initBackend() { _savefile = new PSPSaveFileManager; _timer = new DefaultTimerManager(); _keyboard = new PSPKeyboard(); _keyboard->load(); setTimerCallback(&timer_handler, 10); setupMixer(); OSystem::initBackend(); } bool OSystem_PSP::hasFeature(Feature f) { return (f == kFeatureOverlaySupportsAlpha || f == kFeatureCursorHasPalette); } void OSystem_PSP::setFeatureState(Feature f, bool enable) { } bool OSystem_PSP::getFeatureState(Feature f) { return false; } const OSystem::GraphicsMode* OSystem_PSP::getSupportedGraphicsModes() const { return s_supportedGraphicsModes; } int OSystem_PSP::getDefaultGraphicsMode() const { return STRETCHED_480X272; } bool OSystem_PSP::setGraphicsMode(int mode) { _graphicMode = mode; return true; } bool OSystem_PSP::setGraphicsMode(const char *name) { int i = 0; while (s_supportedGraphicsModes[i].name) { if (!strcmpi(s_supportedGraphicsModes[i].name, name)) { _graphicMode = s_supportedGraphicsModes[i].id; return true; } i++; } return false; } int OSystem_PSP::getGraphicsMode() const { return _graphicMode; } void OSystem_PSP::initSize(uint width, uint height, const Graphics::PixelFormat *format) { PSPDebugTrace("initSize\n"); _screenWidth = width; _screenHeight = height; const int scrBufSize = _screenWidth * _screenHeight * (format ? format->bytesPerPixel : 4); _overlayWidth = PSP_SCREEN_WIDTH; //width; _overlayHeight = PSP_SCREEN_HEIGHT; //height; free(_overlayBuffer); _overlayBuffer = (OverlayColor *)memalign(16, _overlayWidth * _overlayHeight * sizeof(OverlayColor)); free(_offscreen); _offscreen = (byte *)memalign(16, scrBufSize); bzero(_offscreen, scrBufSize); clearOverlay(); memset(_palette, 0xFFFF, 256 * sizeof(unsigned short)); _mouseVisible = false; sceKernelDcacheWritebackAll(); } int16 OSystem_PSP::getWidth() { return _screenWidth; } int16 OSystem_PSP::getHeight() { return _screenHeight; } void OSystem_PSP::setPalette(const byte *colors, uint start, uint num) { const byte *b = colors; for (uint i = 0; i < num; ++i) { _palette[start + i] = RGBToColour(b[0], b[1], b[2]); b += 4; } //copy to CLUT memcpy(_clut, _palette, 256 * sizeof(unsigned short)); //force update of mouse CLUT as well, as it may have been set up before this palette was set memcpy(mouseClut, _palette, 256 * sizeof(unsigned short)); mouseClut[_mouseKeyColour] = 0; sceKernelDcacheWritebackAll(); } void OSystem_PSP::setCursorPalette(const byte *colors, uint start, uint num) { const byte *b = colors; for (uint i = 0; i < num; ++i) { cursorPalette[start + i] = RGBToColour(b[0], b[1], b[2]); b += 4; } cursorPalette[0] = 0; _cursorPaletteDisabled = false; sceKernelDcacheWritebackAll(); } void OSystem_PSP::disableCursorPalette(bool disable) { _cursorPaletteDisabled = disable; } void OSystem_PSP::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) { //Clip the coordinates if (x < 0) { w += x; buf -= x; x = 0; } if (y < 0) { h += y; buf -= y * pitch; y = 0; } if (w > _screenWidth - x) { w = _screenWidth - x; } if (h > _screenHeight - y) { h = _screenHeight - y; } if (w <= 0 || h <= 0) return; byte *dst = _offscreen + y * _screenWidth + x; if (_screenWidth == pitch && pitch == w) { memcpy(dst, buf, h * w); } else { do { memcpy(dst, buf, w); buf += pitch; dst += _screenWidth; } while (--h); } sceKernelDcacheWritebackAll(); } Graphics::Surface *OSystem_PSP::lockScreen() { _framebuffer.pixels = _offscreen; _framebuffer.w = _screenWidth; _framebuffer.h = _screenHeight; _framebuffer.pitch = _screenWidth; _framebuffer.bytesPerPixel = 1; return &_framebuffer; } void OSystem_PSP::unlockScreen() { // The screen is always completely update anyway, so we don't have to force a full update here. sceKernelDcacheWritebackAll(); } void OSystem_PSP::updateScreen() { u32 now = getMillis(); if (now - _lastScreenUpdate < 1000 / MAX_FPS) return; _lastScreenUpdate = now; sceGuStart(0, displayList); sceGuClearColor(0xFF000000); sceGuClear(GU_COLOR_BUFFER_BIT); sceGuClutMode(GU_PSM_5551, 0, 0xFF, 0); sceGuClutLoad(32, clut256); // upload 32*8 entries (256) sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image if (_screenWidth == 320) sceGuTexImage(0, 512, 256, _screenWidth, _offscreen); else sceGuTexImage(0, 512, 512, _screenWidth, _offscreen); sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB); sceGuTexFilter(GU_LINEAR, GU_LINEAR); sceGuTexOffset(0,0); sceGuAmbientColor(0xFFFFFFFF); sceGuColor(0xFFFFFFFF); Vertex *vertices = (Vertex *)sceGuGetMemory(2 * sizeof(Vertex)); vertices[0].u = 0.5f; vertices[0].v = 0.5f; vertices[1].u = _screenWidth - 0.5f; vertices[1].v = _screenHeight - 0.5f; switch (_graphicMode) { case CENTERED_320X200: vertices[0].x = (PSP_SCREEN_WIDTH - 320) / 2; vertices[0].y = (PSP_SCREEN_HEIGHT - 200) / 2; vertices[0].z = 0; vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 320) / 2; vertices[1].y = PSP_SCREEN_HEIGHT - (PSP_SCREEN_HEIGHT - 200) / 2; vertices[1].z = 0; break; case CENTERED_435X272: vertices[0].x = (PSP_SCREEN_WIDTH - 435) / 2; vertices[0].y = 0; vertices[0].z = 0; vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 435) / 2; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0; break; case STRETCHED_480X272: vertices[0].x = 0; vertices[0].y = 0; vertices[0].z = 0; vertices[1].x = PSP_SCREEN_WIDTH; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0; break; case CENTERED_362X272: vertices[0].x = (PSP_SCREEN_WIDTH - 362) / 2; vertices[0].y = 0; vertices[0].z = 0; vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 362) / 2; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0; break; } if (_shakePos) { vertices[0].y += _shakePos; vertices[1].y += _shakePos; } sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices); if (_screenWidth == 640) { // 2nd draw Vertex *vertices2 = (Vertex *)sceGuGetMemory(2 * sizeof(Vertex)); sceGuTexImage(0, 512, 512, _screenWidth, _offscreen+512); vertices2[0].u = 512 + 0.5f; vertices2[0].v = vertices[0].v; vertices2[1].u = vertices[1].u; vertices2[1].v = _screenHeight - 0.5f; vertices2[0].x = vertices[0].x + (vertices[1].x - vertices[0].x) * 511 / 640; vertices2[0].y = 0; vertices2[0].z = 0; vertices2[1].x = vertices[1].x; vertices2[1].y = vertices[1].y; vertices2[1].z = 0; sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices2); } // draw overlay if (_overlayVisible) { Vertex *vertOverlay = (Vertex *)sceGuGetMemory(2 * sizeof(Vertex)); vertOverlay[0].x = 0; vertOverlay[0].y = 0; vertOverlay[0].z = 0; vertOverlay[1].x = PSP_SCREEN_WIDTH; vertOverlay[1].y = PSP_SCREEN_HEIGHT; vertOverlay[1].z = 0; vertOverlay[0].u = 0.5f; vertOverlay[0].v = 0.5f; vertOverlay[1].u = _overlayWidth - 0.5f; vertOverlay[1].v = _overlayHeight - 0.5f; sceGuTexMode(GU_PSM_4444, 0, 0, 0); // 16-bit image sceGuDisable(GU_ALPHA_TEST); sceGuEnable(GU_BLEND); //sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0); sceGuBlendFunc(GU_ADD, GU_FIX, GU_ONE_MINUS_SRC_ALPHA, 0xFFFFFFFF, 0); if (_overlayWidth > 320) sceGuTexImage(0, 512, 512, _overlayWidth, _overlayBuffer); else sceGuTexImage(0, 512, 256, _overlayWidth, _overlayBuffer); sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA); sceGuDrawArray(GU_SPRITES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D,2,0,vertOverlay); // need to render twice for textures > 512 if ( _overlayWidth > 512) { Vertex *vertOverlay2 = (Vertex *)sceGuGetMemory(2 * sizeof(Vertex)); sceGuTexImage(0, 512, 512, _overlayWidth, _overlayBuffer + 512); vertOverlay2[0].u = 512 + 0.5f; vertOverlay2[0].v = vertOverlay[0].v; vertOverlay2[1].u = vertOverlay[1].u; vertOverlay2[1].v = _overlayHeight - 0.5f; vertOverlay2[0].x = PSP_SCREEN_WIDTH * 512 / 640; vertOverlay2[0].y = 0; vertOverlay2[0].z = 0; vertOverlay2[1].x = PSP_SCREEN_WIDTH; vertOverlay2[1].y = PSP_SCREEN_HEIGHT; vertOverlay2[1].z = 0; sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertOverlay2); } sceGuDisable(GU_BLEND); } // draw mouse if (_mouseVisible) { sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image sceGuClutMode(GU_PSM_5551, 0, 0xFF, 0); sceGuClutLoad(32, _cursorPaletteDisabled ? mouseClut : cursorPalette); // upload 32*8 entries (256) sceGuAlphaFunc(GU_GREATER, 0, 0xFF); sceGuEnable(GU_ALPHA_TEST); sceGuTexImage(0, MOUSE_SIZE, MOUSE_SIZE, MOUSE_SIZE, _mouseBuf); sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA); Vertex *vertMouse = (Vertex *)sceGuGetMemory(2 * sizeof(Vertex)); vertMouse[0].u = 0.5f; vertMouse[0].v = 0.5f; vertMouse[1].u = _mouseWidth - 0.5f; vertMouse[1].v = _mouseHeight - 0.5f; //adjust cursor position int mX = _mouseX - _mouseHotspotX; int mY = _mouseY - _mouseHotspotY; if (_overlayVisible) { float scalex, scaley; scalex = (float)PSP_SCREEN_WIDTH /_overlayWidth; scaley = (float)PSP_SCREEN_HEIGHT /_overlayHeight; vertMouse[0].x = mX * scalex; vertMouse[0].y = mY * scaley; vertMouse[0].z = 0; vertMouse[1].x = vertMouse[0].x + _mouseWidth * scalex; vertMouse[1].y = vertMouse[0].y + _mouseHeight * scaley; vertMouse[1].z = 0; } else switch (_graphicMode) { case CENTERED_320X200: vertMouse[0].x = (PSP_SCREEN_WIDTH - 320) / 2 + mX; vertMouse[0].y = (PSP_SCREEN_HEIGHT - 200) / 2 + mY; vertMouse[0].z = 0; vertMouse[1].x = vertMouse[0].x + _mouseWidth; vertMouse[1].y = vertMouse[0].y + _mouseHeight; vertMouse[1].z = 0; break; case CENTERED_435X272: { float scalex, scaley; scalex = 435.0f / _screenWidth; scaley = 272.0f / _screenHeight; vertMouse[0].x = (PSP_SCREEN_WIDTH - 435) / 2 + mX * scalex; vertMouse[0].y = mY * scaley; vertMouse[0].z = 0; vertMouse[1].x = vertMouse[0].x + _mouseWidth * scalex; vertMouse[1].y = vertMouse[0].y + _mouseHeight * scaley; vertMouse[1].z = 0; } break; case CENTERED_362X272: { float scalex, scaley; scalex = 362.0f / _screenWidth; scaley = 272.0f / _screenHeight; vertMouse[0].x = (PSP_SCREEN_WIDTH - 362) / 2 + mX * scalex; vertMouse[0].y = mY * scaley; vertMouse[0].z = 0; vertMouse[1].x = vertMouse[0].x + _mouseWidth * scalex; vertMouse[1].y = vertMouse[0].y + _mouseHeight * scaley; vertMouse[1].z = 0; } break; case STRETCHED_480X272: { float scalex, scaley; scalex = (float)PSP_SCREEN_WIDTH / _screenWidth; scaley = (float)PSP_SCREEN_HEIGHT / _screenHeight; vertMouse[0].x = mX * scalex; vertMouse[0].y = mY * scaley; vertMouse[0].z = 0; vertMouse[1].x = vertMouse[0].x + _mouseWidth * scalex; vertMouse[1].y = vertMouse[0].y + _mouseHeight * scaley; vertMouse[1].z = 0; } break; } sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertMouse); } if (_keyboard->isVisible()) { _keyboard->render(); } sceGuFinish(); sceGuSync(0,0); sceDisplayWaitVblankStart(); sceGuSwapBuffers(); } void OSystem_PSP::setShakePos(int shakeOffset) { _shakePos = shakeOffset; } void OSystem_PSP::showOverlay() { _overlayVisible = true; } void OSystem_PSP::hideOverlay() { PSPDebugTrace("OSystem_PSP::hideOverlay called\n"); _overlayVisible = false; } void OSystem_PSP::clearOverlay() { PSPDebugTrace("clearOverlay\n"); bzero(_overlayBuffer, _overlayWidth * _overlayHeight * sizeof(OverlayColor)); sceKernelDcacheWritebackAll(); } void OSystem_PSP::grabOverlay(OverlayColor *buf, int pitch) { int h = _overlayHeight; OverlayColor *src = _overlayBuffer; do { memcpy(buf, src, _overlayWidth * sizeof(OverlayColor)); src += _overlayWidth; buf += pitch; } while (--h); } void OSystem_PSP::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) { PSPDebugTrace("copyRectToOverlay\n"); //Clip the coordinates if (x < 0) { w += x; buf -= x; x = 0; } if (y < 0) { h += y; buf -= y * pitch; y = 0; } if (w > _overlayWidth - x) { w = _overlayWidth - x; } if (h > _overlayHeight - y) { h = _overlayHeight - y; } if (w <= 0 || h <= 0) return; OverlayColor *dst = _overlayBuffer + (y * _overlayWidth + x); if (_overlayWidth == pitch && pitch == w) { memcpy(dst, buf, h * w * sizeof(OverlayColor)); } else { do { memcpy(dst, buf, w * sizeof(OverlayColor)); buf += pitch; dst += _overlayWidth; } while (--h); } sceKernelDcacheWritebackAll(); } int16 OSystem_PSP::getOverlayWidth() { return _overlayWidth; } int16 OSystem_PSP::getOverlayHeight() { return _overlayHeight; } void OSystem_PSP::grabPalette(byte *colors, uint start, uint num) { uint i; uint16 color; for (i = start; i < start + num; i++) { color = _palette[i]; *colors++ = ((color & 0x1F) << 3); *colors++ = (((color >> 5) & 0x1F) << 3); *colors++ = (((color >> 10) & 0x1F) << 3); *colors++ = (color & 0x8000 ? 255 : 0); } } bool OSystem_PSP::showMouse(bool visible) { bool last = _mouseVisible; _mouseVisible = visible; return last; } void OSystem_PSP::warpMouse(int x, int y) { //assert(x > 0 && x < _screenWidth); //assert(y > 0 && y < _screenHeight); _mouseX = x; _mouseY = y; } void OSystem_PSP::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) { //TODO: handle cursorTargetScale _mouseWidth = w; _mouseHeight = h; _mouseHotspotX = hotspotX; _mouseHotspotY = hotspotY; _mouseKeyColour = keycolor & 0xFF; memcpy(mouseClut, _palette, 256 * sizeof(unsigned short)); mouseClut[_mouseKeyColour] = 0; for (unsigned int i = 0; i < h; i++) memcpy(_mouseBuf + i * MOUSE_SIZE, buf + i * w, w); sceKernelDcacheWritebackAll(); } #define PAD_CHECK_TIME 40 #define PAD_DIR_MASK (PSP_CTRL_UP | PSP_CTRL_DOWN | PSP_CTRL_LEFT | PSP_CTRL_RIGHT) bool OSystem_PSP::processInput(Common::Event &event) { s8 analogStepAmountX = 0; s8 analogStepAmountY = 0; sceCtrlSetSamplingCycle(0); sceCtrlSetSamplingMode(1); sceCtrlReadBufferPositive(&pad, 1); bool usedInput, haveEvent; haveEvent = _keyboard->processInput(event, pad, usedInput); if (usedInput) // Check if the keyboard used up the input return haveEvent; uint32 buttonsChanged = pad.Buttons ^ _prevButtons; if (buttonsChanged & (PSP_CTRL_CROSS | PSP_CTRL_CIRCLE | PSP_CTRL_LTRIGGER | PSP_CTRL_RTRIGGER | PSP_CTRL_START | PSP_CTRL_SELECT | PSP_CTRL_SQUARE | PSP_CTRL_TRIANGLE)) { if (buttonsChanged & PSP_CTRL_CROSS) { event.type = (pad.Buttons & PSP_CTRL_CROSS) ? Common::EVENT_LBUTTONDOWN : Common::EVENT_LBUTTONUP; } else if (buttonsChanged & PSP_CTRL_CIRCLE) { event.type = (pad.Buttons & PSP_CTRL_CIRCLE) ? Common::EVENT_RBUTTONDOWN : Common::EVENT_RBUTTONUP; } else { //any of the other buttons. event.type = buttonsChanged & pad.Buttons ? Common::EVENT_KEYDOWN : Common::EVENT_KEYUP; event.kbd.ascii = 0; event.kbd.flags = 0; if (buttonsChanged & PSP_CTRL_LTRIGGER) { event.kbd.keycode = Common::KEYCODE_ESCAPE; event.kbd.ascii = 27; } else if (buttonsChanged & PSP_CTRL_START) { event.kbd.keycode = Common::KEYCODE_F5; event.kbd.ascii = Common::ASCII_F5; if (pad.Buttons & PSP_CTRL_RTRIGGER) { event.kbd.flags = Common::KBD_CTRL; // Main menu to allow RTL } /* } else if (buttonsChanged & PSP_CTRL_SELECT) { event.kbd.keycode = Common::KEYCODE_0; event.kbd.ascii = '0'; */ } else if (buttonsChanged & PSP_CTRL_SQUARE) { event.kbd.keycode = Common::KEYCODE_PERIOD; event.kbd.ascii = '.'; } else if (buttonsChanged & PSP_CTRL_TRIANGLE) { event.kbd.keycode = Common::KEYCODE_RETURN; event.kbd.ascii = 13; } else if (pad.Buttons & PSP_CTRL_RTRIGGER) { event.kbd.flags |= Common::KBD_SHIFT; } } event.mouse.x = _mouseX; event.mouse.y = _mouseY; _prevButtons = pad.Buttons; return true; } uint32 time = getMillis(); if (time - _lastPadCheck > PAD_CHECK_TIME) { _lastPadCheck = time; int16 newX = _mouseX; int16 newY = _mouseY; if (pad.Lx < 100) { analogStepAmountX = pad.Lx - 100; } else if (pad.Lx > 155) { analogStepAmountX = pad.Lx - 155; } if (pad.Ly < 100) { analogStepAmountY = pad.Ly - 100; } else if (pad.Ly > 155) { analogStepAmountY = pad.Ly - 155; } if (pad.Buttons & PAD_DIR_MASK || analogStepAmountX != 0 || analogStepAmountY != 0) { if (_prevButtons & PAD_DIR_MASK) { if (_padAccel < 16) _padAccel++; } else _padAccel = 0; _prevButtons = pad.Buttons; if (pad.Buttons & PSP_CTRL_LEFT) newX -= _padAccel >> 2; if (pad.Buttons & PSP_CTRL_RIGHT) newX += _padAccel >> 2; if (pad.Buttons & PSP_CTRL_UP) newY -= _padAccel >> 2; if (pad.Buttons & PSP_CTRL_DOWN) newY += _padAccel >> 2; // If no movement then this has no effect if (pad.Buttons & PSP_CTRL_RTRIGGER) { // Fine control mode for analog if (analogStepAmountX != 0) { if (analogStepAmountX > 0) newX += analogStepAmountX - (analogStepAmountX - 1); else newX -= -analogStepAmountX - (-analogStepAmountX - 1); } if (analogStepAmountY != 0) { if (analogStepAmountY > 0) newY += analogStepAmountY - (analogStepAmountY - 1); else newY -= -analogStepAmountY - (-analogStepAmountY - 1); } } else { newX += analogStepAmountX >> ((_screenWidth == 640) ? 2 : 3); newY += analogStepAmountY >> ((_screenWidth == 640) ? 2 : 3); } if (newX < 0) newX = 0; if (newY < 0) newY = 0; if (_overlayVisible) { if (newX >= _overlayWidth) newX = _overlayWidth - 1; if (newY >= _overlayHeight) newY = _overlayHeight - 1; } else { if (newX >= _screenWidth) newX = _screenWidth - 1; if (newY >= _screenHeight) newY = _screenHeight - 1; } if ((_mouseX != newX) || (_mouseY != newY)) { event.type = Common::EVENT_MOUSEMOVE; event.mouse.x = _mouseX = newX; event.mouse.y = _mouseY = newY; return true; } } else { //reset pad acceleration _padAccel = 0; } } return false; } bool OSystem_PSP::pollEvent(Common::Event &event) { // If we're polling for events, we should check for pausing the engine // Pausing the engine is a necessary fix for games that use the timer for music synchronization // recovering many hours later causes the game to crash. We're polling without mutexes since it's not critical to // get it right now. PowerMan.pollPauseEngine(); return processInput(event); } uint32 OSystem_PSP::getMillis() { return SDL_GetTicks(); } void OSystem_PSP::delayMillis(uint msecs) { SDL_Delay(msecs); } void OSystem_PSP::setTimerCallback(TimerProc callback, int interval) { SDL_SetTimer(interval, (SDL_TimerCallback)callback); } OSystem::MutexRef OSystem_PSP::createMutex(void) { return (MutexRef)SDL_CreateMutex(); } void OSystem_PSP::lockMutex(MutexRef mutex) { SDL_mutexP((SDL_mutex *)mutex); } void OSystem_PSP::unlockMutex(MutexRef mutex) { SDL_mutexV((SDL_mutex *)mutex); } void OSystem_PSP::deleteMutex(MutexRef mutex) { SDL_DestroyMutex((SDL_mutex *)mutex); } void OSystem_PSP::mixCallback(void *sys, byte *samples, int len) { OSystem_PSP *this_ = (OSystem_PSP *)sys; assert(this_); if (this_->_mixer) this_->_mixer->mixCallback(samples, len); } void OSystem_PSP::setupMixer(void) { SDL_AudioSpec desired; SDL_AudioSpec obtained; memset(&desired, 0, sizeof(desired)); if (ConfMan.hasKey("output_rate")) _samplesPerSec = ConfMan.getInt("output_rate"); else _samplesPerSec = SAMPLES_PER_SEC; // Originally, we always used 2048 samples. This loop will produce the // same result at 22050 Hz, and should hopefully produce something // sensible for other frequencies. Note that it must be a power of two. uint16 samples = 0x8000; for (;;) { if (samples / (_samplesPerSec / 1000) < 100) break; samples >>= 1; } desired.freq = _samplesPerSec; desired.format = AUDIO_S16SYS; desired.channels = 2; desired.samples = samples; desired.callback = mixCallback; desired.userdata = this; assert(!_mixer); _mixer = new Audio::MixerImpl(this); assert(_mixer); if (SDL_OpenAudio(&desired, &obtained) != 0) { warning("Could not open audio: %s", SDL_GetError()); _samplesPerSec = 0; _mixer->setReady(false); } else { // Note: This should be the obtained output rate, but it seems that at // least on some platforms SDL will lie and claim it did get the rate // even if it didn't. Probably only happens for "weird" rates, though. _samplesPerSec = obtained.freq; // Tell the mixer that we are ready and start the sound processing _mixer->setOutputRate(_samplesPerSec); _mixer->setReady(true); SDL_PauseAudio(0); } } void OSystem_PSP::quit() { SDL_CloseAudio(); SDL_Quit(); sceGuTerm(); sceKernelExitGame(); } void OSystem_PSP::getTimeAndDate(TimeDate &td) const { time_t curTime = time(0); struct tm t = *localtime(&curTime); td.tm_sec = t.tm_sec; td.tm_min = t.tm_min; td.tm_hour = t.tm_hour; td.tm_mday = t.tm_mday; td.tm_mon = t.tm_mon; td.tm_year = t.tm_year; } #define PSP_CONFIG_FILE "ms0:/scummvm.ini" Common::SeekableReadStream *OSystem_PSP::createConfigReadStream() { Common::FSNode file(PSP_CONFIG_FILE); return file.createReadStream(); } Common::WriteStream *OSystem_PSP::createConfigWriteStream() { Common::FSNode file(PSP_CONFIG_FILE); return file.createWriteStream(); }