/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef OSYS_PSP_H #define OSYS_PSP_H #include "common/scummsys.h" #include "graphics/surface.h" #include "graphics/colormasks.h" #include "graphics/palette.h" #include "audio/mixer_intern.h" #include "backends/base-backend.h" #include "backends/fs/psp/psp-fs-factory.h" #include "backends/platform/psp/display_client.h" #include "backends/platform/psp/default_display_client.h" #include "backends/platform/psp/cursor.h" #include "backends/platform/psp/pspkeyboard.h" #include "backends/platform/psp/image_viewer.h" #include "backends/platform/psp/display_manager.h" #include "backends/platform/psp/input.h" #include "backends/platform/psp/audio.h" #include "backends/timer/psp/timer.h" #include "backends/platform/psp/thread.h" class OSystem_PSP : public EventsBaseBackend, public PaletteManager { private: Audio::MixerImpl *_mixer; bool _pendingUpdate; // save an update we couldn't perform uint32 _pendingUpdateCounter; // prevent checking for pending update too often, in a cheap way // All needed sub-members Screen _screen; Overlay _overlay; Cursor _cursor; DisplayManager _displayManager; PSPKeyboard _keyboard; InputHandler _inputHandler; PspAudio _audio; PspTimer _pspTimer; ImageViewer _imageViewer; public: OSystem_PSP() : _mixer(0), _pendingUpdate(false), _pendingUpdateCounter(0) {} ~OSystem_PSP(); static OSystem *instance(); void initBackend(); // Feature related bool hasFeature(Feature f); void setFeatureState(Feature f, bool enable); bool getFeatureState(Feature f); // Graphics related const GraphicsMode *getSupportedGraphicsModes() const; int getDefaultGraphicsMode() const; bool setGraphicsMode(int mode); bool setGraphicsMode(const char *name); int getGraphicsMode() const; #ifdef USE_RGB_COLOR virtual Graphics::PixelFormat getScreenFormat() const; virtual Common::List getSupportedFormats() const; #endif // Screen size void initSize(uint width, uint height, const Graphics::PixelFormat *format); int16 getWidth(); int16 getHeight(); // Palette related PaletteManager *getPaletteManager() { return this; } protected: // PaletteManager API void setPalette(const byte *colors, uint start, uint num); void grabPalette(byte *colors, uint start, uint num); public: void setCursorPalette(const byte *colors, uint start, uint num); // Screen related void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h); Graphics::Surface *lockScreen(); void unlockScreen(); void updateScreen(); void setShakePos(int shakeOffset); // Overlay related void showOverlay(); void hideOverlay(); void clearOverlay(); void grabOverlay(void *buf, int pitch); void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h); int16 getOverlayHeight(); int16 getOverlayWidth(); Graphics::PixelFormat getOverlayFormat() const { return Graphics::createPixelFormat<4444>(); } // Mouse related bool showMouse(bool visible); void warpMouse(int x, int y); void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format); // Events and input bool pollEvent(Common::Event &event); bool processInput(Common::Event &event); // Time uint32 getMillis(); void delayMillis(uint msecs); // Timer typedef int (*TimerProc)(int interval); void setTimerCallback(TimerProc callback, int interval); // Mutex MutexRef createMutex(void); void lockMutex(MutexRef mutex); void unlockMutex(MutexRef mutex); void deleteMutex(MutexRef mutex); // Sound static void mixCallback(void *sys, byte *samples, int len); void setupMixer(void); Audio::Mixer *getMixer() { return _mixer; } // Misc FilesystemFactory *getFilesystemFactory() { return &PSPFilesystemFactory::instance(); } void getTimeAndDate(TimeDate &t) const; virtual void engineDone(); void quit(); void logMessage(LogMessageType::Type type, const char *message); virtual Common::String getDefaultConfigFileName(); }; #endif /* OSYS_PSP_H */