/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "common/scummsys.h" #include "common/system.h" #include "backends/intern.h" #include "graphics/surface.h" #include enum GraphicModeID { CENTERED_320X200, CENTERED_435X272, STRETCHED_480X272, CENTERED_362X272 }; namespace Graphics { struct Surface; } namespace Common { class SaveFileManager; class TimerManager; } class OSystem_PSP : public OSystem { public: static const OSystem::GraphicsMode s_supportedGraphicsModes[]; static OSystem *instance(); protected: uint16 _screenWidth; uint16 _screenHeight; uint16 _overlayWidth; uint16 _overlayHeight; byte *_offscreen; OverlayColor *_overlayBuffer; uint16 _palette[256]; bool _overlayVisible; uint32 _shakePos; Graphics::Surface _framebuffer; bool _mouseVisible; int _mouseX, _mouseY; int _mouseWidth, _mouseHeight; int _mouseHotspotX, _mouseHotspotY; byte _mouseKeyColour; byte *_mouseBuf; uint32 _prevButtons; uint32 _lastPadCheck; uint32 _padAccel; uint32 _samplesPerSec; SceCtrlData pad; Common::SaveFileManager *_savefile; Audio::Mixer *_mixer; Common::TimerManager *_timer; public: OSystem_PSP(); virtual ~OSystem_PSP(); virtual void initBackend(); virtual bool hasFeature(Feature f); virtual void setFeatureState(Feature f, bool enable); virtual bool getFeatureState(Feature f); virtual const GraphicsMode *getSupportedGraphicsModes() const; virtual int getDefaultGraphicsMode() const; virtual bool setGraphicsMode(int mode); bool setGraphicsMode(const char *name); virtual int getGraphicsMode() const; virtual void initSize(uint width, uint height); virtual int16 getWidth(); virtual int16 getHeight(); virtual void setPalette(const byte *colors, uint start, uint num); virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h); virtual Graphics::Surface *lockScreen(); virtual void unlockScreen(); virtual void updateScreen(); virtual void setShakePos(int shakeOffset); virtual void showOverlay(); virtual void hideOverlay(); virtual void clearOverlay(); virtual void grabOverlay(OverlayColor *buf, int pitch); virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h); virtual int16 getOverlayHeight(); virtual int16 getOverlayWidth(); virtual OverlayColor RGBToColor(uint8 r, uint8 g, uint8 b); virtual void colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b); virtual OverlayColor ARGBToColor(uint8 a, uint8 r, uint8 g, uint8 b); virtual void colorToARGB(OverlayColor color, uint8 &a, uint8 &r, uint8 &g, uint8 &b); virtual void grabPalette(byte *colors, uint start, uint num); virtual bool showMouse(bool visible); virtual void warpMouse(int x, int y); virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor = 255, int cursorTargetScale = 1); virtual bool pollEvent(Common::Event &event); virtual uint32 getMillis(); virtual void delayMillis(uint msecs); typedef int (*TimerProc)(int interval); virtual void setTimerCallback(TimerProc callback, int interval); virtual MutexRef createMutex(void); virtual void lockMutex(MutexRef mutex); virtual void unlockMutex(MutexRef mutex); virtual void deleteMutex(MutexRef mutex); typedef void (*SoundProc)(void *param, byte *buf, int len); virtual bool setSoundCallback(SoundProc proc, void *param); virtual void clearSoundCallback(); virtual int getOutputSampleRate() const; Common::SaveFileManager *getSavefileManager() { return _savefile; } Audio::Mixer *getMixer() { return _mixer; } Common::TimerManager *getTimerManager() { return _timer; } virtual void quit(); virtual void setWindowCaption(const char *caption); virtual void displayMessageOnOSD(const char *msg); };