/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #include "osys_psp_gu.h" #include "trace.h" #include "common/events.h" #include #include #define PIXEL_SIZE (4) #define BUF_WIDTH (512) #define PSP_SCREEN_WIDTH 480 #define PSP_SCREEN_HEIGHT 272 #define PSP_FRAME_SIZE (BUF_WIDTH * PSP_SCREEN_HEIGHT * PIXEL_SIZE) #define MOUSE_SIZE 128 #define KBD_DATA_SIZE 130560 unsigned int __attribute__((aligned(16))) list[262144]; unsigned short __attribute__((aligned(16))) clut256[256]; unsigned short __attribute__((aligned(16))) mouseClut[256]; unsigned short __attribute__((aligned(16))) kbClut[256]; //unsigned int __attribute__((aligned(16))) offscreen256[640*480]; //unsigned int __attribute__((aligned(16))) overlayBuffer256[640*480*2]; unsigned int __attribute__((aligned(16))) mouseBuf256[MOUSE_SIZE*MOUSE_SIZE]; extern unsigned long RGBToColour(unsigned long r, unsigned long g, unsigned long b); extern unsigned int size_keyboard_symbols_compressed; extern unsigned char keyboard_symbols_compressed[]; extern unsigned int size_keyboard_symbols_shift_compressed; extern unsigned char keyboard_symbols_shift_compressed[]; extern unsigned int size_keyboard_letters_compressed; extern unsigned char keyboard_letters_compressed[]; extern unsigned int size_keyboard_letters_shift_compressed; extern unsigned char keyboard_letters_shift_compressed[]; unsigned char *keyboard_symbols; unsigned char *keyboard_symbols_shift; unsigned char *keyboard_letters; unsigned char *keyboard_letters_shift; unsigned char kbd_ascii[] = {'1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', '[', ']', '\\', ';', '\'', ',', '.', '/', '`'}; Common::KeyCode kbd_code[] = {Common::KEYCODE_1, Common::KEYCODE_2, Common::KEYCODE_3, Common::KEYCODE_4, Common::KEYCODE_5, Common::KEYCODE_6, Common::KEYCODE_7, Common::KEYCODE_8, Common::KEYCODE_9, Common::KEYCODE_0, Common::KEYCODE_MINUS, Common::KEYCODE_EQUALS, Common::KEYCODE_LEFTBRACKET, Common::KEYCODE_RIGHTBRACKET, Common::KEYCODE_BACKSLASH, Common::KEYCODE_SEMICOLON, Common::KEYCODE_QUOTE, Common::KEYCODE_COMMA, Common::KEYCODE_PERIOD, Common::KEYCODE_SLASH, Common::KEYCODE_BACKQUOTE}; unsigned char kbd_ascii_cl[] = {'!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', '{', '}', '|', ':', '"', '<', '>', '?', '~'}; Common::KeyCode kbd_code_cl[] = {Common::KEYCODE_EXCLAIM, Common::KEYCODE_AT, Common::KEYCODE_HASH, Common::KEYCODE_DOLLAR, (Common::KeyCode)37, Common::KEYCODE_CARET, Common::KEYCODE_AMPERSAND, Common::KEYCODE_ASTERISK, Common::KEYCODE_LEFTPAREN, Common::KEYCODE_RIGHTPAREN, Common::KEYCODE_UNDERSCORE, Common::KEYCODE_PLUS, (Common::KeyCode)123, (Common::KeyCode)125, (Common::KeyCode)124, Common::KEYCODE_COLON, Common::KEYCODE_QUOTEDBL, Common::KEYCODE_LESS, Common::KEYCODE_GREATER, Common::KEYCODE_QUESTION, (Common::KeyCode)126}; #define CAPS_LOCK (1 << 0) #define SYMBOLS (1 << 1) OSystem_PSP_GU::OSystem_PSP_GU() { //sceKernelDcacheWritebackAll(); // setup sceGuInit(); sceGuStart(0, list); sceGuDrawBuffer(GU_PSM_8888, (void *)0, BUF_WIDTH); sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, (void*)PSP_FRAME_SIZE, BUF_WIDTH); sceGuDepthBuffer((void*)(PSP_FRAME_SIZE * 2), BUF_WIDTH); sceGuOffset(2048 - (PSP_SCREEN_WIDTH/2), 2048 - (PSP_SCREEN_HEIGHT/2)); sceGuViewport(2048, 2048, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT); sceGuDepthRange(0xc350, 0x2710); sceGuScissor(0, 0, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT); sceGuEnable(GU_SCISSOR_TEST); sceGuFrontFace(GU_CW); sceGuEnable(GU_TEXTURE_2D); sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT); sceGuFinish(); sceGuSync(0,0); sceDisplayWaitVblankStart(); sceGuDisplay(1); //decompress keyboard data uLongf kbdSize = KBD_DATA_SIZE; keyboard_letters = (unsigned char *)memalign(16, KBD_DATA_SIZE); if (Z_OK != uncompress((Bytef *)keyboard_letters, &kbdSize, (const Bytef *)keyboard_letters_compressed, size_keyboard_letters_compressed)) error("OSystem_PSP_GU: uncompressing keyboard_letters failed"); kbdSize = KBD_DATA_SIZE; keyboard_letters_shift = (unsigned char *)memalign(16, KBD_DATA_SIZE); if (Z_OK != uncompress((Bytef *)keyboard_letters_shift, &kbdSize, (const Bytef *)keyboard_letters_shift_compressed, size_keyboard_letters_shift_compressed)) error("OSystem_PSP_GU: uncompressing keyboard_letters_shift failed"); kbdSize = KBD_DATA_SIZE; keyboard_symbols = (unsigned char *)memalign(16, KBD_DATA_SIZE); if (Z_OK != uncompress((Bytef *)keyboard_symbols, &kbdSize, (const Bytef *)keyboard_symbols_compressed, size_keyboard_symbols_compressed)) error("OSystem_PSP_GU: uncompressing keyboard_symbols failed"); kbdSize = KBD_DATA_SIZE; keyboard_symbols_shift = (unsigned char *)memalign(16, KBD_DATA_SIZE); if (Z_OK != uncompress((Bytef *)keyboard_symbols_shift, &kbdSize, (const Bytef *)keyboard_symbols_shift_compressed, size_keyboard_symbols_shift_compressed)) error("OSystem_PSP_GU: uncompressing keyboard_symbols_shift failed"); _keyboardVisible = false; _clut = (unsigned short*)(((unsigned int)clut256)|0x40000000); _kbdClut = (unsigned short*)(((unsigned int)kbClut)|0x40000000); _mouseBuf = (byte *)mouseBuf256; _graphicMode = STRETCHED_480X272; _keySelected = 1; _keyboardMode = 0; _mouseX = PSP_SCREEN_WIDTH >> 1; _mouseY = PSP_SCREEN_HEIGHT >> 1; } OSystem_PSP_GU::~OSystem_PSP_GU() { free(keyboard_symbols_shift); free(keyboard_symbols); free(keyboard_letters_shift); free(keyboard_letters); _offscreen = 0; _overlayBuffer = 0; _mouseBuf = 0; sceGuTerm(); } void OSystem_PSP_GU::initSize(uint width, uint height) { PSPDebugTrace("initSize\n"); _screenWidth = width; _screenHeight = height; _overlayWidth = PSP_SCREEN_WIDTH; //width; _overlayHeight = PSP_SCREEN_HEIGHT; //height; // _offscreen = (byte *)offscreen256; _overlayBuffer = (OverlayColor *)0x44000000 + PSP_FRAME_SIZE; _offscreen = (byte *)_overlayBuffer + _overlayWidth * _overlayHeight * sizeof(OverlayColor); bzero(_offscreen, width * height); clearOverlay(); memset(_palette, 0xffff, 256 * sizeof(unsigned short)); _kbdClut[0] = 0xffff; _kbdClut[246] = 0x4ccc; _kbdClut[247] = 0x0000; for (int i=1;i<31;i++) _kbdClut[i] = 0xf888; _mouseVisible = false; sceKernelDcacheWritebackAll(); } int OSystem_PSP_GU::getDefaultGraphicsMode() const { return STRETCHED_480X272; } bool OSystem_PSP_GU::setGraphicsMode(int mode) { _graphicMode = mode; return true; } bool OSystem_PSP_GU::setGraphicsMode(const char *name) { int i = 0; while (s_supportedGraphicsModes[i].name) { if (!strcmpi(s_supportedGraphicsModes[i].name, name)) { _graphicMode = s_supportedGraphicsModes[i].id; return true; } i++; } return false; } int OSystem_PSP_GU::getGraphicsMode() const { return _graphicMode; } void OSystem_PSP_GU::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor, int cursorTargetScale) { //TODO: handle cursorTargetScale _mouseWidth = w; _mouseHeight = h; _mouseHotspotX = hotspotX; _mouseHotspotY = hotspotY; _mouseKeyColour = keycolor; memcpy(mouseClut, _palette, 256*sizeof(unsigned short)); mouseClut[_mouseKeyColour] = 0; sceKernelDcacheWritebackAll(); for (unsigned int i=0;i _screenWidth - x) { w = _screenWidth - x; } if (h > _screenHeight - y) { h = _screenHeight - y; } if (w <= 0 || h <= 0) return; byte *dst = _offscreen + y * _screenWidth + x; if (_screenWidth == pitch && pitch == w) { memcpy(dst, buf, h * w); /* sceGuStart(0,list); sceGuCopyImage( 3, 0, 0, w/2, h, w/2, (void *)buf, x/2, y, _screenWidth /2, _offscreen); sceGuFinish(); sceGuSync(0,0); */ } else { do { memcpy(dst, buf, w); buf += pitch; dst += _screenWidth; } while (--h); } } void OSystem_PSP_GU::updateScreen() { sceGuStart(0,list); sceGuClearColor(0xff000000); sceGuClear(GU_COLOR_BUFFER_BIT); sceGuClutMode(GU_PSM_5551, 0, 0xff, 0); sceGuClutLoad(32, clut256); // upload 32*8 entries (256) sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image if (_screenWidth == 320) sceGuTexImage(0, 512, 256, _screenWidth, _offscreen); else sceGuTexImage(0, 512, 512, _screenWidth, _offscreen); sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB); sceGuTexFilter(GU_LINEAR, GU_LINEAR); sceGuTexOffset(0,0); sceGuAmbientColor(0xffffffff); sceGuColor(0xffffffff); struct Vertex* vertices = (struct Vertex*)sceGuGetMemory(2 * sizeof(struct Vertex)); vertices[0].u = 0.5; vertices[0].v = 0.5; vertices[1].u = _screenWidth - 0.5; vertices[1].v = _screenHeight - 0.5; switch(_graphicMode) { case CENTERED_320X200: vertices[0].x = (PSP_SCREEN_WIDTH - 320) / 2; vertices[0].y = (PSP_SCREEN_HEIGHT - 200) / 2; vertices[0].z = 0; vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 320) / 2; vertices[1].y = PSP_SCREEN_HEIGHT - (PSP_SCREEN_HEIGHT - 200) / 2; vertices[1].z = 0; break; case CENTERED_435X272: vertices[0].x = (PSP_SCREEN_WIDTH - 435) / 2; vertices[0].y = 0; vertices[0].z = 0; vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 435) / 2; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0; break; case STRETCHED_480X272: vertices[0].x = 0; vertices[0].y = 0; vertices[0].z = 0; vertices[1].x = PSP_SCREEN_WIDTH; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0; break; case CENTERED_362X272: vertices[0].x = (PSP_SCREEN_WIDTH - 362) / 2; vertices[0].y = 0; vertices[0].z = 0; vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 362) / 2; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0; break; } if (_shakePos) { vertices[0].y += _shakePos; vertices[1].y += _shakePos; } sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices); if (_screenWidth == 640) { sceGuTexImage(0, 512, 512, _screenWidth, _offscreen+512); vertices[0].u = 512 + 0.5; vertices[1].v = _screenHeight - 0.5; vertices[0].x += (vertices[1].x - vertices[0].x) * 511 / 640; vertices[0].y = 0; vertices[0].z = 0; sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices); } // draw overlay if (_overlayVisible) { vertices[0].x = 0; vertices[0].y = 0; vertices[0].z = 0; vertices[1].x = PSP_SCREEN_WIDTH; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0; vertices[0].u = 0.5; vertices[0].v = 0.5; vertices[1].u = _overlayWidth - 0.5; vertices[1].v = _overlayHeight - 0.5; sceGuTexMode(GU_PSM_4444, 0, 0, 0); // 16-bit image sceGuDisable(GU_ALPHA_TEST); sceGuEnable(GU_BLEND); //sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0); sceGuBlendFunc(GU_ADD, GU_FIX, GU_ONE_MINUS_SRC_ALPHA, 0xFFFFFFFF, 0); if (_overlayWidth > 320) sceGuTexImage(0, 512, 512, _overlayWidth, _overlayBuffer); else sceGuTexImage(0, 512, 256, _overlayWidth, _overlayBuffer); sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA); sceGuDrawArray(GU_SPRITES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D,2,0,vertices); // need to render twice for textures > 512 if ( _overlayWidth > 512) { sceGuTexImage(0, 512, 512, _overlayWidth, _overlayBuffer + 512); vertices[0].u = 512 + 0.5; vertices[1].v = _overlayHeight - 0.5; vertices[0].x = PSP_SCREEN_WIDTH * 512 / 640; vertices[0].y = 0; vertices[0].z = 0; sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices); } sceGuDisable(GU_BLEND); } // draw mouse if (_mouseVisible) { sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image sceGuClutMode(GU_PSM_5551, 0, 0xff, 0); sceGuClutLoad(32, mouseClut); // upload 32*8 entries (256) sceGuAlphaFunc(GU_GREATER,0,0xff); sceGuEnable(GU_ALPHA_TEST); sceGuTexImage(0, MOUSE_SIZE, MOUSE_SIZE, MOUSE_SIZE, _mouseBuf); sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA); vertices[0].u = 0.5; vertices[0].v = 0.5; vertices[1].u = _mouseWidth - 0.5; vertices[1].v = _mouseHeight - 0.5; //adjust cursor position int mX = _mouseX - _mouseHotspotX; int mY = _mouseY - _mouseHotspotY; if (_overlayVisible) { float scalex, scaley; scalex = (float)PSP_SCREEN_WIDTH /_overlayWidth; scaley = (float)PSP_SCREEN_HEIGHT /_overlayHeight; vertices[0].x = mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0; vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0; } else switch(_graphicMode) { case CENTERED_320X200: vertices[0].x = (PSP_SCREEN_WIDTH - 320) / 2 + mX; vertices[0].y = (PSP_SCREEN_HEIGHT - 200) / 2 + mY; vertices[0].z = 0; vertices[1].x = vertices[0].x+_mouseWidth; vertices[1].y = vertices[0].y + _mouseHeight; vertices[1].z = 0; break; case CENTERED_435X272: { float scalex, scaley; scalex = 435.0f / _screenWidth; scaley = 272.0f / _screenHeight; vertices[0].x = (PSP_SCREEN_WIDTH - 435) / 2 + mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0; vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0; } break; case CENTERED_362X272: { float scalex, scaley; scalex = 362.0f / _screenWidth; scaley = 272.0f / _screenHeight; vertices[0].x = (PSP_SCREEN_WIDTH - 362) / 2 + mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0; vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0; } break; case STRETCHED_480X272: { float scalex, scaley; scalex = (float)PSP_SCREEN_WIDTH / _screenWidth; scaley = (float)PSP_SCREEN_HEIGHT / _screenHeight; vertices[0].x = mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0; vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0; } break; } sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices); } if (_keyboardVisible) { sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image sceGuClutMode(GU_PSM_4444, 0, 0xff, 0); sceGuClutLoad(32, kbClut); // upload 32*8 entries (256) sceGuDisable(GU_ALPHA_TEST); sceGuEnable(GU_BLEND); sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0); switch(_keyboardMode) { case 0: sceGuTexImage(0, 512, 512, 480, keyboard_letters); break; case CAPS_LOCK: sceGuTexImage(0, 512, 512, 480, keyboard_letters_shift); break; case SYMBOLS: sceGuTexImage(0, 512, 512, 480, keyboard_symbols); break; case (CAPS_LOCK | SYMBOLS): sceGuTexImage(0, 512, 512, 480, keyboard_symbols_shift); break; } sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA); vertices[0].u = 0.5; vertices[0].v = 0.5; vertices[1].u = PSP_SCREEN_WIDTH-0.5; vertices[1].v = PSP_SCREEN_HEIGHT-0.5; vertices[0].x = 0; vertices[0].y = 0; vertices[0].z = 0; vertices[1].x = PSP_SCREEN_WIDTH; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[0].z = 0; sceGuDrawArray(GU_SPRITES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D,2,0,vertices); sceGuDisable(GU_BLEND); } sceKernelDcacheWritebackAll(); sceGuFinish(); sceGuSync(0,0); sceDisplayWaitVblankStart(); sceGuSwapBuffers(); //sceKernelDcacheWritebackAll(); } bool OSystem_PSP_GU::pollEvent(Common::Event &event) { float nub_angle = -1; int x, y; sceCtrlSetSamplingCycle(0); sceCtrlSetSamplingMode(1); sceCtrlReadBufferPositive(&pad, 1); uint32 buttonsChanged = pad.Buttons ^ _prevButtons; if ((buttonsChanged & PSP_CTRL_SELECT) || (pad.Buttons & PSP_CTRL_SELECT)) { if ( !(pad.Buttons & PSP_CTRL_SELECT) ) _keyboardVisible = !_keyboardVisible; _prevButtons = pad.Buttons; return false; } if (!_keyboardVisible) return OSystem_PSP::pollEvent(event); if ( (buttonsChanged & PSP_CTRL_RTRIGGER) && !(pad.Buttons & PSP_CTRL_RTRIGGER)) _keyboardMode ^= CAPS_LOCK; if ( (buttonsChanged & PSP_CTRL_LTRIGGER) && !(pad.Buttons & PSP_CTRL_LTRIGGER)) _keyboardMode ^= SYMBOLS; if ( (buttonsChanged & PSP_CTRL_LEFT) && !(pad.Buttons & PSP_CTRL_LEFT)) { event.kbd.flags = 0; event.kbd.ascii = 0; event.kbd.keycode = Common::KEYCODE_LEFT; _prevButtons = pad.Buttons; return true; } if ( (buttonsChanged & PSP_CTRL_RIGHT) && !(pad.Buttons & PSP_CTRL_RIGHT)) { event.kbd.flags = 0; event.kbd.ascii = 0; event.kbd.keycode = Common::KEYCODE_RIGHT; _prevButtons = pad.Buttons; return true; } if ( (buttonsChanged & PSP_CTRL_UP) && !(pad.Buttons & PSP_CTRL_UP)) { event.kbd.flags = 0; event.kbd.ascii = 0; event.kbd.keycode = Common::KEYCODE_UP; _prevButtons = pad.Buttons; return true; } if ( (buttonsChanged & PSP_CTRL_DOWN) && !(pad.Buttons & PSP_CTRL_DOWN)) { event.kbd.flags = 0; event.kbd.ascii = 0; event.kbd.keycode = Common::KEYCODE_DOWN; _prevButtons = pad.Buttons; return true; } // compute nub direction x = pad.Lx-128; y = pad.Ly-128; _kbdClut[_keySelected] = 0xf888; if (x*x + y*y > 10000) { nub_angle = atan2(y, x); _keySelected = (int)(1 + (M_PI + nub_angle) * 30 / (2 * M_PI)); _keySelected -= 2; if (_keySelected < 1) _keySelected += 30; _kbdClut[_keySelected] = 0xffff; if (buttonsChanged & PSP_CTRL_CROSS) { event.type = (pad.Buttons & PSP_CTRL_CROSS) ? Common::EVENT_KEYDOWN : Common::EVENT_KEYUP; if (_keySelected > 26) { event.kbd.flags = 0; switch(_keySelected) { case 27: event.kbd.ascii = ' '; event.kbd.keycode = Common::KEYCODE_SPACE; break; case 28: event.kbd.ascii = 127; event.kbd.keycode = Common::KEYCODE_DELETE; break; case 29: event.kbd.ascii = 8; event.kbd.keycode = Common::KEYCODE_BACKSPACE; break; case 30: event.kbd.ascii = 13; event.kbd.keycode = Common::KEYCODE_RETURN; break; } } else { switch( _keyboardMode) { case 0: event.kbd.flags = 0; event.kbd.ascii = 'a'+_keySelected-1; event.kbd.keycode = (Common::KeyCode)(Common::KEYCODE_a + _keySelected-1); break; case CAPS_LOCK: event.kbd.ascii = 'A'+_keySelected-1; event.kbd.keycode = (Common::KeyCode)(Common::KEYCODE_a + _keySelected-1); event.kbd.flags = Common::KBD_SHIFT; break; case SYMBOLS: if (_keySelected < 21) { event.kbd.flags = 0; event.kbd.ascii = kbd_ascii[_keySelected-1]; event.kbd.keycode = kbd_code[ _keySelected-1]; } break; case (SYMBOLS|CAPS_LOCK): if (_keySelected < 21) { event.kbd.flags = 0; event.kbd.ascii = kbd_ascii_cl[_keySelected-1]; event.kbd.keycode = kbd_code_cl[ _keySelected-1]; } break; } } _prevButtons = pad.Buttons; return true; } } _prevButtons = pad.Buttons; return false; }