/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "./powerman.h" #include "./trace.h" DECLARE_SINGLETON(PowerManager); /******************************************* * * Constructor * ********************************************/ PowerManager::PowerManager() { _flagMutex = NULL; /* Init mutex handle */ _listMutex = NULL; /* Init mutex handle */ _condSuspendable = NULL; /* Init condition variable */ _condPM = NULL; _condSuspendable = SDL_CreateCond(); if (_condSuspendable <= 0) { PSPDebugTrace("PowerManager::PowerManager(): Couldn't create condSuspendable\n"); } _condPM = SDL_CreateCond(); if (_condPM <= 0) { PSPDebugTrace("PowerManager::PowerManager(): Couldn't create condPM\n"); } _flagMutex = SDL_CreateMutex(); if (_flagMutex <= 0) { PSPDebugTrace("PowerManager::PowerManager(): Couldn't create flagMutex\n"); } _listMutex = SDL_CreateMutex(); if (_listMutex <= 0) { PSPDebugTrace("PowerManager::PowerManager(): Couldn't create listMutex\n"); } _suspendFlag = false; _criticalCounter = 0; } /******************************************* * * Function to register to be notified when suspend/resume time comes * ********************************************/ int PowerManager::registerSuspend(Suspendable *item) { // Register in list PSPDebugTrace("In registerSuspend\n"); if (SDL_mutexP(_listMutex) != 0) { PSPDebugTrace("PowerManager::registerSuspend(): Couldn't lock _listMutex %d\n", _listMutex); } _suspendList.push_front(item); if (SDL_mutexV(_listMutex) != 0) { PSPDebugTrace("PowerManager::registerSuspend(): Couldn't unlock _listMutex %d\n", _listMutex); } PSPDebugTrace("Out of registerSuspend\n"); return 0; } /******************************************* * * Function to unregister to be notified when suspend/resume time comes * ********************************************/ int PowerManager::unregisterSuspend(Suspendable *item) { PSPDebugTrace("In unregisterSuspend\n"); // Unregister from stream list if (SDL_mutexP(_listMutex) != 0) { PSPDebugTrace("PowerManager::unregisterSuspend(): Couldn't unlock _listMutex %d\n", _listMutex); } _suspendList.remove(item); if (SDL_mutexV(_listMutex) != 0) { PSPDebugTrace("PowerManager::unregisterSuspend(): Couldn't unlock _listMutex %d\n", _listMutex); } PSPDebugTrace("Out of unregisterSuspend\n"); return 0; } /******************************************* * * Destructor * ********************************************/ PowerManager::~PowerManager() { SDL_DestroyCond(_condSuspendable); _condSuspendable = 0; SDL_DestroyCond(_condPM); _condPM = 0; SDL_DestroyMutex(_flagMutex); _flagMutex = 0; SDL_DestroyMutex(_listMutex); _listMutex = 0; } /******************************************* * * Function to be called by threads wanting to block on the PSP entering suspend * ********************************************/ int PowerManager::blockOnSuspend() { return beginCriticalSection(true); } /* * Function to block on a suspend, then start a non-suspendable critical section */ int PowerManager::beginCriticalSection(bool justBlock) { int ret = PowerManager::NotBlocked; if (SDL_mutexP(_flagMutex) != 0) { PSPDebugTrace("PowerManager::blockOnSuspend(): Couldn't lock flagMutex %d\n", _flagMutex); ret = PowerManager::Error; } // Check the access flag if (_suspendFlag == true) { PSPDebugTrace("Blocking!!\n"); ret = PowerManager::Blocked; // If it's true, we wait for a signal to continue if( SDL_CondWait(_condSuspendable, _flagMutex) != 0) { PSPDebugTrace("PowerManager::blockOnSuspend(): Couldn't wait on cond %d\n", _condSuspendable); } PSPDebugTrace("We got blocked!!\n"); } // Now put the pm to sleep if (justBlock == false) _criticalCounter++; if (SDL_mutexV(_flagMutex) != 0) { PSPDebugTrace("PowerManager::blockOnSuspend(): Couldn't unlock flagMutex %d\n", _flagMutex); ret = PowerManager::Error; } return ret; } int PowerManager::endCriticalSection() { int ret = 0; if (SDL_mutexP(_flagMutex) != 0) { PSPDebugTrace("PowerManager::endCriticalSection(): Couldn't lock flagMutex %d\n", _flagMutex); ret = PowerManager::Error; } // We're done with our critical section _criticalCounter--; if (_criticalCounter <= 0) { if(_suspendFlag == true) PSPDebugTrace("Waking up the PM and suspendFlag is true\n"); SDL_CondBroadcast(_condPM); if (_criticalCounter < 0) { PSPDebugTrace("PowerManager::endCriticalSection(): Error! Critical counter is %d\n", _criticalCounter); } } if (SDL_mutexV(_flagMutex) != 0) { PSPDebugTrace("PowerManager::endCriticalSection(): Couldn't unlock flagMutex %d\n", _flagMutex); ret = PowerManager::Error; } return ret; } /******************************************* * * Callback function to be called to put every Suspendable to suspend * ********************************************/ int PowerManager::suspend() { int ret = 0; // First we set the suspend flag to true if (SDL_mutexP(_flagMutex) != 0) { PSPDebugTrace("PowerManager::suspend(): Couldn't lock flagMutex %d\n", _flagMutex); ret = -1; } _suspendFlag = true; if (_criticalCounter > 0) SDL_CondWait(_condPM, _flagMutex); if (SDL_mutexV(_flagMutex) != 0) { PSPDebugTrace("PowerManager::suspend(): Couldn't unlock flagMutex %d\n", _flagMutex); ret = -1; } // Loop over list, calling suspend() if (SDL_mutexP(_listMutex) != 0) { PSPDebugTrace("PowerManager::suspend(): Couldn't lock listMutex %d\n", _listMutex); ret = -1; } Common::List::iterator i = _suspendList.begin(); for (; i != _suspendList.end(); i++) { (*i)->suspend(); } if (SDL_mutexV(_listMutex) != 0) { PSPDebugTrace("PowerManager::suspend(): Couldn't unlock listMutex %d\n", _listMutex); ret = -1; } return ret; } /******************************************* * * Callback function to resume every Suspendable * ********************************************/ int PowerManager::resume() { int ret = 0; // First we notify our Suspendables. Loop over list, calling resume() if (SDL_mutexP(_listMutex) != 0) { PSPDebugTrace("PowerManager::resume(): Couldn't lock listMutex %d\n", _listMutex); ret = -1; } Common::List::iterator i = _suspendList.begin(); for (; i != _suspendList.end(); i++) { (*i)->resume(); } if (SDL_mutexV(_listMutex) != 0) { PSPDebugTrace("PowerManager::resume(): Couldn't unlock listMutex %d\n", _listMutex); ret = -1; } // Now we set the suspend flag to false if (SDL_mutexP(_flagMutex) != 0) { PSPDebugTrace("PowerManager::resume(): Couldn't lock flagMutex %d\n", _flagMutex); ret = -1; } _suspendFlag = false; // Signal the other threads to wake up if (SDL_CondBroadcast(_condSuspendable) != 0) { PSPDebugTrace("PowerManager::resume(): Couldn't broadcast condition %d\n", _condSuspendable); ret = -1; } if (SDL_mutexV(_flagMutex) != 0) { PSPDebugTrace("PowerManager::resume(): Couldn't unlock flagMutex %d\n", _flagMutex); ret = -1; } return ret; }