/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PSP_PIXEL_FORMAT_H #define PSP_PIXEL_FORMAT_H #include "graphics/pixelformat.h" #include "backends/platform/psp/trace.h" /** * Specialized PixelFormat class * Supports only those formats which the PSP allows, including 4 bit palettes. * Also provides accurate color conversion (needed for color masking) * As well as swapping of red and blue channels (needed by HE games, for example) */ struct PSPPixelFormat { enum Type { Type_None, Type_4444, Type_5551, Type_5650, Type_8888, Type_Palette_8bit, Type_Palette_4bit, Type_Unknown }; Type format; uint32 bitsPerPixel; ///< Must match bpp of selected type bool swapRB; ///< Swap red and blue values when reading and writing PSPPixelFormat() : format(Type_Unknown), bitsPerPixel(0), swapRB(false) {} void set(Type type, bool swap = false); static void convertFromScummvmPixelFormat(const Graphics::PixelFormat *pf, PSPPixelFormat::Type &bufferType, PSPPixelFormat::Type &paletteType, bool &swapRedBlue); static Graphics::PixelFormat convertToScummvmPixelFormat(PSPPixelFormat::Type type); uint32 convertTo32BitColor(uint32 color); inline uint32 rgbaToColor(uint32 r, uint32 g, uint32 b, uint32 a) { uint32 color; switch (format) { case Type_4444: color = (((b >> 4) << 8) | ((g >> 4) << 4) | ((r >> 4) << 0) | ((a >> 4) << 12)); break; case Type_5551: color = (((b >> 3) << 10) | ((g >> 3) << 5) | ((r >> 3) << 0) | ((a >> 7) << 15)); break; case Type_5650: color = (((b >> 3) << 11) | ((g >> 2) << 5) | ((r >> 3) << 0)); break; case Type_8888: color = (((b >> 0) << 16) | ((g >> 0) << 8) | ((r >> 0) << 0) | ((a >> 0) << 24)); break; default: color = 0; break; } return color; } inline void colorToRgba(uint32 color, uint32 &r, uint32 &g, uint32 &b, uint32 &a) { switch (format) { case Type_4444: a = (color >> 12) & 0xF; // Interpolate to get true colors b = (color >> 8) & 0xF; g = (color >> 4) & 0xF; r = (color >> 0) & 0xF; a = a << 4 | a; b = b << 4 | b; g = g << 4 | g; r = r << 4 | r; break; case Type_5551: a = (color >> 15) ? 0xFF : 0; b = (color >> 10) & 0x1F; g = (color >> 5) & 0x1F; r = (color >> 0) & 0x1F; b = b << 3 | b >> 2; g = g << 3 | g >> 2; r = r << 3 | r >> 2; break; case Type_5650: a = 0xFF; b = (color >> 11) & 0x1F; g = (color >> 5) & 0x3F; r = (color >> 0) & 0x1F; b = b << 3 | b >> 2; g = g << 2 | g >> 4; r = r << 3 | r >> 2; break; case Type_8888: a = (color >> 24) & 0xFF; b = (color >> 16) & 0xFF; g = (color >> 8) & 0xFF; r = (color >> 0) & 0xFF; break; default: a = b = g = r = 0; break; } } inline uint32 setColorAlpha(uint32 color, byte alpha) { switch (format) { case Type_4444: color = (color & 0x0FFF) | (((uint32)alpha >> 4) << 12); break; case Type_5551: color = (color & 0x7FFF) | (((uint32)alpha >> 7) << 15); break; case Type_8888: color = (color & 0x00FFFFFF) | ((uint32)alpha << 24); break; case Type_5650: default: break; } return color; } inline uint32 pixelsToBytes(uint32 pixels) { switch (bitsPerPixel) { case 4: pixels >>= 1; break; case 16: pixels <<= 1; break; case 32: pixels <<= 2; break; case 8: break; default: PSP_ERROR("Incorrect bitsPerPixel value[%u]. pixels[%u]\n", bitsPerPixel, pixels); break; } return pixels; } inline uint16 swapRedBlue16(uint16 color) { uint16 output; switch (format) { case Type_4444: output = (color & 0xf0f0) | ((color & 0x000f) << 8) | ((color & 0x0f00) >> 8); break; case Type_5551: output = (color & 0x83e0) | ((color & 0x001f) << 10) | ((color & 0x7c00) >> 10); break; case Type_5650: output = (color & 0x07e0) | ((color & 0x001f) << 11) | ((color & 0xf800) >> 11); break; default: PSP_ERROR("invalid format[%u] for swapping\n", format); output = 0; break; } return output; } inline uint32 swapRedBlue32(uint32 color) { uint32 output; switch (format) { case Type_4444: output = (color & 0xf0f0f0f0) | ((color & 0x000f000f) << 8) | ((color & 0x0f000f00) >> 8); break; case Type_5551: output = (color & 0x83e083e0) | ((color & 0x001f001f) << 10) | ((color & 0x7c007c00) >> 10); break; case Type_5650: output = (color & 0x07e007e0) | ((color & 0x001f001f) << 11) | ((color & 0xf800f800) >> 11); break; case Type_8888: output = (color & 0xff00ff00) | ((color & 0x000000ff) << 16) | ((color & 0x00ff0000) >> 16); break; default: PSP_ERROR("invalid format[%u] for swapping\n", format); output = 0; break; } return output; } // Return whatever color we point at inline uint32 getColorValueAt(byte *pointer) { uint32 result; switch (bitsPerPixel) { case 4: // We can't distinguish a 4 bit color with a pointer case 8: result = *pointer; break; case 16: result = *(uint16 *)pointer; break; case 32: result = *(uint32 *)pointer; break; default: result = 0; PSP_ERROR("Incorrect bitsPerPixel value[%u].\n", bitsPerPixel); break; } return result; } }; #endif /* PSP_PIXEL_FORMAT_H */