/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef _PSP_RTC_H_ #define _PSP_RTC_H_ #include "common/singleton.h" class PspRtc : public Common::Singleton<PspRtc> { private: uint32 _startMillis; uint32 _startMicros; uint32 _lastMillis; uint32 _milliOffset; // to prevent looping around of millis bool _looped; // make sure we only loop once - for threading public: PspRtc() : _startMillis(0), _startMicros(0), _lastMillis(0), _milliOffset(0), _looped(false) { init(); } void init(); uint32 getMillis(bool skipRecord = false); uint32 getMicros(); }; #endif