/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include #include "backends/platform/psp/thread.h" #include "backends/platform/psp/trace.h" // Class PspThreadable -------------------------------------------------- // Inherit this to create C++ threads easily bool PspThreadable::threadCreateAndStart(const char *threadName, int priority, int stackSize, bool useVfpu /*= false*/) { DEBUG_ENTER_FUNC(); if (_threadId != -1) { PSP_ERROR("thread already created!\n"); return false; } _threadId = sceKernelCreateThread(threadName, __threadCallback, priority, stackSize, THREAD_ATTR_USER, 0); // add VFPU support if (_threadId < 0) { PSP_ERROR("failed to create %s thread. Error code %d\n", threadName, _threadId); return false; } // We want to pass the pointer to this, but we'll have to take address of this so use a little trick PspThreadable *_this = this; if (sceKernelStartThread(_threadId, sizeof(uint32 *), &_this) < 0) { PSP_ERROR("failed to start %s thread id[%d]\n", threadName, _threadId); return false; } PSP_DEBUG_PRINT("Started %s thread with id[%x]\n", threadName, _threadId); return true; } // Callback function to be called by PSP kernel int PspThreadable::__threadCallback(SceSize, void *__this) { DEBUG_ENTER_FUNC(); PspThreadable *_this = *(PspThreadable **)__this; // Dereference the copied value which was 'this' _this->threadFunction(); // call the virtual function return 0; } // PspThread class // Utilities to access general thread functions void PspThread::delayMillis(uint32 ms) { sceKernelDelayThread(ms * 1000); } void PspThread::delayMicros(uint32 us) { sceKernelDelayThread(us); } // Class PspSemaphore ------------------------------------------------ //#define __PSP_DEBUG_FUNCS__ /* For debugging function calls */ //#define __PSP_DEBUG_PRINT__ /* For debug printouts */ #include "backends/platform/psp/trace.h" PspSemaphore::PspSemaphore(int initialValue, int maxValue/*=255*/) { DEBUG_ENTER_FUNC(); _handle = 0; _handle = (uint32)sceKernelCreateSema("ScummVM Sema", 0 /* attr */, initialValue, maxValue, 0 /*option*/); if (!_handle) PSP_ERROR("failed to create semaphore.\n"); } PspSemaphore::~PspSemaphore() { DEBUG_ENTER_FUNC(); if (_handle) if (sceKernelDeleteSema((SceUID)_handle) < 0) PSP_ERROR("failed to delete semaphore.\n"); } int PspSemaphore::numOfWaitingThreads() { DEBUG_ENTER_FUNC(); SceKernelSemaInfo info; info.numWaitThreads = 0; if (sceKernelReferSemaStatus((SceUID)_handle, &info) < 0) PSP_ERROR("failed to retrieve semaphore info for handle %d\n", _handle); return info.numWaitThreads; } int PspSemaphore::getValue() { DEBUG_ENTER_FUNC(); SceKernelSemaInfo info; info.currentCount = 0; if (sceKernelReferSemaStatus((SceUID)_handle, &info) < 0) PSP_ERROR("failed to retrieve semaphore info for handle %d\n", _handle); return info.currentCount; } bool PspSemaphore::pollForValue(int value) { DEBUG_ENTER_FUNC(); if (sceKernelPollSema((SceUID)_handle, value) < 0) return false; return true; } // false: timeout or error bool PspSemaphore::takeWithTimeOut(uint32 timeOut) { DEBUG_ENTER_FUNC(); uint32 *pTimeOut = 0; if (timeOut) pTimeOut = &timeOut; if (sceKernelWaitSema(_handle, 1, pTimeOut) < 0) // we always wait for 1 return false; return true; } bool PspSemaphore::give(int num /*=1*/) { DEBUG_ENTER_FUNC(); if (sceKernelSignalSema((SceUID)_handle, num) < 0) return false; return true; } // Class PspMutex ------------------------------------------------------------ bool PspMutex::lock() { DEBUG_ENTER_FUNC(); int threadId = sceKernelGetThreadId(); bool ret = true; if (_ownerId == threadId) { _recursiveCount++; } else { ret = _semaphore.take(); _ownerId = threadId; _recursiveCount = 0; } return ret; } bool PspMutex::unlock() { DEBUG_ENTER_FUNC(); int threadId = sceKernelGetThreadId(); bool ret = true; if (_ownerId != threadId) { PSP_ERROR("attempt to unlock mutex by thread[%x] as opposed to owner[%x]\n", threadId, _ownerId); return false; } if (_recursiveCount) { _recursiveCount--; } else { _ownerId = 0; ret = _semaphore.give(1); } return ret; } // Class PspCondition ------------------------------------------------- // Release all threads waiting on the condition void PspCondition::releaseAll() { _mutex.lock(); if (_waitingThreads > _signaledThreads) { // we have signals to issue int numWaiting = _waitingThreads - _signaledThreads; // threads we haven't signaled _signaledThreads = _waitingThreads; _waitSem.give(numWaiting); _mutex.unlock(); for (int i=0; i 0 ) { _doneSem.give(); // let the thread know _signaledThreads--; } _waitingThreads--; _mutex.unlock(); externalMutex.lock(); // must lock external mutex here for continuation }