/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/portdefs.h $ * $Id: portdefs.h 38687 2009-02-21 12:08:52Z joostp $ * */ #ifndef PSP_THREAD_H #define PSP_THREAD_H #include "common/scummsys.h" class PspThread { public: static void delayMillis(uint32 ms); static void delayMicros(uint32 us); static uint32 getMillis(); static uint32 getMicros(); }; enum ThreadPriority { PRIORITY_MAIN_THREAD = 36, PRIORITY_TIMER_THREAD = 30, PRIORITY_AUDIO_THREAD = 25, // must be higher than timer or we get stuttering PRIORITY_POWER_THREAD = 20, // quite a light thread PRIORITY_DISPLAY_THREAD = 17 // very light thread for callbacks only }; enum StackSizes { STACK_AUDIO_THREAD = 16 * 1024, STACK_TIMER_THREAD = 32 * 1024, STACK_DISPLAY_THREAD = 2 * 1024, STACK_POWER_THREAD = 4 * 1024 }; #endif /* PSP_THREADS_H */