/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include #include #include #include int psp_debug_indent = 0; void PSPDebugTrace(bool alsoToScreen, const char *format, ...) { va_list opt; char buffer[2048]; int bufsz; FILE *fd = 0; va_start(opt, format); bufsz = vsnprintf(buffer, (size_t) sizeof(buffer), format, opt); va_end(opt); //fd = fopen("MS0:/SCUMMTRACE.TXT", "ab"); fd = fopen("SCUMMTRACE.TXT", "ab"); if (fd == 0) return; fwrite(buffer, 1, bufsz, fd); fclose(fd); if (alsoToScreen) fprintf(stderr, buffer); }