/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h #include "backends/platform/samsungtv/samsungtv.h" #include "backends/plugins/sdl/sdl-provider.h" #include "base/main.h" #if defined(SAMSUNGTV) #include extern "C" int Game_Main(char *path, char *) { chdir(path); // Create OSystem instance g_system = new OSystem_SDL_SamsungTV(); assert(g_system); // Pre initialize the backend ((OSystem_SDL_SamsungTV *)g_system)->init(); #ifdef DYNAMIC_MODULES PluginManager::instance().addPluginProvider(new SDLPluginProvider()); #endif // Invoke the actual ScummVM main entry point: int res = scummvm_main(0, 0); // Free OSystem delete g_system; return res; } #endif