/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "backends/platform/sdl/sdl.h" #include "common/util.h" #include "graphics/font.h" #include "graphics/fontman.h" #include "graphics/scaler.h" #include "graphics/surface.h" static const OSystem::GraphicsMode s_supportedGraphicsModes[] = { {"1x", "Normal (no scaling)", GFX_NORMAL}, {"2x", "2x", GFX_DOUBLESIZE}, {"3x", "3x", GFX_TRIPLESIZE}, {"2xsai", "2xSAI", GFX_2XSAI}, {"super2xsai", "Super2xSAI", GFX_SUPER2XSAI}, {"supereagle", "SuperEagle", GFX_SUPEREAGLE}, {"advmame2x", "AdvMAME2x", GFX_ADVMAME2X}, {"advmame3x", "AdvMAME3x", GFX_ADVMAME3X}, #ifndef DISABLE_HQ_SCALERS {"hq2x", "HQ2x", GFX_HQ2X}, {"hq3x", "HQ3x", GFX_HQ3X}, #endif {"tv2x", "TV2x", GFX_TV2X}, {"dotmatrix", "DotMatrix", GFX_DOTMATRIX}, {0, 0, 0} }; // Table of relative scalers magnitudes // [definedScale - 1][_scaleFactor - 1] static ScalerProc *scalersMagn[3][3] = { #ifndef DISABLE_SCALERS { Normal1x, AdvMame2x, AdvMame3x }, { Normal1x, Normal1x, Normal1o5x }, { Normal1x, Normal1x, Normal1x } #else // remove dependencies on other scalers { Normal1x, Normal1x, Normal1x }, { Normal1x, Normal1x, Normal1x }, { Normal1x, Normal1x, Normal1x } #endif }; static const int s_gfxModeSwitchTable[][4] = { { GFX_NORMAL, GFX_DOUBLESIZE, GFX_TRIPLESIZE, -1 }, { GFX_NORMAL, GFX_ADVMAME2X, GFX_ADVMAME3X, -1 }, { GFX_NORMAL, GFX_HQ2X, GFX_HQ3X, -1 }, { GFX_NORMAL, GFX_2XSAI, -1, -1 }, { GFX_NORMAL, GFX_SUPER2XSAI, -1, -1 }, { GFX_NORMAL, GFX_SUPEREAGLE, -1, -1 }, { GFX_NORMAL, GFX_TV2X, -1, -1 }, { GFX_NORMAL, GFX_DOTMATRIX, -1, -1 } }; #ifndef DISABLE_SCALERS static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY); #endif const OSystem::GraphicsMode *OSystem_SDL::getSupportedGraphicsModes() const { return s_supportedGraphicsModes; } int OSystem_SDL::getDefaultGraphicsMode() const { return GFX_DOUBLESIZE; } void OSystem_SDL::beginGFXTransaction(void) { assert (_transactionMode == kTransactionNone); _transactionMode = kTransactionActive; _transactionDetails.modeChanged = false; _transactionDetails.sizeChanged = false; _transactionDetails.arChanged = false; _transactionDetails.fsChanged = false; _transactionDetails.needHotswap = false; _transactionDetails.needUpdatescreen = false; _transactionDetails.needUnload = false; _transactionDetails.normal1xScaler = false; } void OSystem_SDL::endGFXTransaction(void) { // for each engine we run initCommonGFX() as first thing in the transaction // and initSize() is called later. If user runs launcher at 320x200 with // 2x overlay, setting to Nomral1x sclaler in that case will be suppressed // and backend is forced to 2x // // This leads to bad results such as 1280x960 window for 640x480 engines. // To prevent that we rerun setGraphicsMode() if there was 1x scaler request if (_transactionDetails.normal1xScaler) setGraphicsMode(GFX_NORMAL); assert (_transactionMode == kTransactionActive); _transactionMode = kTransactionCommit; if (_transactionDetails.modeChanged) setGraphicsMode(_transactionDetails.mode); if (_transactionDetails.sizeChanged) initSize(_transactionDetails.w, _transactionDetails.h); if (_transactionDetails.arChanged) setAspectRatioCorrection(_transactionDetails.ar); if (_transactionDetails.needUnload) { unloadGFXMode(); loadGFXMode(); clearOverlay(); } else { if (!_transactionDetails.fsChanged) { if (_transactionDetails.needHotswap) hotswapGFXMode(); else if (_transactionDetails.needUpdatescreen) internUpdateScreen(); } } if (_transactionDetails.fsChanged) setFullscreenMode(_transactionDetails.fs); _transactionMode = kTransactionNone; } bool OSystem_SDL::setGraphicsMode(int mode) { Common::StackLock lock(_graphicsMutex); int newScaleFactor = 1; ScalerProc *newScalerProc; switch(mode) { case GFX_NORMAL: newScaleFactor = 1; newScalerProc = Normal1x; break; #ifndef DISABLE_SCALERS case GFX_DOUBLESIZE: newScaleFactor = 2; newScalerProc = Normal2x; break; case GFX_TRIPLESIZE: newScaleFactor = 3; newScalerProc = Normal3x; break; case GFX_2XSAI: newScaleFactor = 2; newScalerProc = _2xSaI; break; case GFX_SUPER2XSAI: newScaleFactor = 2; newScalerProc = Super2xSaI; break; case GFX_SUPEREAGLE: newScaleFactor = 2; newScalerProc = SuperEagle; break; case GFX_ADVMAME2X: newScaleFactor = 2; newScalerProc = AdvMame2x; break; case GFX_ADVMAME3X: newScaleFactor = 3; newScalerProc = AdvMame3x; break; #ifndef DISABLE_HQ_SCALERS case GFX_HQ2X: newScaleFactor = 2; newScalerProc = HQ2x; break; case GFX_HQ3X: newScaleFactor = 3; newScalerProc = HQ3x; break; #endif case GFX_TV2X: newScaleFactor = 2; newScalerProc = TV2x; break; case GFX_DOTMATRIX: newScaleFactor = 2; newScalerProc = DotMatrix; break; #endif // DISABLE_SCALERS default: warning("unknown gfx mode %d", mode); return false; } _transactionDetails.normal1xScaler = (mode == GFX_NORMAL); _mode = mode; _scalerProc = newScalerProc; if (_transactionMode == kTransactionActive) { _transactionDetails.mode = mode; _transactionDetails.modeChanged = true; if (newScaleFactor != _scaleFactor) { _transactionDetails.needHotswap = true; _scaleFactor = newScaleFactor; } _transactionDetails.needUpdatescreen = true; return true; } // NOTE: This should not be executed at transaction commit // Otherwise there is some unsolicited setGraphicsMode() call // which should be properly removed if (newScaleFactor != _scaleFactor) { assert(_transactionMode != kTransactionCommit); _scaleFactor = newScaleFactor; hotswapGFXMode(); } // Determine the "scaler type", i.e. essentially an index into the // s_gfxModeSwitchTable array defined in events.cpp. if (_mode != GFX_NORMAL) { for (int i = 0; i < ARRAYSIZE(s_gfxModeSwitchTable); i++) { if (s_gfxModeSwitchTable[i][1] == _mode || s_gfxModeSwitchTable[i][2] == _mode) { _scalerType = i; break; } } } if (!_screen) return true; // Blit everything to the screen _forceFull = true; // Even if the old and new scale factors are the same, we may have a // different scaler for the cursor now. blitCursor(); if (_transactionMode != kTransactionCommit) internUpdateScreen(); // Make sure that an Common::EVENT_SCREEN_CHANGED gets sent later _modeChanged = true; return true; } int OSystem_SDL::getGraphicsMode() const { assert (_transactionMode == kTransactionNone); return _mode; } void OSystem_SDL::initSize(uint w, uint h) { // Avoid redundant res changes if ((int)w == _screenWidth && (int)h == _screenHeight && _transactionMode != kTransactionCommit) return; _screenWidth = w; _screenHeight = h; _cksumNum = (_screenWidth * _screenHeight / (8 * 8)); if (_transactionMode == kTransactionActive) { _transactionDetails.w = w; _transactionDetails.h = h; _transactionDetails.sizeChanged = true; _transactionDetails.needUnload = true; return; } free(_dirtyChecksums); _dirtyChecksums = (uint32 *)calloc(_cksumNum * 2, sizeof(uint32)); if (_transactionMode != kTransactionCommit) { unloadGFXMode(); loadGFXMode(); // if initSize() gets called in the middle, overlay is not transparent clearOverlay(); } } void OSystem_SDL::loadGFXMode() { assert(_inited); _forceFull = true; int hwW, hwH; #ifndef __MAEMO__ _overlayWidth = _screenWidth * _scaleFactor; _overlayHeight = _screenHeight * _scaleFactor; if (_screenHeight != 200 && _screenHeight != 400) _adjustAspectRatio = false; if (_adjustAspectRatio) _overlayHeight = real2Aspect(_overlayHeight); hwW = _screenWidth * _scaleFactor; hwH = effectiveScreenHeight(); #else hwW = _overlayWidth; hwH = _overlayHeight; #endif // // Create the surface that contains the 8 bit game data // _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth, _screenHeight, 8, 0, 0, 0, 0); if (_screen == NULL) error("allocating _screen failed"); // // Create the surface that contains the scaled graphics in 16 bit mode // _hwscreen = SDL_SetVideoMode(hwW, hwH, 16, _fullscreen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE ); if (_hwscreen == NULL) { // DON'T use error(), as this tries to bring up the debug // console, which WON'T WORK now that _hwscreen is hosed. // FIXME: We should be able to continue the game without // shutting down or bringing up the debug console, but at // this point we've already screwed up all our member vars. // We need to find a way to call SDL_SetVideoMode *before* // that happens and revert to all the old settings if we // can't pull off the switch to the new settings. // // Fingolfin says: the "easy" way to do that is not to modify // the member vars before we are sure everything is fine. Think // of "transactions, commit, rollback" style... we use local vars // in place of the member vars, do everything etc. etc.. In case // of a failure, rollback is trivial. Only if everything worked fine // do we "commit" the changed values to the member vars. warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError()); quit(); } // // Create the surface used for the graphics in 16 bit before scaling, and also the overlay // // Distinguish 555 and 565 mode if (_hwscreen->format->Rmask == 0x7C00) InitScalers(555); else InitScalers(565); // Need some extra bytes around when using 2xSaI _tmpscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth + 3, _screenHeight + 3, 16, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask); if (_tmpscreen == NULL) error("allocating _tmpscreen failed"); _overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _overlayWidth, _overlayHeight, 16, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask); if (_overlayscreen == NULL) error("allocating _overlayscreen failed"); _tmpscreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, _overlayWidth + 3, _overlayHeight + 3, 16, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask); if (_tmpscreen2 == NULL) error("allocating _tmpscreen2 failed"); #ifdef USE_OSD _osdSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _hwscreen->w, _hwscreen->h, 16, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask); if (_osdSurface == NULL) error("allocating _osdSurface failed"); SDL_SetColorKey(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kOSDColorKey); #endif // keyboard cursor control, some other better place for it? _km.x_max = _screenWidth * _scaleFactor - 1; _km.y_max = effectiveScreenHeight() - 1; _km.delay_time = 25; _km.last_time = 0; } void OSystem_SDL::unloadGFXMode() { if (_screen) { SDL_FreeSurface(_screen); _screen = NULL; } if (_hwscreen) { SDL_FreeSurface(_hwscreen); _hwscreen = NULL; } if (_tmpscreen) { SDL_FreeSurface(_tmpscreen); _tmpscreen = NULL; } if (_tmpscreen2) { SDL_FreeSurface(_tmpscreen2); _tmpscreen2 = NULL; } if (_overlayscreen) { SDL_FreeSurface(_overlayscreen); _overlayscreen = NULL; } #ifdef USE_OSD if (_osdSurface) { SDL_FreeSurface(_osdSurface); _osdSurface = NULL; } #endif } void OSystem_SDL::hotswapGFXMode() { if (!_screen) return; // Keep around the old _screen & _overlayscreen so we can restore the screen data // after the mode switch. SDL_Surface *old_screen = _screen; SDL_Surface *old_overlayscreen = _overlayscreen; // Release the HW screen surface SDL_FreeSurface(_hwscreen); SDL_FreeSurface(_tmpscreen); SDL_FreeSurface(_tmpscreen2); #ifdef USE_OSD // Release the OSD surface SDL_FreeSurface(_osdSurface); #endif // Setup the new GFX mode loadGFXMode(); // reset palette SDL_SetColors(_screen, _currentPalette, 0, 256); // Restore old screen content SDL_BlitSurface(old_screen, NULL, _screen, NULL); SDL_BlitSurface(old_overlayscreen, NULL, _overlayscreen, NULL); // Free the old surfaces SDL_FreeSurface(old_screen); SDL_FreeSurface(old_overlayscreen); // Update cursor to new scale blitCursor(); // Blit everything to the screen internUpdateScreen(); // Make sure that an Common::EVENT_SCREEN_CHANGED gets sent later _modeChanged = true; } void OSystem_SDL::updateScreen() { assert (_transactionMode == kTransactionNone); Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends internUpdateScreen(); } void OSystem_SDL::internUpdateScreen() { SDL_Surface *srcSurf, *origSurf; int height, width; ScalerProc *scalerProc; int scale1; #if defined (DEBUG) && ! defined(_WIN32_WCE) // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?) assert(_hwscreen != NULL); assert(_hwscreen->map->sw_data != NULL); #endif // If the shake position changed, fill the dirty area with blackness if (_currentShakePos != _newShakePos) { SDL_Rect blackrect = {0, 0, _screenWidth * _scaleFactor, _newShakePos * _scaleFactor}; if (_adjustAspectRatio && !_overlayVisible) blackrect.h = real2Aspect(blackrect.h - 1) + 1; SDL_FillRect(_hwscreen, &blackrect, 0); _currentShakePos = _newShakePos; _forceFull = true; } // Check whether the palette was changed in the meantime and update the // screen surface accordingly. if (_screen && _paletteDirtyEnd != 0) { SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart, _paletteDirtyStart, _paletteDirtyEnd - _paletteDirtyStart); _paletteDirtyEnd = 0; _forceFull = true; } #ifdef USE_OSD // OSD visible (i.e. non-transparent)? if (_osdAlpha != SDL_ALPHA_TRANSPARENT) { // Updated alpha value const int diff = SDL_GetTicks() - _osdFadeStartTime; if (diff > 0) { if (diff >= kOSDFadeOutDuration) { // Back to full transparency _osdAlpha = SDL_ALPHA_TRANSPARENT; } else { // Do a linear fade out... const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100; _osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration; } SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha); _forceFull = true; } } #endif if (!_overlayVisible) { origSurf = _screen; srcSurf = _tmpscreen; width = _screenWidth; height = _screenHeight; scalerProc = _scalerProc; scale1 = _scaleFactor; } else { origSurf = _overlayscreen; srcSurf = _tmpscreen2; width = _overlayWidth; height = _overlayHeight; scalerProc = Normal1x; scale1 = 1; } // Force a full redraw if requested if (_forceFull) { _numDirtyRects = 1; _dirtyRectList[0].x = 0; _dirtyRectList[0].y = 0; _dirtyRectList[0].w = width; _dirtyRectList[0].h = height; } else undrawMouse(); // Only draw anything if necessary if (_numDirtyRects > 0) { SDL_Rect *r; SDL_Rect dst; uint32 srcPitch, dstPitch; SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects; for (r = _dirtyRectList; r != lastRect; ++r) { dst = *r; dst.x++; // Shift rect by one since 2xSai needs to acces the data around dst.y++; // any pixel to scale it, and we want to avoid mem access crashes. if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0) error("SDL_BlitSurface failed: %s", SDL_GetError()); } SDL_LockSurface(srcSurf); SDL_LockSurface(_hwscreen); srcPitch = srcSurf->pitch; dstPitch = _hwscreen->pitch; for (r = _dirtyRectList; r != lastRect; ++r) { register int dst_y = r->y + _currentShakePos; register int dst_h = 0; register int orig_dst_y = 0; register int rx1 = r->x * scale1; if (dst_y < height) { dst_h = r->h; if (dst_h > height - dst_y) dst_h = height - dst_y; orig_dst_y = dst_y; dst_y = dst_y * scale1; if (_adjustAspectRatio && !_overlayVisible) dst_y = real2Aspect(dst_y); assert(scalerProc != NULL); scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch, (byte *)_hwscreen->pixels + rx1 * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h); } r->x = rx1; r->y = dst_y; r->w = r->w * scale1; r->h = dst_h * scale1; #ifndef DISABLE_SCALERS if (_adjustAspectRatio && orig_dst_y < height && !_overlayVisible) r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1); #endif } SDL_UnlockSurface(srcSurf); SDL_UnlockSurface(_hwscreen); // Readjust the dirty rect list in case we are doing a full update. // This is necessary if shaking is active. if (_forceFull) { _dirtyRectList[0].y = 0; _dirtyRectList[0].h = effectiveScreenHeight(); } drawMouse(); #ifdef USE_OSD if (_osdAlpha != SDL_ALPHA_TRANSPARENT) { SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0); } #endif // Finally, blit all our changes to the screen SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList); } else { drawMouse(); if (_numDirtyRects) SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList); } _numDirtyRects = 0; _forceFull = false; } bool OSystem_SDL::saveScreenshot(const char *filename) { assert(_hwscreen != NULL); Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends return SDL_SaveBMP(_hwscreen, filename) == 0; } void OSystem_SDL::setFullscreenMode(bool enable) { Common::StackLock lock(_graphicsMutex); if (_fullscreen != enable || _transactionMode == kTransactionCommit) { assert(_hwscreen != 0); _fullscreen = enable; if (_transactionMode == kTransactionActive) { _transactionDetails.fs = enable; _transactionDetails.fsChanged = true; _transactionDetails.needHotswap = true; return; } // Switch between fullscreen and windowed mode by invoking hotswapGFXMode(). // We used to use SDL_WM_ToggleFullScreen() in the past, but this caused various // problems. E.g. on OS X, it was implemented incorrectly for a long time; on // the MAEMO platform, it seems to have caused problems, too. // And on Linux, there were some troubles, too (see bug #1705410). // So, we just do it "manually" now. There shouldn't be any drawbacks to that // anyway. hotswapGFXMode(); } } void OSystem_SDL::setAspectRatioCorrection(bool enable) { if (((_screenHeight == 200 || _screenHeight == 400) && _adjustAspectRatio != enable) || _transactionMode == kTransactionCommit) { Common::StackLock lock(_graphicsMutex); //assert(_hwscreen != 0); _adjustAspectRatio = enable; if (_transactionMode == kTransactionActive) { _transactionDetails.ar = enable; _transactionDetails.arChanged = true; _transactionDetails.needHotswap = true; return; } else { if (_transactionMode != kTransactionCommit) hotswapGFXMode(); } // Make sure that an Common::EVENT_SCREEN_CHANGED gets sent later _modeChanged = true; } } void OSystem_SDL::copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h) { assert (_transactionMode == kTransactionNone); assert(src); if (_screen == NULL) { warning("OSystem_SDL::copyRectToScreen: _screen == NULL"); return; } Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends assert(x >= 0 && x < _screenWidth); assert(y >= 0 && y < _screenHeight); assert(h > 0 && y + h <= _screenHeight); assert(w > 0 && x + w <= _screenWidth); if (((long)src & 3) == 0 && pitch == _screenWidth && x == 0 && y == 0 && w == _screenWidth && h == _screenHeight && _modeFlags & DF_WANT_RECT_OPTIM) { /* Special, optimized case for full screen updates. * It tries to determine what areas were actually changed, * and just updates those, on the actual display. */ addDirtyRgnAuto(src); } else { /* Clip the coordinates */ if (x < 0) { w += x; src -= x; x = 0; } if (y < 0) { h += y; src -= y * pitch; y = 0; } if (w > _screenWidth - x) { w = _screenWidth - x; } if (h > _screenHeight - y) { h = _screenHeight - y; } if (w <= 0 || h <= 0) return; _cksumValid = false; addDirtyRect(x, y, w, h); } // Try to lock the screen surface if (SDL_LockSurface(_screen) == -1) error("SDL_LockSurface failed: %s", SDL_GetError()); byte *dst = (byte *)_screen->pixels + y * _screenWidth + x; if (_screenWidth == pitch && pitch == w) { memcpy(dst, src, h*w); } else { do { memcpy(dst, src, w); src += pitch; dst += _screenWidth; } while (--h); } // Unlock the screen surface SDL_UnlockSurface(_screen); } Graphics::Surface *OSystem_SDL::lockScreen() { assert (_transactionMode == kTransactionNone); // Lock the graphics mutex lockMutex(_graphicsMutex); // paranoia check assert(!_screenIsLocked); _screenIsLocked = true; // Try to lock the screen surface if (SDL_LockSurface(_screen) == -1) error("SDL_LockSurface failed: %s", SDL_GetError()); _framebuffer.pixels = _screen->pixels; _framebuffer.w = _screen->w; _framebuffer.h = _screen->h; _framebuffer.pitch = _screen->pitch; _framebuffer.bytesPerPixel = 1; return &_framebuffer; } void OSystem_SDL::unlockScreen() { assert (_transactionMode == kTransactionNone); // paranoia check assert(_screenIsLocked); _screenIsLocked = false; // Unlock the screen surface SDL_UnlockSurface(_screen); // Trigger a full screen update _forceFull = true; // Finally unlock the graphics mutex unlockMutex(_graphicsMutex); } void OSystem_SDL::addDirtyRect(int x, int y, int w, int h, bool realCoordinates) { if (_forceFull) return; if (_numDirtyRects == NUM_DIRTY_RECT) { _forceFull = true; return; } int height, width; if (!_overlayVisible && !realCoordinates) { width = _screenWidth; height = _screenHeight; } else { width = _overlayWidth; height = _overlayHeight; } // Extend the dirty region by 1 pixel for scalers // that "smear" the screen, e.g. 2xSAI if (!realCoordinates) { x--; y--; w+=2; h+=2; } // clip if (x < 0) { w += x; x = 0; } if (y < 0) { h += y; y=0; } if (w > width - x) { w = width - x; } if (h > height - y) { h = height - y; } #ifndef DISABLE_SCALERS if (_adjustAspectRatio && !_overlayVisible && !realCoordinates) { makeRectStretchable(x, y, w, h); } #endif if (w == width && h == height) { _forceFull = true; return; } if (w > 0 && h > 0) { SDL_Rect *r = &_dirtyRectList[_numDirtyRects++]; r->x = x; r->y = y; r->w = w; r->h = h; } } void OSystem_SDL::makeChecksums(const byte *buf) { assert(buf); uint32 *sums = _dirtyChecksums; uint x,y; const uint last_x = (uint)_screenWidth / 8; const uint last_y = (uint)_screenHeight / 8; const uint BASE = 65521; /* largest prime smaller than 65536 */ /* the 8x8 blocks in buf are enumerated starting in the top left corner and * reading each line at a time from left to right */ for (y = 0; y != last_y; y++, buf += _screenWidth * (8 - 1)) for (x = 0; x != last_x; x++, buf += 8) { // Adler32 checksum algorithm (from RFC1950, used by gzip and zlib). // This computes the Adler32 checksum of a 8x8 pixel block. Note // that we can do the modulo operation (which is the slowest part) // of the algorithm) at the end, instead of doing each iteration, // since we only have 64 iterations in total - and thus s1 and // s2 can't overflow anyway. uint32 s1 = 1; uint32 s2 = 0; const byte *ptr = buf; for (int subY = 0; subY < 8; subY++) { for (int subX = 0; subX < 8; subX++) { s1 += ptr[subX]; s2 += s1; } ptr += _screenWidth; } s1 %= BASE; s2 %= BASE; /* output the checksum for this block */ *sums++ = (s2 << 16) + s1; } } void OSystem_SDL::addDirtyRgnAuto(const byte *buf) { assert(buf); assert(((long)buf & 3) == 0); /* generate a table of the checksums */ makeChecksums(buf); if (!_cksumValid) { _forceFull = true; _cksumValid = true; } /* go through the checksum list, compare it with the previous checksums, and add all dirty rectangles to a list. try to combine small rectangles into bigger ones in a simple way */ if (!_forceFull) { int x, y, w; uint32 *ck = _dirtyChecksums; for (y = 0; y != _screenHeight / 8; y++) { for (x = 0; x != _screenWidth / 8; x++, ck++) { if (ck[0] != ck[_cksumNum]) { /* found a dirty 8x8 block, now go as far to the right as possible, and at the same time, unmark the dirty status by setting old to new. */ w=0; do { ck[w + _cksumNum] = ck[w]; w++; } while (x + w != _screenWidth / 8 && ck[w] != ck[w + _cksumNum]); addDirtyRect(x * 8, y * 8, w * 8, 8); if (_forceFull) goto get_out; } } } } else { get_out:; /* Copy old checksums to new */ memcpy(_dirtyChecksums + _cksumNum, _dirtyChecksums, _cksumNum * sizeof(uint32)); } } int16 OSystem_SDL::getHeight() { return _screenHeight; } int16 OSystem_SDL::getWidth() { return _screenWidth; } void OSystem_SDL::setPalette(const byte *colors, uint start, uint num) { assert(colors); // Setting the palette before _screen is created is allowed - for now - // since we don't actually set the palette until the screen is updated. // But it could indicate a programming error, so let's warn about it. if (!_screen) warning("OSystem_SDL::setPalette: _screen == NULL"); const byte *b = colors; uint i; SDL_Color *base = _currentPalette + start; for (i = 0; i < num; i++) { base[i].r = b[0]; base[i].g = b[1]; base[i].b = b[2]; b += 4; } if (start < _paletteDirtyStart) _paletteDirtyStart = start; if (start + num > _paletteDirtyEnd) _paletteDirtyEnd = start + num; // Some games blink cursors with palette if (_cursorPaletteDisabled) blitCursor(); } void OSystem_SDL::grabPalette(byte *colors, uint start, uint num) { assert(colors); const SDL_Color *base = _currentPalette + start; for (uint i = 0; i < num; ++i) { colors[i * 4] = base[i].r; colors[i * 4 + 1] = base[i].g; colors[i * 4 + 2] = base[i].b; colors[i * 4 + 3] = 0xFF; } } void OSystem_SDL::setCursorPalette(const byte *colors, uint start, uint num) { assert(colors); const byte *b = colors; uint i; SDL_Color *base = _cursorPalette + start; for (i = 0; i < num; i++) { base[i].r = b[0]; base[i].g = b[1]; base[i].b = b[2]; b += 4; } _cursorPaletteDisabled = false; blitCursor(); } void OSystem_SDL::setShakePos(int shake_pos) { assert (_transactionMode == kTransactionNone); _newShakePos = shake_pos; } #pragma mark - #pragma mark --- Overlays --- #pragma mark - void OSystem_SDL::showOverlay() { assert (_transactionMode == kTransactionNone); int x, y; if (_overlayVisible) return; _overlayVisible = true; // Since resolution could change, put mouse to adjusted position // Fixes bug #1349059 x = _mouseCurState.x * _scaleFactor; if (_adjustAspectRatio) y = real2Aspect(_mouseCurState.y) * _scaleFactor; else y = _mouseCurState.y * _scaleFactor; warpMouse(x, y); clearOverlay(); } void OSystem_SDL::hideOverlay() { assert (_transactionMode == kTransactionNone); if (!_overlayVisible) return; int x, y; _overlayVisible = false; // Since resolution could change, put mouse to adjusted position // Fixes bug #1349059 x = _mouseCurState.x / _scaleFactor; y = _mouseCurState.y / _scaleFactor; if (_adjustAspectRatio) y = aspect2Real(y); warpMouse(x, y); clearOverlay(); _forceFull = true; } void OSystem_SDL::clearOverlay() { //assert (_transactionMode == kTransactionNone); Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends if (!_overlayVisible) return; // Clear the overlay by making the game screen "look through" everywhere. SDL_Rect src, dst; src.x = src.y = 0; dst.x = dst.y = 1; src.w = dst.w = _screenWidth; src.h = dst.h = _screenHeight; if (SDL_BlitSurface(_screen, &src, _tmpscreen, &dst) != 0) error("SDL_BlitSurface failed: %s", SDL_GetError()); SDL_LockSurface(_tmpscreen); SDL_LockSurface(_overlayscreen); _scalerProc((byte *)(_tmpscreen->pixels) + _tmpscreen->pitch + 2, _tmpscreen->pitch, (byte *)_overlayscreen->pixels, _overlayscreen->pitch, _screenWidth, _screenHeight); #ifndef DISABLE_SCALERS if (_adjustAspectRatio) stretch200To240((uint8 *)_overlayscreen->pixels, _overlayscreen->pitch, _overlayWidth, _screenHeight * _scaleFactor, 0, 0, 0); #endif SDL_UnlockSurface(_tmpscreen); SDL_UnlockSurface(_overlayscreen); _forceFull = true; } void OSystem_SDL::grabOverlay(OverlayColor *buf, int pitch) { assert (_transactionMode == kTransactionNone); if (_overlayscreen == NULL) return; if (SDL_LockSurface(_overlayscreen) == -1) error("SDL_LockSurface failed: %s", SDL_GetError()); byte *src = (byte *)_overlayscreen->pixels; int h = _overlayHeight; do { memcpy(buf, src, _overlayWidth * 2); src += _overlayscreen->pitch; buf += pitch; } while (--h); SDL_UnlockSurface(_overlayscreen); } void OSystem_SDL::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) { assert (_transactionMode == kTransactionNone); if (_overlayscreen == NULL) return; // Clip the coordinates if (x < 0) { w += x; buf -= x; x = 0; } if (y < 0) { h += y; buf -= y * pitch; y = 0; } if (w > _overlayWidth - x) { w = _overlayWidth - x; } if (h > _overlayHeight - y) { h = _overlayHeight - y; } if (w <= 0 || h <= 0) return; // Mark the modified region as dirty _cksumValid = false; addDirtyRect(x, y, w, h); if (SDL_LockSurface(_overlayscreen) == -1) error("SDL_LockSurface failed: %s", SDL_GetError()); byte *dst = (byte *)_overlayscreen->pixels + y * _overlayscreen->pitch + x * 2; do { memcpy(dst, buf, w * 2); dst += _overlayscreen->pitch; buf += pitch; } while (--h); SDL_UnlockSurface(_overlayscreen); } OverlayColor OSystem_SDL::RGBToColor(uint8 r, uint8 g, uint8 b) { return SDL_MapRGB(_overlayscreen->format, r, g, b); } void OSystem_SDL::colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b) { SDL_GetRGB(color, _overlayscreen->format, &r, &g, &b); } #pragma mark - #pragma mark --- Mouse --- #pragma mark - bool OSystem_SDL::showMouse(bool visible) { if (_mouseVisible == visible) return visible; bool last = _mouseVisible; _mouseVisible = visible; return last; } void OSystem_SDL::setMousePos(int x, int y) { if (x != _mouseCurState.x || y != _mouseCurState.y) { _mouseCurState.x = x; _mouseCurState.y = y; } } void OSystem_SDL::warpMouse(int x, int y) { int y1 = y; if (_adjustAspectRatio && !_overlayVisible) y1 = real2Aspect(y); if (_mouseCurState.x != x || _mouseCurState.y != y) { if (!_overlayVisible) SDL_WarpMouse(x * _scaleFactor, y1 * _scaleFactor); else SDL_WarpMouse(x, y1); // SDL_WarpMouse() generates a mouse movement event, so // setMousePos() would be called eventually. However, the // cannon script in CoMI calls this function twice each time // the cannon is reloaded. Unless we update the mouse position // immediately the second call is ignored, causing the cannon // to change its aim. setMousePos(x, y); } } void OSystem_SDL::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale) { if (w == 0 || h == 0) return; _mouseCurState.hotX = hotspot_x; _mouseCurState.hotY = hotspot_y; _mouseKeyColor = keycolor; _cursorTargetScale = cursorTargetScale; if (_mouseCurState.w != (int)w || _mouseCurState.h != (int)h) { _mouseCurState.w = w; _mouseCurState.h = h; if (_mouseOrigSurface) SDL_FreeSurface(_mouseOrigSurface); // Allocate bigger surface because AdvMame2x adds black pixel at [0,0] _mouseOrigSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _mouseCurState.w + 2, _mouseCurState.h + 2, 16, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask); if (_mouseOrigSurface == NULL) error("allocating _mouseOrigSurface failed"); SDL_SetColorKey(_mouseOrigSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey); } free(_mouseData); _mouseData = (byte *)malloc(w * h); memcpy(_mouseData, buf, w * h); blitCursor(); } void OSystem_SDL::blitCursor() { byte *dstPtr; const byte *srcPtr = _mouseData; byte color; int w, h, i, j; if (!_mouseOrigSurface || !_mouseData) return; w = _mouseCurState.w; h = _mouseCurState.h; SDL_LockSurface(_mouseOrigSurface); // Make whole surface transparent for (i = 0; i < h + 2; i++) { dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch * i; for (j = 0; j < w + 2; j++) { *(uint16 *)dstPtr = kMouseColorKey; dstPtr += 2; } } // Draw from [1,1] since AdvMame2x adds artefact at 0,0 dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2; SDL_Color *palette; if (_cursorPaletteDisabled) palette = _currentPalette; else palette = _cursorPalette; for (i = 0; i < h; i++) { for (j = 0; j < w; j++) { color = *srcPtr; if (color != _mouseKeyColor) { // transparent, don't draw *(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format, palette[color].r, palette[color].g, palette[color].b); } dstPtr += 2; srcPtr++; } dstPtr += _mouseOrigSurface->pitch - w * 2; } int rW, rH; if (_cursorTargetScale >= _scaleFactor) { // The cursor target scale is greater or equal to the scale at // which the rest of the screen is drawn. We do not downscale // the cursor image, we draw it at its original size. It will // appear too large on screen. rW = w; rH = h; _mouseCurState.rHotX = _mouseCurState.hotX; _mouseCurState.rHotY = _mouseCurState.hotY; // The virtual dimensions may be larger than the original. _mouseCurState.vW = w * _cursorTargetScale / _scaleFactor; _mouseCurState.vH = h * _cursorTargetScale / _scaleFactor; _mouseCurState.vHotX = _mouseCurState.hotX * _cursorTargetScale / _scaleFactor; _mouseCurState.vHotY = _mouseCurState.hotY * _cursorTargetScale / _scaleFactor; } else { // The cursor target scale is smaller than the scale at which // the rest of the screen is drawn. We scale up the cursor // image to make it appear correct. rW = w * _scaleFactor / _cursorTargetScale; rH = h * _scaleFactor / _cursorTargetScale; _mouseCurState.rHotX = _mouseCurState.hotX * _scaleFactor / _cursorTargetScale; _mouseCurState.rHotY = _mouseCurState.hotY * _scaleFactor / _cursorTargetScale; // The virtual dimensions will be the same as the original. _mouseCurState.vW = w; _mouseCurState.vH = h; _mouseCurState.vHotX = _mouseCurState.hotX; _mouseCurState.vHotY = _mouseCurState.hotY; } #ifndef DISABLE_SCALERS int rH1 = rH; // store original to pass to aspect-correction function later #endif if (_adjustAspectRatio && _cursorTargetScale == 1) { rH = real2Aspect(rH - 1) + 1; _mouseCurState.rHotY = real2Aspect(_mouseCurState.rHotY); } if (_mouseCurState.rW != rW || _mouseCurState.rH != rH) { _mouseCurState.rW = rW; _mouseCurState.rH = rH; if (_mouseSurface) SDL_FreeSurface(_mouseSurface); _mouseSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _mouseCurState.rW, _mouseCurState.rH, 16, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask); if (_mouseSurface == NULL) error("allocating _mouseSurface failed"); SDL_SetColorKey(_mouseSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey); } SDL_LockSurface(_mouseSurface); ScalerProc *scalerProc; // If possible, use the same scaler for the cursor as for the rest of // the game. This only works well with the non-blurring scalers so we // actually only use the 1x, 1.5x, 2x and AdvMame scalers. if (_cursorTargetScale == 1 && (_mode == GFX_DOUBLESIZE || _mode == GFX_TRIPLESIZE)) scalerProc = _scalerProc; else scalerProc = scalersMagn[_cursorTargetScale - 1][_scaleFactor - 1]; scalerProc((byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2, _mouseOrigSurface->pitch, (byte *)_mouseSurface->pixels, _mouseSurface->pitch, _mouseCurState.w, _mouseCurState.h); #ifndef DISABLE_SCALERS if (_adjustAspectRatio && _cursorTargetScale == 1) cursorStretch200To240((uint8 *)_mouseSurface->pixels, _mouseSurface->pitch, rW, rH1, 0, 0, 0); #endif SDL_UnlockSurface(_mouseSurface); SDL_UnlockSurface(_mouseOrigSurface); } #ifndef DISABLE_SCALERS // Basically it is kVeryFastAndUglyAspectMode of stretch200To240 from // common/scale/aspect.cpp static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY) { int maxDstY = real2Aspect(origSrcY + height - 1); int y; const uint8 *startSrcPtr = buf + srcX * 2 + (srcY - origSrcY) * pitch; uint8 *dstPtr = buf + srcX * 2 + maxDstY * pitch; for (y = maxDstY; y >= srcY; y--) { const uint8 *srcPtr = startSrcPtr + aspect2Real(y) * pitch; if (srcPtr == dstPtr) break; memcpy(dstPtr, srcPtr, width * 2); dstPtr -= pitch; } return 1 + maxDstY - srcY; } #endif void OSystem_SDL::toggleMouseGrab() { if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_OFF) SDL_WM_GrabInput(SDL_GRAB_ON); else SDL_WM_GrabInput(SDL_GRAB_OFF); } void OSystem_SDL::undrawMouse() { const int x = _mouseBackup.x; const int y = _mouseBackup.y; // When we switch bigger overlay off mouse jumps. Argh! // This is intended to prevent undrawing offscreen mouse if (!_overlayVisible && (x >= _screenWidth || y >= _screenHeight)) { return; } if (_mouseBackup.w != 0 && _mouseBackup.h != 0) addDirtyRect(x, y, _mouseBackup.w, _mouseBackup.h); } void OSystem_SDL::drawMouse() { if (!_mouseVisible || !_mouseSurface) { _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0; return; } SDL_Rect dst; int scale; int width, height; int hotX, hotY; dst.x = _mouseCurState.x; dst.y = _mouseCurState.y; if (!_overlayVisible) { scale = _scaleFactor; width = _screenWidth; height = _screenHeight; dst.w = _mouseCurState.vW; dst.h = _mouseCurState.vH; hotX = _mouseCurState.vHotX; hotY = _mouseCurState.vHotY; } else { scale = 1; width = _overlayWidth; height = _overlayHeight; dst.w = _mouseCurState.rW; dst.h = _mouseCurState.rH; hotX = _mouseCurState.rHotX; hotY = _mouseCurState.rHotY; } // The mouse is undrawn using virtual coordinates, i.e. they may be // scaled and aspect-ratio corrected. _mouseBackup.x = dst.x - hotX; _mouseBackup.y = dst.y - hotY; _mouseBackup.w = dst.w; _mouseBackup.h = dst.h; // We draw the pre-scaled cursor image, so now we need to adjust for // scaling, shake position and aspect ratio correction manually. if (!_overlayVisible) { dst.y += _currentShakePos; } if (_adjustAspectRatio && !_overlayVisible) dst.y = real2Aspect(dst.y); dst.x = scale * dst.x - _mouseCurState.rHotX; dst.y = scale * dst.y - _mouseCurState.rHotY; dst.w = _mouseCurState.rW; dst.h = _mouseCurState.rH; // Note that SDL_BlitSurface() and addDirtyRect() will both perform any // clipping necessary if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0) error("SDL_BlitSurface failed: %s", SDL_GetError()); // The screen will be updated using real surface coordinates, i.e. // they will not be scaled or aspect-ratio corrected. addDirtyRect(dst.x, dst.y, dst.w, dst.h, true); } #pragma mark - #pragma mark --- On Screen Display --- #pragma mark - #ifdef USE_OSD void OSystem_SDL::displayMessageOnOSD(const char *msg) { assert (_transactionMode == kTransactionNone); assert(msg); Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends uint i; // Lock the OSD surface for drawing if (SDL_LockSurface(_osdSurface)) error("displayMessageOnOSD: SDL_LockSurface failed: %s", SDL_GetError()); Graphics::Surface dst; dst.pixels = _osdSurface->pixels; dst.w = _osdSurface->w; dst.h = _osdSurface->h; dst.pitch = _osdSurface->pitch; dst.bytesPerPixel = _osdSurface->format->BytesPerPixel; // The font we are going to use: const Graphics::Font *font = FontMan.getFontByUsage(Graphics::FontManager::kOSDFont); // Clear everything with the "transparent" color, i.e. the colorkey SDL_FillRect(_osdSurface, 0, kOSDColorKey); // Split the message into separate lines. Common::StringList lines; const char *ptr; for (ptr = msg; *ptr; ++ptr) { if (*ptr == '\n') { lines.push_back(Common::String(msg, ptr - msg)); msg = ptr + 1; } } lines.push_back(Common::String(msg, ptr - msg)); // Determine a rect which would contain the message string (clipped to the // screen dimensions). const int vOffset = 6; const int lineSpacing = 1; const int lineHeight = font->getFontHeight() + 2 * lineSpacing; int width = 0; int height = lineHeight * lines.size() + 2 * vOffset; for (i = 0; i < lines.size(); i++) { width = MAX(width, font->getStringWidth(lines[i]) + 14); } // Clip the rect if (width > dst.w) width = dst.w; if (height > dst.h) height = dst.h; // Draw a dark gray rect // TODO: Rounded corners ? Border? SDL_Rect osdRect; osdRect.x = (dst.w - width) / 2; osdRect.y = (dst.h - height) / 2; osdRect.w = width; osdRect.h = height; SDL_FillRect(_osdSurface, &osdRect, SDL_MapRGB(_osdSurface->format, 64, 64, 64)); // Render the message, centered, and in white for (i = 0; i < lines.size(); i++) { font->drawString(&dst, lines[i], osdRect.x, osdRect.y + i * lineHeight + vOffset + lineSpacing, osdRect.w, SDL_MapRGB(_osdSurface->format, 255, 255, 255), Graphics::kTextAlignCenter); } // Finished drawing, so unlock the OSD surface again SDL_UnlockSurface(_osdSurface); // Init the OSD display parameters, and the fade out _osdAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100; _osdFadeStartTime = SDL_GetTicks() + kOSDFadeOutDelay; SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha); // Ensure a full redraw takes place next time the screen is updated _forceFull = true; } #endif #pragma mark - #pragma mark --- Misc --- #pragma mark - void OSystem_SDL::handleScalerHotkeys(const SDL_KeyboardEvent &key) { // Ctrl-Alt-a toggles aspect ratio correction if (key.keysym.sym == 'a') { setFeatureState(kFeatureAspectRatioCorrection, !_adjustAspectRatio); #ifdef USE_OSD char buffer[128]; if (_adjustAspectRatio) sprintf(buffer, "Enabled aspect ratio correction\n%d x %d -> %d x %d", _screenWidth, _screenHeight, _hwscreen->w, _hwscreen->h ); else sprintf(buffer, "Disabled aspect ratio correction\n%d x %d -> %d x %d", _screenWidth, _screenHeight, _hwscreen->w, _hwscreen->h ); displayMessageOnOSD(buffer); #endif return; } int newMode = -1; int factor = _scaleFactor - 1; // Increase/decrease the scale factor if (key.keysym.sym == SDLK_EQUALS || key.keysym.sym == SDLK_PLUS || key.keysym.sym == SDLK_MINUS || key.keysym.sym == SDLK_KP_PLUS || key.keysym.sym == SDLK_KP_MINUS) { factor += (key.keysym.sym == SDLK_MINUS || key.keysym.sym == SDLK_KP_MINUS) ? -1 : +1; if (0 <= factor && factor <= 3) { newMode = s_gfxModeSwitchTable[_scalerType][factor]; } } const bool isNormalNumber = (SDLK_1 <= key.keysym.sym && key.keysym.sym <= SDLK_9); const bool isKeypadNumber = (SDLK_KP1 <= key.keysym.sym && key.keysym.sym <= SDLK_KP9); if (isNormalNumber || isKeypadNumber) { _scalerType = key.keysym.sym - (isNormalNumber ? SDLK_1 : SDLK_KP1); if (_scalerType >= ARRAYSIZE(s_gfxModeSwitchTable)) return; while (s_gfxModeSwitchTable[_scalerType][factor] < 0) { assert(factor > 0); factor--; } newMode = s_gfxModeSwitchTable[_scalerType][factor]; } if (newMode >= 0) { setGraphicsMode(newMode); #ifdef USE_OSD if (_osdSurface) { const char *newScalerName = 0; const GraphicsMode *g = getSupportedGraphicsModes(); while (g->name) { if (g->id == _mode) { newScalerName = g->description; break; } g++; } if (newScalerName) { char buffer[128]; sprintf(buffer, "Active graphics filter: %s\n%d x %d -> %d x %d", newScalerName, _screenWidth, _screenHeight, _hwscreen->w, _hwscreen->h ); displayMessageOnOSD(buffer); } } #endif } }