/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Disable symbol overrides so that we can use system headers. #define FORBIDDEN_SYMBOL_ALLOW_ALL #include "backends/platform/sdl/macosx/appmenu_osx.h" #include "common/translation.h" #include "backends/platform/sdl/macosx/macosx-compat.h" #include #if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_12 #define NSEventModifierFlagCommand NSCommandKeyMask #define NSEventModifierFlagOption NSAlternateKeyMask #endif // Apple added setAppleMenu in 10.5 and removed it in 10.6. // But as the method still exists we declare it ourselves here. // Yes, this works :) @interface NSApplication(MissingFunction) - (void)setAppleMenu:(NSMenu *)menu; @end // However maybe we should conditionally use it depending on the system on which we run ScummVM (and not // the one on which we compile) to only do it on OS X 10.5. // Here is the relevant bit from the release notes for 10.6: // In Leopard and earlier, apps that tried to construct a menu bar without a nib would get an undesirable // stubby application menu that could not be removed. To work around this problem on Leopard, you can call // the undocumented setAppleMenu: method and pass it the application menu, like so: // [NSApp setAppleMenu:[[[NSApp mainMenu] itemAtIndex:0] submenu]]; // In SnowLeopard, this workaround is unnecessary and should not be used. Under SnowLeopard, the first menu // is always identified as the application menu. NSString *constructNSStringFromCString(const char *rawCString, CFStringEncoding stringEncoding) { return (NSString *)CFStringCreateWithCString(NULL, rawCString, stringEncoding); } void replaceApplicationMenuItems() { // Code mainly copied and adapted from SDLmain.m NSMenu *appleMenu; NSMenu *windowMenu; NSMenuItem *menuItem; // We cannot use [[NSApp mainMenu] removeAllItems] as removeAllItems was added in OS X 10.6 // So remove the SDL generated menus one by one instead. while ([[NSApp mainMenu] numberOfItems] > 0) { [[NSApp mainMenu] removeItemAtIndex:0]; } // Create new application menu appleMenu = [[NSMenu alloc] initWithTitle:@"ScummVM"]; NSString *nsString = NULL; // Get current encoding #ifdef USE_TRANSLATION nsString = constructNSStringFromCString(TransMan.getCurrentCharset().c_str(), NSASCIIStringEncoding); CFStringEncoding stringEncoding = CFStringConvertIANACharSetNameToEncoding((CFStringRef)nsString); [nsString release]; #else CFStringEncoding stringEncoding = kCFStringEncodingASCII; #endif // Add "About ScummVM" menu item nsString = constructNSStringFromCString(_("About ScummVM"), stringEncoding); [appleMenu addItemWithTitle:nsString action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""]; [nsString release]; // Add separator [appleMenu addItem:[NSMenuItem separatorItem]]; // Add "Hide ScummVM" menu item nsString = constructNSStringFromCString(_("Hide ScummVM"), stringEncoding); [appleMenu addItemWithTitle:nsString action:@selector(hide:) keyEquivalent:@"h"]; [nsString release]; // Add "Hide Others" menu item nsString = constructNSStringFromCString(_("Hide Others"), stringEncoding); menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:nsString action:@selector(hideOtherApplications:) keyEquivalent:@"h"]; [menuItem setKeyEquivalentModifierMask:(NSEventModifierFlagOption|NSEventModifierFlagCommand)]; // Add "Show All" menu item nsString = constructNSStringFromCString(_("Show All"), stringEncoding); [appleMenu addItemWithTitle:nsString action:@selector(unhideAllApplications:) keyEquivalent:@""]; [nsString release]; // Add separator [appleMenu addItem:[NSMenuItem separatorItem]]; // Add "Quit ScummVM" menu item nsString = constructNSStringFromCString(_("Quit ScummVM"), stringEncoding); [appleMenu addItemWithTitle:nsString action:@selector(terminate:) keyEquivalent:@"q"]; [nsString release]; // Put application menu into the menubar menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""]; [menuItem setSubmenu:appleMenu]; [[NSApp mainMenu] addItem:menuItem]; // Tell the application object that this is now the application menu [NSApp setAppleMenu:appleMenu]; // Create new "Window" menu nsString = constructNSStringFromCString(_("Window"), stringEncoding); windowMenu = [[NSMenu alloc] initWithTitle:nsString]; [nsString release]; // Add "Minimize" menu item nsString = constructNSStringFromCString(_("Minimize"), stringEncoding); menuItem = [[NSMenuItem alloc] initWithTitle:nsString action:@selector(performMiniaturize:) keyEquivalent:@"m"]; [windowMenu addItem:menuItem]; [nsString release]; // Put menu into the menubar nsString = constructNSStringFromCString(_("Window"), stringEncoding); menuItem = [[NSMenuItem alloc] initWithTitle:nsString action:nil keyEquivalent:@""]; [menuItem setSubmenu:windowMenu]; [[NSApp mainMenu] addItem:menuItem]; [nsString release]; // Tell the application object that this is now the window menu. [NSApp setWindowsMenu:windowMenu]; // Finally give up our references to the objects [appleMenu release]; [windowMenu release]; [menuItem release]; }