/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PLATFORM_SDL_MACOSX_H #define PLATFORM_SDL_MACOSX_H #include "backends/platform/sdl/posix/posix.h" class OSystem_MacOSX : public OSystem_POSIX { public: OSystem_MacOSX(); virtual bool hasFeature(Feature f); virtual bool displayLogFile(); virtual bool hasTextInClipboard(); virtual Common::String getTextFromClipboard(); virtual bool openUrl(const Common::String &url); virtual Common::String getSystemLanguage() const; virtual void init(); virtual void initBackend(); virtual void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0); //Screenshots virtual Common::String getScreenshotsPath(); protected: // Override createAudioCDManager() to get our Mac-specific // version. virtual AudioCDManager *createAudioCDManager(); }; #endif