MODULE := backends/platform/sdl MODULE_OBJS := \ sdl.o \ sdl-window.o ifdef POSIX MODULE_OBJS += \ posix/posix-main.o \ posix/posix.o endif ifdef MACOSX MODULE_OBJS += \ macosx/macosx-main.o \ macosx/macosx.o \ macosx/macosx_wrapper.o \ macosx/appmenu_osx.o endif ifdef WIN32 MODULE_OBJS += \ win32/win32-main.o \ win32/win32-window.o \ win32/win32_wrapper.o \ win32/win32.o endif ifdef AMIGAOS MODULE_OBJS += \ amigaos/amigaos-main.o \ amigaos/amigaos.o endif ifdef RISCOS MODULE_OBJS += \ riscos/riscos-main.o \ riscos/riscos-utils.o \ riscos/riscos.o endif ifdef PLAYSTATION3 MODULE_OBJS += \ ps3/ps3-main.o \ ps3/ps3.o endif ifdef PSP2 CC=arm-vita-eabi-gcc MODULE_OBJS += \ psp2/psp2-main.o \ psp2/psp2.o endif # We don't use rules.mk but rather manually update OBJS and MODULE_DIRS. MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) OBJS := $(MODULE_OBJS) $(OBJS) MODULE_DIRS += $(sort $(dir $(MODULE_OBJS)))