/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef BACKENDS_SDL_SUBSYS_MUTEX_H #define BACKENDS_SDL_SUBSYS_MUTEX_H #include "backends/base-subsys-mutex.h" #if defined(__SYMBIAN32__) #include #else #include #endif class SdlSubSys_Mutex : public BaseSubSys_Mutex { public: SdlSubSys_Mutex(); ~SdlSubSys_Mutex(); virtual void mutexInit(); virtual void mutexDone(); bool hasFeature(Feature f); void setFeatureState(Feature f, bool enable); bool getFeatureState(Feature f); // Mutex handling MutexRef createMutex(); void lockMutex(MutexRef mutex); void unlockMutex(MutexRef mutex); void deleteMutex(MutexRef mutex); protected: bool _inited; /** * Mutex which prevents multiple threads from interfering with each other * when accessing the screen. */ MutexRef _graphicsMutex; }; #endif