/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifdef UNIX #include "backends/platform/sdl/posix/posix.h" #include "common/archive.h" #include "common/config-manager.h" #include "common/debug.h" #include "common/util.h" #include "common/EventRecorder.h" #include "backends/saves/posix/posix-saves.h" #include "backends/audiocd/sdl/sdl-audiocd.h" #include "backends/events/sdl/sdl-events.h" #include "backends/mutex/sdl/sdl-mutex.h" #include "backends/mixer/sdl/sdl-mixer.h" #include "backends/timer/sdl/sdl-timer.h" #include "backends/fs/posix/posix-fs-factory.h" #define DEFAULT_CONFIG_FILE ".scummvmrc" OSystem_POSIX::OSystem_POSIX() { } void OSystem_Win32::init() { // Initialze File System Factory _fsFactory = new POSIXFilesystemFactory(); // Invoke parent implementation of this method OSystem_SDL::init(); } void OSystem_POSIX::initBackend() { // Create the savefile manager if (_savefileManager == 0) _savefileManager = new POSIXSaveFileManager(); // Invoke parent implementation of this method OSystem_SDL::initBackend(); } Common::String OSystem_POSIX::getDefaultConfigFileName() { char configFile[MAXPATHLEN]; // On UNIX type systems, by default we store the config file inside // to the HOME directory of the user. // // GP2X is Linux based but Home dir can be read only so do not use // it and put the config in the executable dir. // // On the iPhone, the home dir of the user when you launch the app // from the Springboard, is /. Which we don't want. const char *home = getenv("HOME"); if (home != NULL && strlen(home) < MAXPATHLEN) snprintf(configFile, MAXPATHLEN, "%s/%s", home, DEFAULT_CONFIG_FILE); else strcpy(configFile, DEFAULT_CONFIG_FILE); return configFile; } #endif