/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PLATFORM_SDL_PS3_H #define PLATFORM_SDL_PS3_H #include "backends/platform/sdl/sdl.h" class OSystem_PS3 : public OSystem_SDL { public: // Let the subclasses be able to change _baseConfigName in the constructor OSystem_PS3(Common::String baseConfigName = "scummvm.ini"); virtual ~OSystem_PS3() {} virtual void init(); virtual void initBackend(); protected: // Base string for creating the default path and filename // for the configuration file Common::String _baseConfigName; virtual Common::String getDefaultConfigFileName(); virtual Common::WriteStream *createLogFile(); }; #endif