/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PLATFORM_SDL_PSP2_H #define PLATFORM_SDL_PSP2_H #include "backends/platform/sdl/sdl.h" #ifdef __PSP2_DEBUG__ #include #endif class OSystem_PSP2 : public OSystem_SDL { public: virtual void init() override; virtual void initBackend() override; virtual bool hasFeature(Feature f) override; virtual void setFeatureState(Feature f, bool enable) override; virtual bool getFeatureState(Feature f) override; virtual void logMessage(LogMessageType::Type type, const char *message) override; protected: virtual Common::String getDefaultConfigFileName() override; virtual Common::String getDefaultLogFileName() override; }; #endif