/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef BACKEND_SDL_SYS_H #define BACKEND_SDL_SYS_H // Include the SDL headers, working around the fact that SDL_rwops.h // uses a FILE pointer in one place, which conflicts with common/forbidden.h #include "common/scummsys.h" // Remove FILE override from common/forbidden.h, and replace // it with an alternate slightly less unfriendly override. #undef FILE typedef struct { int FAKE; } FAKE_FILE; #define FILE FAKE_FILE #if defined(__SYMBIAN32__) #include #else #include #endif // Finally forbid FILE again #undef FILE #define FILE FORBIDDEN_SYMBOL_REPLACEMENT #endif