/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #define FORBIDDEN_SYMBOL_ALLOW_ALL #include "backends/platform/sdl/sdl-window.h" #include "common/textconsole.h" #include "icons/scummvm.xpm" #if SDL_VERSION_ATLEAST(2, 0, 0) static const uint32 fullscreenMask = SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN; #endif SdlWindow::SdlWindow() #if SDL_VERSION_ATLEAST(2, 0, 0) : _window(nullptr), _inputGrabState(false), _windowCaption("ScummVM"), _lastFlags(0), _lastX(SDL_WINDOWPOS_UNDEFINED), _lastY(SDL_WINDOWPOS_UNDEFINED) #endif { } SdlWindow::~SdlWindow() { #if SDL_VERSION_ATLEAST(2, 0, 0) destroyWindow(); #endif } void SdlWindow::setupIcon() { int x, y, w, h, ncols, nbytes, i; unsigned int rgba[256]; unsigned int *icon; if (sscanf(scummvm_icon[0], "%d %d %d %d", &w, &h, &ncols, &nbytes) != 4) { warning("Wrong format of scummvm_icon[0] (%s)", scummvm_icon[0]); return; } if ((w > 512) || (h > 512) || (ncols > 255) || (nbytes > 1)) { warning("Could not load the built-in icon (%d %d %d %d)", w, h, ncols, nbytes); return; } icon = (unsigned int*)malloc(w*h*sizeof(unsigned int)); if (!icon) { warning("Could not allocate temp storage for the built-in icon"); return; } for (i = 0; i < ncols; i++) { unsigned char code; char color[32]; memset(color, 0, sizeof(color)); unsigned int col; if (sscanf(scummvm_icon[1 + i], "%c c %s", &code, color) != 2) { warning("Wrong format of scummvm_icon[%d] (%s)", 1 + i, scummvm_icon[1 + i]); } if (!strcmp(color, "None")) col = 0x00000000; else if (!strcmp(color, "black")) col = 0xFF000000; else if (!strcmp(color, "gray20")) col = 0xFF333333; else if (color[0] == '#') { if (sscanf(color + 1, "%06x", &col) != 1) { warning("Wrong format of color (%s)", color + 1); } col |= 0xFF000000; } else { warning("Could not load the built-in icon (%d %s - %s) ", code, color, scummvm_icon[1 + i]); free(icon); return; } rgba[code] = col; } for (y = 0; y < h; y++) { const char *line = scummvm_icon[1 + ncols + y]; for (x = 0; x < w; x++) { icon[x + w * y] = rgba[(int)line[x]]; } } SDL_Surface *sdl_surf = SDL_CreateRGBSurfaceFrom(icon, w, h, 32, w * 4, 0xFF0000, 0x00FF00, 0x0000FF, 0xFF000000); if (!sdl_surf) { warning("SDL_CreateRGBSurfaceFrom(icon) failed"); } #if SDL_VERSION_ATLEAST(2, 0, 0) if (_window) { SDL_SetWindowIcon(_window, sdl_surf); } #else SDL_WM_SetIcon(sdl_surf, NULL); #endif SDL_FreeSurface(sdl_surf); free(icon); } void SdlWindow::setWindowCaption(const Common::String &caption) { #if SDL_VERSION_ATLEAST(2, 0, 0) _windowCaption = caption; if (_window) { SDL_SetWindowTitle(_window, caption.c_str()); } #else SDL_WM_SetCaption(caption.c_str(), caption.c_str()); #endif } void SdlWindow::toggleMouseGrab() { #if SDL_VERSION_ATLEAST(2, 0, 0) if (_window) { _inputGrabState = SDL_GetWindowGrab(_window) == SDL_FALSE; SDL_SetWindowGrab(_window, _inputGrabState ? SDL_TRUE : SDL_FALSE); } #else if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_OFF) { SDL_WM_GrabInput(SDL_GRAB_ON); _inputGrabState = true; } else { SDL_WM_GrabInput(SDL_GRAB_OFF); _inputGrabState = false; } #endif } bool SdlWindow::hasMouseFocus() const { #if SDL_VERSION_ATLEAST(2, 0, 0) if (_window) { return (SDL_GetWindowFlags(_window) & SDL_WINDOW_MOUSE_FOCUS); } else { return false; } #else return (SDL_GetAppState() & SDL_APPMOUSEFOCUS); #endif } bool SdlWindow::warpMouseInWindow(int x, int y) { if (hasMouseFocus()) { #if SDL_VERSION_ATLEAST(2, 0, 0) if (_window) { SDL_WarpMouseInWindow(_window, x, y); return true; } #else SDL_WarpMouse(x, y); return true; #endif } return false; } void SdlWindow::iconifyWindow() { #if SDL_VERSION_ATLEAST(2, 0, 0) if (_window) { SDL_MinimizeWindow(_window); } #else SDL_WM_IconifyWindow(); #endif } bool SdlWindow::getSDLWMInformation(SDL_SysWMinfo *info) const { SDL_VERSION(&info->version); #if SDL_VERSION_ATLEAST(2, 0, 0) return SDL_GetWindowWMInfo(_window, info); #else return SDL_GetWMInfo(info); #endif } #if SDL_VERSION_ATLEAST(2, 0, 0) SDL_Surface *copySDLSurface(SDL_Surface *src) { const bool locked = SDL_MUSTLOCK(src) == SDL_TRUE; if (locked) { if (SDL_LockSurface(src) != 0) { return nullptr; } } SDL_Surface *res = SDL_CreateRGBSurfaceFrom(src->pixels, src->w, src->h, src->format->BitsPerPixel, src->pitch, src->format->Rmask, src->format->Gmask, src->format->Bmask, src->format->Amask); if (locked) { SDL_UnlockSurface(src); } return res; } bool SdlWindow::createOrUpdateWindow(int width, int height, uint32 flags) { if (_inputGrabState) { flags |= SDL_WINDOW_INPUT_GRABBED; } // SDL_WINDOW_RESIZABLE can also be updated without recreating the window // starting with SDL 2.0.5, but it is not treated as updateable here // because: // 1. It is currently only changed in conjunction with the SDL_WINDOW_OPENGL // flag, so the window will always be recreated anyway when changing // resizability; and // 2. Users (particularly on Windows) will sometimes swap older SDL DLLs // to avoid bugs, which would be impossible if the feature was enabled // at compile time using SDL_VERSION_ATLEAST. const uint32 updateableFlagsMask = fullscreenMask | SDL_WINDOW_INPUT_GRABBED; const uint32 oldNonUpdateableFlags = _lastFlags & ~updateableFlagsMask; const uint32 newNonUpdateableFlags = flags & ~updateableFlagsMask; const uint32 fullscreenFlags = flags & fullscreenMask; // This is terrible, but there is no way in SDL to get information on the // maximum bounds of a window with decoration, and SDL is too dumb to make // sure the window's surface doesn't grow beyond the display bounds, which // can easily happen with 3x scalers. There is a function in SDL to get the // window decoration size, but it only exists starting in SDL 2.0.5, which // is a buggy release on some platforms so we can't safely use 2.0.5+ // features since some users replace the SDL dynamic library with 2.0.4, and // the documentation says it only works on X11 anyway, which means it is // basically worthless. So we'll just try to keep things closeish to the // maximum for now. SDL_DisplayMode displayMode; SDL_GetDesktopDisplayMode(0, &displayMode); if (!fullscreenFlags) { displayMode.w -= 20; displayMode.h -= 30; } if (width > displayMode.w) { width = displayMode.w; } if (height > displayMode.h) { height = displayMode.h; } if (!_window || oldNonUpdateableFlags != newNonUpdateableFlags) { destroyWindow(); _window = SDL_CreateWindow(_windowCaption.c_str(), _lastX, _lastY, width, height, flags); if (_window) { setupIcon(); } } else { if (fullscreenFlags) { SDL_DisplayMode fullscreenMode; fullscreenMode.w = width; fullscreenMode.h = height; fullscreenMode.driverdata = nullptr; fullscreenMode.format = 0; fullscreenMode.refresh_rate = 0; SDL_SetWindowDisplayMode(_window, &fullscreenMode); } else { SDL_SetWindowSize(_window, width, height); } SDL_SetWindowFullscreen(_window, fullscreenFlags); } const bool shouldGrab = (flags & SDL_WINDOW_INPUT_GRABBED) || fullscreenFlags; SDL_SetWindowGrab(_window, shouldGrab ? SDL_TRUE : SDL_FALSE); if (!_window) { return false; } #if defined(MACOSX) // macOS windows with the flag SDL_WINDOW_FULLSCREEN_DESKTOP exiting their fullscreen space // ignore the size set by SDL_SetWindowSize while they were in fullscreen mode. // Instead, they revert back to their previous windowed mode size. // This is a bug in SDL2: https://bugzilla.libsdl.org/show_bug.cgi?id=3719. // TODO: Remove the call to SDL_SetWindowSize below once the SDL bug is fixed. // In some cases at this point there may be a pending SDL resize event with the old size. // This happens for example if we destroyed the window, or when switching between windowed // and fullscreen modes. If we changed the window size here, this pending event will have the // old (and incorrect) size. To avoid any issue we call SDL_SetWindowSize() to generate another // resize event (SDL_WINDOWEVENT_SIZE_CHANGED) so that the last resize event we receive has // the correct size. This fixes for exmample bug #9971: SDL2: Fullscreen to RTL launcher resolution SDL_SetWindowSize(_window, width, height); #endif _lastFlags = flags; return true; } void SdlWindow::destroyWindow() { if (_window) { if (!(_lastFlags & fullscreenMask)) { SDL_GetWindowPosition(_window, &_lastX, &_lastY); } SDL_DestroyWindow(_window); _window = nullptr; } } #endif