/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "backends/platform/sdl/sdl.h" #include "common/config-manager.h" #include "common/EventRecorder.h" #include "backends/saves/default/default-saves.h" #include "backends/audiocd/sdl/sdl-audiocd.h" #include "backends/events/sdl/sdl-events.h" #include "backends/mutex/sdl/sdl-mutex.h" #include "backends/timer/sdl/sdl-timer.h" #include "backends/graphics/sdl/sdl-graphics.h" #ifdef USE_OPENGL #include "backends/graphics/openglsdl/openglsdl-graphics.h" #endif #include "icons/scummvm.xpm" #include OSystem_SDL::OSystem_SDL() : #ifdef USE_OPENGL _graphicsModes(0), _graphicsMode(0), _sdlModesCount(0), _glModesCount(0), #endif _inited(false), _initedSDL(false), _mixerManager(0) { } OSystem_SDL::~OSystem_SDL() { deinit(); } void OSystem_SDL::init() { // Initialize SDL initSDL(); // Creates the early needed managers, if they don't exist yet // (we check for this to allow subclasses to provide their own). if (_mutexManager == 0) _mutexManager = new SdlMutexManager(); if (_timerManager == 0) _timerManager = new SdlTimerManager(); } void OSystem_SDL::initBackend() { // Check if backend has not been initialized assert(!_inited); // Creates the backend managers, if they don't exist yet (we check // for this to allow subclasses to provide their own). if (_eventManager == 0) _eventManager = new SdlEventManager(this); if (_savefileManager == 0) _savefileManager = new DefaultSaveFileManager(); if (_mixerManager == 0) { _mixerManager = new SdlMixerManager(); // Setup and start mixer _mixerManager->init(); } if (_graphicsManager == 0) { #ifdef USE_OPENGL // Setup a list with both SDL and OpenGL graphics modes setupGraphicsModes(); if (ConfMan.hasKey("gfx_mode")) { Common::String gfxMode(ConfMan.get("gfx_mode")); bool use_opengl = false; const OSystem::GraphicsMode *mode = OpenGLSdlGraphicsManager::supportedGraphicsModes(); while (mode->name) { if (scumm_stricmp(mode->name, gfxMode.c_str()) == 0) use_opengl = true; mode++; } // If the gfx_mode is from OpenGL, create the OpenGL graphics manager if (use_opengl) _graphicsManager = new OpenGLSdlGraphicsManager(); } #endif if (_graphicsManager == 0) _graphicsManager = new SdlGraphicsManager(); } if (_audiocdManager == 0) _audiocdManager = new SdlAudioCDManager(); // Setup a custom program icon. setupIcon(); _inited = true; } void OSystem_SDL::initSDL() { // Check if SDL has not been initialized if (!_initedSDL) { uint32 sdlFlags = 0; if (ConfMan.hasKey("disable_sdl_parachute")) sdlFlags |= SDL_INIT_NOPARACHUTE; // Initialize SDL (SDL Subsystems are initiliazed in the corresponding sdl managers) if (SDL_Init(sdlFlags) == -1) error("Could not initialize SDL: %s", SDL_GetError()); // Enable unicode support if possible SDL_EnableUNICODE(1); _initedSDL = true; } } void OSystem_SDL::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) { #ifdef DATA_PATH // Add the global DATA_PATH to the directory search list // FIXME: We use depth = 4 for now, to match the old code. May want to change that Common::FSNode dataNode(DATA_PATH); if (dataNode.exists() && dataNode.isDirectory()) { s.add(DATA_PATH, new Common::FSDirectory(dataNode, 4), priority); } #endif } Common::String OSystem_SDL::getDefaultConfigFileName() { return "scummvm.ini"; } Common::SeekableReadStream *OSystem_SDL::createConfigReadStream() { Common::FSNode file(getDefaultConfigFileName()); return file.createReadStream(); } Common::WriteStream *OSystem_SDL::createConfigWriteStream() { Common::FSNode file(getDefaultConfigFileName()); return file.createWriteStream(); } void OSystem_SDL::setWindowCaption(const char *caption) { Common::String cap; byte c; // The string caption is supposed to be in LATIN-1 encoding. // SDL expects UTF-8. So we perform the conversion here. while ((c = *(const byte *)caption++)) { if (c < 0x80) cap += c; else { cap += 0xC0 | (c >> 6); cap += 0x80 | (c & 0x3F); } } SDL_WM_SetCaption(cap.c_str(), cap.c_str()); } void OSystem_SDL::deinit() { SDL_ShowCursor(SDL_ENABLE); delete _savefileManager; _savefileManager = 0; delete _graphicsManager; _graphicsManager = 0; delete _eventManager; _eventManager = 0; delete _audiocdManager; _audiocdManager = 0; delete _mixerManager; _mixerManager = 0; delete _timerManager; _timerManager = 0; delete _mutexManager; _mutexManager = 0; #ifdef USE_OPENGL free((void *)_graphicsModes), #endif SDL_Quit(); } void OSystem_SDL::quit() { deinit(); exit(0); } void OSystem_SDL::setupIcon() { int x, y, w, h, ncols, nbytes, i; unsigned int rgba[256]; unsigned int *icon; sscanf(scummvm_icon[0], "%d %d %d %d", &w, &h, &ncols, &nbytes); if ((w > 512) || (h > 512) || (ncols > 255) || (nbytes > 1)) { warning("Could not load the built-in icon (%d %d %d %d)", w, h, ncols, nbytes); return; } icon = (unsigned int*)malloc(w*h*sizeof(unsigned int)); if (!icon) { warning("Could not allocate temp storage for the built-in icon"); return; } for (i = 0; i < ncols; i++) { unsigned char code; char color[32]; unsigned int col; sscanf(scummvm_icon[1 + i], "%c c %s", &code, color); if (!strcmp(color, "None")) col = 0x00000000; else if (!strcmp(color, "black")) col = 0xFF000000; else if (color[0] == '#') { sscanf(color + 1, "%06x", &col); col |= 0xFF000000; } else { warning("Could not load the built-in icon (%d %s - %s) ", code, color, scummvm_icon[1 + i]); free(icon); return; } rgba[code] = col; } for (y = 0; y < h; y++) { const char *line = scummvm_icon[1 + ncols + y]; for (x = 0; x < w; x++) { icon[x + w * y] = rgba[(int)line[x]]; } } SDL_Surface *sdl_surf = SDL_CreateRGBSurfaceFrom(icon, w, h, 32, w * 4, 0xFF0000, 0x00FF00, 0x0000FF, 0xFF000000); if (!sdl_surf) { warning("SDL_CreateRGBSurfaceFrom(icon) failed"); } SDL_WM_SetIcon(sdl_surf, NULL); SDL_FreeSurface(sdl_surf); free(icon); } bool OSystem_SDL::pollEvent(Common::Event &event) { assert(_eventManager); return ((SdlEventManager *)_eventManager)->pollSdlEvent(event); } uint32 OSystem_SDL::getMillis() { uint32 millis = SDL_GetTicks(); g_eventRec.processMillis(millis); return millis; } void OSystem_SDL::delayMillis(uint msecs) { SDL_Delay(msecs); } void OSystem_SDL::getTimeAndDate(TimeDate &td) const { time_t curTime = time(0); struct tm t = *localtime(&curTime); td.tm_sec = t.tm_sec; td.tm_min = t.tm_min; td.tm_hour = t.tm_hour; td.tm_mday = t.tm_mday; td.tm_mon = t.tm_mon; td.tm_year = t.tm_year; } Audio::Mixer *OSystem_SDL::getMixer() { assert(_mixerManager); return _mixerManager->getMixer(); } SdlMixerManager *OSystem_SDL::getMixerManager() { assert(_mixerManager); return _mixerManager; } #ifdef USE_OPENGL const OSystem::GraphicsMode *OSystem_SDL::getSupportedGraphicsModes() const { return _graphicsModes; } int OSystem_SDL::getDefaultGraphicsMode() const { // Return the default graphics mode from the current graphics manager if (_graphicsMode < _sdlModesCount) return _graphicsManager->getDefaultGraphicsMode(); else return _graphicsManager->getDefaultGraphicsMode() + _sdlModesCount; } bool OSystem_SDL::setGraphicsMode(int mode) { const OSystem::GraphicsMode *srcMode; int i; // Check if mode is from SDL or OpenGL if (mode < _sdlModesCount) { srcMode = SdlGraphicsManager::supportedGraphicsModes(); i = 0; } else { srcMode = OpenGLSdlGraphicsManager::supportedGraphicsModes(); i = _sdlModesCount; } // Loop through modes while (srcMode->name) { if (i == mode) { // If the new mode and the current mode are not from the same graphics // manager, delete and create the new mode graphics manager if (_graphicsMode >= _sdlModesCount && mode < _sdlModesCount) { delete _graphicsManager; _graphicsManager = new SdlGraphicsManager(); _graphicsManager->beginGFXTransaction(); } else if (_graphicsMode < _sdlModesCount && mode >= _sdlModesCount) { delete _graphicsManager; _graphicsManager = new OpenGLSdlGraphicsManager(); _graphicsManager->beginGFXTransaction(); } _graphicsMode = mode; return _graphicsManager->setGraphicsMode(srcMode->id); } i++; srcMode++; } return false; } int OSystem_SDL::getGraphicsMode() const { return _graphicsMode; } void OSystem_SDL::setupGraphicsModes() { const OSystem::GraphicsMode *sdlGraphicsModes = SdlGraphicsManager::supportedGraphicsModes(); const OSystem::GraphicsMode *openglGraphicsModes = OpenGLSdlGraphicsManager::supportedGraphicsModes(); _sdlModesCount = 0; _glModesCount = 0; // Count the number of graphics modes const OSystem::GraphicsMode *srcMode = sdlGraphicsModes; while (srcMode->name) { _sdlModesCount++; srcMode++; } srcMode = openglGraphicsModes; while (srcMode->name) { _glModesCount ++; srcMode++; } // Allocate enough space for merged array of modes _graphicsModes = (OSystem::GraphicsMode *)malloc(sizeof(OSystem::GraphicsMode) * (_glModesCount + _sdlModesCount + 1)); // Copy SDL graphics modes memcpy((void *)_graphicsModes, sdlGraphicsModes, _sdlModesCount * sizeof(OSystem::GraphicsMode)); // Copy OpenGL graphics modes memcpy((void *)(_graphicsModes + _sdlModesCount), openglGraphicsModes, _glModesCount * sizeof(OSystem::GraphicsMode)); // Set a null mode at the end memset((void *)(_graphicsModes + _sdlModesCount + _glModesCount), 0, sizeof(OSystem::GraphicsMode)); // Set new internal ids for all modes int i = 0; OSystem::GraphicsMode * mode = _graphicsModes; while (mode->name) { mode->id = i++; mode++; } } #endif