/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #define FORBIDDEN_SYMBOL_ALLOW_ALL #ifdef WIN32 #define WIN32_LEAN_AND_MEAN #include #undef ARRAYSIZE // winnt.h defines ARRAYSIZE, but we want our own one... #endif #include "backends/platform/sdl/sdl.h" #include "common/config-manager.h" #include "gui/EventRecorder.h" #include "common/taskbar.h" #include "common/textconsole.h" #include "backends/saves/default/default-saves.h" // Audio CD support was removed with SDL 2.0 #if SDL_VERSION_ATLEAST(2, 0, 0) #include "backends/audiocd/default/default-audiocd.h" #else #include "backends/audiocd/sdl/sdl-audiocd.h" #endif #include "backends/events/sdl/sdl-events.h" #include "backends/mutex/sdl/sdl-mutex.h" #include "backends/timer/sdl/sdl-timer.h" #include "backends/graphics/surfacesdl/surfacesdl-graphics.h" #ifdef USE_OPENGL #include "backends/graphics/openglsdl/openglsdl-graphics.h" #include "graphics/cursorman.h" #endif #include // for getTimeAndDate() #ifdef USE_DETECTLANG #ifndef WIN32 #include #endif // !WIN32 #endif OSystem_SDL::OSystem_SDL() : #ifdef USE_OPENGL _desktopWidth(0), _desktopHeight(0), _graphicsModes(), _graphicsMode(0), _firstGLMode(0), _defaultSDLMode(0), _defaultGLMode(0), #endif _inited(false), _initedSDL(false), _logger(0), _mixerManager(0), _eventSource(0), _window(0) { } OSystem_SDL::~OSystem_SDL() { SDL_ShowCursor(SDL_ENABLE); // Delete the various managers here. Note that the ModularBackend // destructor would also take care of this for us. However, various // of our managers must be deleted *before* we call SDL_Quit(). // Hence, we perform the destruction on our own. delete _savefileManager; _savefileManager = 0; if (_graphicsManager) { dynamic_cast(_graphicsManager)->deactivateManager(); } delete _graphicsManager; _graphicsManager = 0; delete _window; _window = 0; delete _eventManager; _eventManager = 0; delete _eventSource; _eventSource = 0; delete _audiocdManager; _audiocdManager = 0; delete _mixerManager; _mixerManager = 0; #ifdef ENABLE_EVENTRECORDER // HACK HACK HACK // This is nasty. delete g_eventRec.getTimerManager(); #else delete _timerManager; #endif _timerManager = 0; delete _mutexManager; _mutexManager = 0; delete _logger; _logger = 0; SDL_Quit(); } void OSystem_SDL::init() { // Initialize SDL initSDL(); #if !SDL_VERSION_ATLEAST(2, 0, 0) // Enable unicode support if possible SDL_EnableUNICODE(1); #endif // Disable OS cursor SDL_ShowCursor(SDL_DISABLE); if (!_logger) _logger = new Backends::Log::Log(this); if (_logger) { Common::WriteStream *logFile = createLogFile(); if (logFile) _logger->open(logFile); } // Creates the early needed managers, if they don't exist yet // (we check for this to allow subclasses to provide their own). if (_mutexManager == 0) _mutexManager = new SdlMutexManager(); if (_window == 0) _window = new SdlWindow(); #if defined(USE_TASKBAR) if (_taskbarManager == 0) _taskbarManager = new Common::TaskbarManager(); #endif } void OSystem_SDL::initBackend() { // Check if backend has not been initialized assert(!_inited); #if SDL_VERSION_ATLEAST(2, 0, 0) const char *sdlDriverName = SDL_GetCurrentVideoDriver(); #else const int maxNameLen = 20; char sdlDriverName[maxNameLen]; sdlDriverName[0] = '\0'; SDL_VideoDriverName(sdlDriverName, maxNameLen); #endif // Using printf rather than debug() here as debug()/logging // is not active by this point. debug(1, "Using SDL Video Driver \"%s\"", sdlDriverName); // Create the default event source, in case a custom backend // manager didn't provide one yet. if (_eventSource == 0) _eventSource = new SdlEventSource(); #ifdef USE_OPENGL #if SDL_VERSION_ATLEAST(2, 0, 0) SDL_DisplayMode displayMode; if (!SDL_GetDesktopDisplayMode(0, &displayMode)) { _desktopWidth = displayMode.w; _desktopHeight = displayMode.h; } #else // Query the desktop resolution. We simply hope nothing tried to change // the resolution so far. const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo(); if (videoInfo && videoInfo->current_w > 0 && videoInfo->current_h > 0) { _desktopWidth = videoInfo->current_w; _desktopHeight = videoInfo->current_h; } #endif #endif if (_graphicsManager == 0) { #ifdef USE_OPENGL // Setup a list with both SDL and OpenGL graphics modes. We only do // this whenever the subclass did not already set up an graphics // manager yet. This is because we don't know the type of the graphics // manager of the subclass, thus we cannot easily switch between the // OpenGL one and the set up one. It also is to be expected that the // subclass does not want any switching of graphics managers anyway. setupGraphicsModes(); if (ConfMan.hasKey("gfx_mode")) { // If the gfx_mode is from OpenGL, create the OpenGL graphics manager Common::String gfxMode(ConfMan.get("gfx_mode")); for (uint i = _firstGLMode; i < _graphicsModeIds.size(); ++i) { if (!scumm_stricmp(_graphicsModes[i].name, gfxMode.c_str())) { _graphicsManager = new OpenGLSdlGraphicsManager(_desktopWidth, _desktopHeight, _eventSource, _window); _graphicsMode = i; break; } } } #endif if (_graphicsManager == 0) { _graphicsManager = new SurfaceSdlGraphicsManager(_eventSource, _window); } } if (_savefileManager == 0) _savefileManager = new DefaultSaveFileManager(); if (_mixerManager == 0) { _mixerManager = new SdlMixerManager(); // Setup and start mixer _mixerManager->init(); } #ifdef ENABLE_EVENTRECORDER g_eventRec.registerMixerManager(_mixerManager); g_eventRec.registerTimerManager(new SdlTimerManager()); #else if (_timerManager == 0) _timerManager = new SdlTimerManager(); #endif _audiocdManager = createAudioCDManager(); // Setup a custom program icon. _window->setupIcon(); _inited = true; ModularBackend::initBackend(); // We have to initialize the graphics manager before the event manager // so the virtual keyboard can be initialized, but we have to add the // graphics manager as an event observer after initializing the event // manager. dynamic_cast(_graphicsManager)->activateManager(); } #if defined(USE_TASKBAR) void OSystem_SDL::engineInit() { // Add the started engine to the list of recent tasks _taskbarManager->addRecent(ConfMan.getActiveDomainName(), ConfMan.get("description")); // Set the overlay icon the current running engine _taskbarManager->setOverlayIcon(ConfMan.getActiveDomainName(), ConfMan.get("description")); } void OSystem_SDL::engineDone() { // Remove overlay icon _taskbarManager->setOverlayIcon("", ""); } #endif void OSystem_SDL::initSDL() { // Check if SDL has not been initialized if (!_initedSDL) { // We always initialize the video subsystem because we will need it to // be initialized before the graphics managers to retrieve the desktop // resolution, for example. WebOS also requires this initialization // or otherwise the application won't start. uint32 sdlFlags = SDL_INIT_VIDEO; if (ConfMan.hasKey("disable_sdl_parachute")) sdlFlags |= SDL_INIT_NOPARACHUTE; // Initialize SDL (SDL Subsystems are initiliazed in the corresponding sdl managers) if (SDL_Init(sdlFlags) == -1) error("Could not initialize SDL: %s", SDL_GetError()); _initedSDL = true; } } void OSystem_SDL::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) { #ifdef DATA_PATH // Add the global DATA_PATH to the directory search list // FIXME: We use depth = 4 for now, to match the old code. May want to change that Common::FSNode dataNode(DATA_PATH); if (dataNode.exists() && dataNode.isDirectory()) { s.add(DATA_PATH, new Common::FSDirectory(dataNode, 4), priority); } #endif } void OSystem_SDL::setWindowCaption(const char *caption) { Common::String cap; byte c; // The string caption is supposed to be in LATIN-1 encoding. // SDL expects UTF-8. So we perform the conversion here. while ((c = *(const byte *)caption++)) { if (c < 0x80) cap += c; else { cap += 0xC0 | (c >> 6); cap += 0x80 | (c & 0x3F); } } _window->setWindowCaption(cap); } void OSystem_SDL::quit() { delete this; exit(0); } void OSystem_SDL::fatalError() { delete this; exit(1); } void OSystem_SDL::logMessage(LogMessageType::Type type, const char *message) { // First log to stdout/stderr FILE *output = 0; if (type == LogMessageType::kInfo || type == LogMessageType::kDebug) output = stdout; else output = stderr; fputs(message, output); fflush(output); // Then log into file (via the logger) if (_logger) _logger->print(message); // Finally, some Windows / WinCE specific logging code. #if defined( USE_WINDBG ) #if defined( _WIN32_WCE ) TCHAR buf_unicode[1024]; MultiByteToWideChar(CP_ACP, 0, message, strlen(message) + 1, buf_unicode, sizeof(buf_unicode)); OutputDebugString(buf_unicode); if (type == LogMessageType::kError) { #ifndef DEBUG drawError(message); #else int cmon_break_into_the_debugger_if_you_please = *(int *)(message + 1); // bus error printf("%d", cmon_break_into_the_debugger_if_you_please); // don't optimize the int out #endif } #else OutputDebugString(message); #endif #endif } Common::String OSystem_SDL::getSystemLanguage() const { #if defined(USE_DETECTLANG) && !defined(_WIN32_WCE) #ifdef WIN32 // We can not use "setlocale" (at least not for MSVC builds), since it // will return locales like: "English_USA.1252", thus we need a special // way to determine the locale string for Win32. char langName[9]; char ctryName[9]; const LCID languageIdentifier = GetThreadLocale(); if (GetLocaleInfo(languageIdentifier, LOCALE_SISO639LANGNAME, langName, sizeof(langName)) != 0 && GetLocaleInfo(languageIdentifier, LOCALE_SISO3166CTRYNAME, ctryName, sizeof(ctryName)) != 0) { Common::String localeName = langName; localeName += "_"; localeName += ctryName; return localeName; } else { return ModularBackend::getSystemLanguage(); } #else // WIN32 // Activating current locale settings const Common::String locale = setlocale(LC_ALL, ""); // Restore default C locale to prevent issues with // portability of sscanf(), atof(), etc. // See bug #3615148 setlocale(LC_ALL, "C"); // Detect the language from the locale if (locale.empty()) { return ModularBackend::getSystemLanguage(); } else { int length = 0; // Strip out additional information, like // ".UTF-8" or the like. We do this, since // our translation languages are usually // specified without any charset information. for (int size = locale.size(); length < size; ++length) { // TODO: Check whether "@" should really be checked // here. if (locale[length] == '.' || locale[length] == ' ' || locale[length] == '@') break; } return Common::String(locale.c_str(), length); } #endif // WIN32 #else // USE_DETECTLANG return ModularBackend::getSystemLanguage(); #endif // USE_DETECTLANG } uint32 OSystem_SDL::getMillis(bool skipRecord) { uint32 millis = SDL_GetTicks(); #ifdef ENABLE_EVENTRECORDER g_eventRec.processMillis(millis, skipRecord); #endif return millis; } void OSystem_SDL::delayMillis(uint msecs) { #ifdef ENABLE_EVENTRECORDER if (!g_eventRec.processDelayMillis()) #endif SDL_Delay(msecs); } void OSystem_SDL::getTimeAndDate(TimeDate &td) const { time_t curTime = time(0); struct tm t = *localtime(&curTime); td.tm_sec = t.tm_sec; td.tm_min = t.tm_min; td.tm_hour = t.tm_hour; td.tm_mday = t.tm_mday; td.tm_mon = t.tm_mon; td.tm_year = t.tm_year; td.tm_wday = t.tm_wday; } Audio::Mixer *OSystem_SDL::getMixer() { assert(_mixerManager); return getMixerManager()->getMixer(); } SdlMixerManager *OSystem_SDL::getMixerManager() { assert(_mixerManager); #ifdef ENABLE_EVENTRECORDER return g_eventRec.getMixerManager(); #else return _mixerManager; #endif } Common::TimerManager *OSystem_SDL::getTimerManager() { #ifdef ENABLE_EVENTRECORDER return g_eventRec.getTimerManager(); #else return _timerManager; #endif } AudioCDManager *OSystem_SDL::createAudioCDManager() { // Audio CD support was removed with SDL 2.0 #if SDL_VERSION_ATLEAST(2, 0, 0) return new DefaultAudioCDManager(); #else return new SdlAudioCDManager(); #endif } Common::SaveFileManager *OSystem_SDL::getSavefileManager() { #ifdef ENABLE_EVENTRECORDER return g_eventRec.getSaveManager(_savefileManager); #else return _savefileManager; #endif } #ifdef USE_OPENGL const OSystem::GraphicsMode *OSystem_SDL::getSupportedGraphicsModes() const { if (_graphicsModes.empty()) { return _graphicsManager->getSupportedGraphicsModes(); } else { return _graphicsModes.begin(); } } int OSystem_SDL::getDefaultGraphicsMode() const { if (_graphicsModes.empty()) { return _graphicsManager->getDefaultGraphicsMode(); } else { // Return the default graphics mode from the current graphics manager if (_graphicsMode < _firstGLMode) return _defaultSDLMode; else return _defaultGLMode; } } bool OSystem_SDL::setGraphicsMode(int mode) { if (_graphicsModes.empty()) { return _graphicsManager->setGraphicsMode(mode); } // Check whether a invalid mode is requested. if (mode < 0 || (uint)mode >= _graphicsModeIds.size()) { return false; } // Very hacky way to set up the old graphics manager state, in case we // switch from SDL->OpenGL or OpenGL->SDL. // // This is a probably temporary workaround to fix bugs like #3368143 // "SDL/OpenGL: Crash when switching renderer backend". SdlGraphicsManager *sdlGraphicsManager = dynamic_cast(_graphicsManager); SdlGraphicsManager::State state = sdlGraphicsManager->getState(); bool switchedManager = false; // If the new mode and the current mode are not from the same graphics // manager, delete and create the new mode graphics manager if (_graphicsMode >= _firstGLMode && mode < _firstGLMode) { debug(1, "switching to plain SDL graphics"); sdlGraphicsManager->deactivateManager(); delete _graphicsManager; _graphicsManager = sdlGraphicsManager = new SurfaceSdlGraphicsManager(_eventSource, _window); switchedManager = true; } else if (_graphicsMode < _firstGLMode && mode >= _firstGLMode) { debug(1, "switching to OpenGL graphics"); sdlGraphicsManager->deactivateManager(); delete _graphicsManager; _graphicsManager = sdlGraphicsManager = new OpenGLSdlGraphicsManager(_desktopWidth, _desktopHeight, _eventSource, _window); switchedManager = true; } _graphicsMode = mode; if (switchedManager) { sdlGraphicsManager->activateManager(); // This failing will probably have bad consequences... if (!sdlGraphicsManager->setState(state)) { return false; } // Next setup the cursor again CursorMan.pushCursor(0, 0, 0, 0, 0, 0); CursorMan.popCursor(); // Next setup cursor palette if needed if (_graphicsManager->getFeatureState(kFeatureCursorPalette)) { CursorMan.pushCursorPalette(0, 0, 0); CursorMan.popCursorPalette(); } _graphicsManager->beginGFXTransaction(); // Oh my god if this failed the client code might just explode. return _graphicsManager->setGraphicsMode(_graphicsModeIds[mode]); } else { return _graphicsManager->setGraphicsMode(_graphicsModeIds[mode]); } } int OSystem_SDL::getGraphicsMode() const { if (_graphicsModes.empty()) { return _graphicsManager->getGraphicsMode(); } else { return _graphicsMode; } } void OSystem_SDL::setupGraphicsModes() { _graphicsModes.clear(); _graphicsModeIds.clear(); _defaultSDLMode = _defaultGLMode = -1; // Count the number of graphics modes const OSystem::GraphicsMode *srcMode; int defaultMode; GraphicsManager *manager = new SurfaceSdlGraphicsManager(_eventSource, _window); srcMode = manager->getSupportedGraphicsModes(); defaultMode = manager->getDefaultGraphicsMode(); while (srcMode->name) { if (defaultMode == srcMode->id) { _defaultSDLMode = _graphicsModes.size(); } _graphicsModes.push_back(*srcMode); srcMode++; } delete manager; assert(_defaultSDLMode != -1); _firstGLMode = _graphicsModes.size(); manager = new OpenGLSdlGraphicsManager(_desktopWidth, _desktopHeight, _eventSource, _window); srcMode = manager->getSupportedGraphicsModes(); defaultMode = manager->getDefaultGraphicsMode(); while (srcMode->name) { if (defaultMode == srcMode->id) { _defaultGLMode = _graphicsModes.size(); } _graphicsModes.push_back(*srcMode); srcMode++; } delete manager; manager = nullptr; assert(_defaultGLMode != -1); // Set a null mode at the end GraphicsMode nullMode; memset(&nullMode, 0, sizeof(nullMode)); _graphicsModes.push_back(nullMode); // Set new internal ids for all modes int i = 0; OSystem::GraphicsMode *mode = _graphicsModes.begin(); while (mode->name) { _graphicsModeIds.push_back(mode->id); mode->id = i++; mode++; } } #endif #if SDL_VERSION_ATLEAST(2, 0, 0) int SDL_SetColors(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors) { if (surface->format->palette) { return !SDL_SetPaletteColors(surface->format->palette, colors, firstcolor, ncolors) ? 1 : 0; } else { return 0; } } int SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha) { if (SDL_SetSurfaceAlphaMod(surface, alpha)) { return -1; } if (alpha == 255 || !flag) { if (SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE)) { return -1; } } else { if (SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND)) { return -1; } } return 0; } #undef SDL_SetColorKey int SDL_SetColorKey_replacement(SDL_Surface *surface, Uint32 flag, Uint32 key) { return SDL_SetColorKey(surface, SDL_TRUE, key) ? -1 : 0; } #endif