/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifdef WIN32 #define WIN32_LEAN_AND_MEAN #include #undef ARRAYSIZE // winnt.h defines ARRAYSIZE, but we want our own one... #endif #include "backends/platform/sdl/sdl.h" #include "common/config-manager.h" #include "common/EventRecorder.h" #include "backends/saves/default/default-saves.h" #include "backends/audiocd/sdl/sdl-audiocd.h" #include "backends/events/sdl/sdl-events.h" #include "backends/mutex/sdl/sdl-mutex.h" #include "backends/timer/sdl/sdl-timer.h" #include "backends/graphics/sdl/sdl-graphics.h" #ifdef USE_OPENGL #include "backends/graphics/openglsdl/openglsdl-graphics.h" #endif #include "icons/scummvm.xpm" #include // for getTimeAndDate() #ifdef USE_DETECTLANG #ifndef WIN32 #include #endif // !WIN32 #endif OSystem_SDL::OSystem_SDL() : #ifdef USE_OPENGL _graphicsModes(0), _graphicsMode(0), _sdlModesCount(0), _glModesCount(0), #endif _inited(false), _initedSDL(false), _logger(0), _mixerManager(0), _eventSource(0) { } OSystem_SDL::~OSystem_SDL() { SDL_ShowCursor(SDL_ENABLE); // Delete the various managers here. Note that the ModularBackend // destructor would also take care of this for us. However, various // of our managers must be deleted *before* we call SDL_Quit(). // Hence, we perform the destruction on our own. delete _savefileManager; _savefileManager = 0; delete _graphicsManager; _graphicsManager = 0; delete _eventManager; _eventManager = 0; delete _eventSource; _eventSource = 0; delete _audiocdManager; _audiocdManager = 0; delete _mixerManager; _mixerManager = 0; delete _timerManager; _timerManager = 0; delete _mutexManager; _mutexManager = 0; #ifdef USE_OPENGL delete[] _graphicsModes; #endif delete _logger; _logger = 0; SDL_Quit(); } void OSystem_SDL::init() { // Initialize SDL initSDL(); if (!_logger) _logger = new Backends::Log::Log(this); if (_logger) { Common::WriteStream *logFile = createLogFile(); if (logFile) _logger->open(logFile); } // Creates the early needed managers, if they don't exist yet // (we check for this to allow subclasses to provide their own). if (_mutexManager == 0) _mutexManager = new SdlMutexManager(); if (_timerManager == 0) _timerManager = new SdlTimerManager(); #ifdef USE_OPENGL // Setup a list with both SDL and OpenGL graphics modes setupGraphicsModes(); #endif } void OSystem_SDL::initBackend() { // Check if backend has not been initialized assert(!_inited); // Create the default event source, in case a custom backend // manager didn't provide one yet. if (_eventSource == 0) _eventSource = new SdlEventSource(); int graphicsManagerType = 0; if (_graphicsManager == 0) { #ifdef USE_OPENGL if (ConfMan.hasKey("gfx_mode")) { Common::String gfxMode(ConfMan.get("gfx_mode")); bool use_opengl = false; const OSystem::GraphicsMode *mode = OpenGLSdlGraphicsManager::supportedGraphicsModes(); int i = 0; while (mode->name) { if (scumm_stricmp(mode->name, gfxMode.c_str()) == 0) { _graphicsMode = i + _sdlModesCount; use_opengl = true; } mode++; ++i; } // If the gfx_mode is from OpenGL, create the OpenGL graphics manager if (use_opengl) { _graphicsManager = new OpenGLSdlGraphicsManager(); graphicsManagerType = 1; } } #endif if (_graphicsManager == 0) { _graphicsManager = new SdlGraphicsManager(_eventSource); graphicsManagerType = 0; } } // Creates the backend managers, if they don't exist yet (we check // for this to allow subclasses to provide their own). if (_eventManager == 0) _eventManager = new DefaultEventManager(_eventSource); // We have to initialize the graphics manager before the event manager // so the virtual keyboard can be initialized, but we have to add the // graphics manager as an event observer after initializing the event // manager. if (graphicsManagerType == 0) ((SdlGraphicsManager *)_graphicsManager)->initEventObserver(); #ifdef USE_OPENGL else if (graphicsManagerType == 1) ((OpenGLSdlGraphicsManager *)_graphicsManager)->initEventObserver(); #endif if (_savefileManager == 0) _savefileManager = new DefaultSaveFileManager(); if (_mixerManager == 0) { _mixerManager = new SdlMixerManager(); // Setup and start mixer _mixerManager->init(); } if (_audiocdManager == 0) _audiocdManager = new SdlAudioCDManager(); // Setup a custom program icon. setupIcon(); _inited = true; } void OSystem_SDL::initSDL() { // Check if SDL has not been initialized if (!_initedSDL) { uint32 sdlFlags = 0; if (ConfMan.hasKey("disable_sdl_parachute")) sdlFlags |= SDL_INIT_NOPARACHUTE; // Initialize SDL (SDL Subsystems are initiliazed in the corresponding sdl managers) if (SDL_Init(sdlFlags) == -1) error("Could not initialize SDL: %s", SDL_GetError()); // Enable unicode support if possible SDL_EnableUNICODE(1); _initedSDL = true; } } void OSystem_SDL::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) { #ifdef DATA_PATH // Add the global DATA_PATH to the directory search list // FIXME: We use depth = 4 for now, to match the old code. May want to change that Common::FSNode dataNode(DATA_PATH); if (dataNode.exists() && dataNode.isDirectory()) { s.add(DATA_PATH, new Common::FSDirectory(dataNode, 4), priority); } #endif } Common::String OSystem_SDL::getDefaultConfigFileName() { return "scummvm.ini"; } Common::SeekableReadStream *OSystem_SDL::createConfigReadStream() { Common::FSNode file(getDefaultConfigFileName()); return file.createReadStream(); } Common::WriteStream *OSystem_SDL::createConfigWriteStream() { Common::FSNode file(getDefaultConfigFileName()); return file.createWriteStream(); } void OSystem_SDL::setWindowCaption(const char *caption) { Common::String cap; byte c; // The string caption is supposed to be in LATIN-1 encoding. // SDL expects UTF-8. So we perform the conversion here. while ((c = *(const byte *)caption++)) { if (c < 0x80) cap += c; else { cap += 0xC0 | (c >> 6); cap += 0x80 | (c & 0x3F); } } SDL_WM_SetCaption(cap.c_str(), cap.c_str()); } void OSystem_SDL::quit() { delete this; exit(0); } void OSystem_SDL::fatalError() { delete this; exit(1); } void OSystem_SDL::logMessage(LogMessageType::Type type, const char *message) { ModularBackend::logMessage(type, message); if (_logger) _logger->print(message); #if defined( USE_WINDBG ) #if defined( _WIN32_WCE ) TCHAR buf_unicode[1024]; MultiByteToWideChar(CP_ACP, 0, message, strlen(message) + 1, buf_unicode, sizeof(buf_unicode)); OutputDebugString(buf_unicode); if (type == LogMessageType::kError) { #ifndef DEBUG drawError(message); #else int cmon_break_into_the_debugger_if_you_please = *(int *)(message + 1); // bus error printf("%d", cmon_break_into_the_debugger_if_you_please); // don't optimize the int out #endif } #else OutputDebugString(message); #endif #endif } Common::String OSystem_SDL::getSystemLanguage() const { #ifdef USE_DETECTLANG #ifdef WIN32 // We can not use "setlocale" (at least not for MSVC builds), since it // will return locales like: "English_USA.1252", thus we need a special // way to determine the locale string for Win32. char langName[9]; char ctryName[9]; const LCID languageIdentifier = GetThreadLocale(); // GetLocalInfo is only supported starting from Windows 2000, according to this: // http://msdn.microsoft.com/en-us/library/dd318101%28VS.85%29.aspx // On the other hand the locale constants used, seem to exist on Windows 98 too, // check this for that: http://msdn.microsoft.com/en-us/library/dd464799%28v=VS.85%29.aspx // // I am not exactly sure what is the truth now, it might be very well that this breaks // support for systems older than Windows 2000.... // // TODO: Check whether this (or ScummVM at all ;-) works on a system with Windows 98 for // example and if it does not and we still want Windows 9x support, we should definitly // think of another solution. if (GetLocaleInfo(languageIdentifier, LOCALE_SISO639LANGNAME, langName, sizeof(langName)) != 0 && GetLocaleInfo(languageIdentifier, LOCALE_SISO3166CTRYNAME, ctryName, sizeof(ctryName)) != 0) { Common::String localeName = langName; localeName += "_"; localeName += ctryName; return localeName; } else { return ModularBackend::getSystemLanguage(); } #else // WIN32 // Activating current locale settings const char *locale = setlocale(LC_ALL, ""); // Detect the language from the locale if (!locale) { return ModularBackend::getSystemLanguage(); } else { int length = 0; // Strip out additional information, like // ".UTF-8" or the like. We do this, since // our translation languages are usually // specified without any charset information. for (int i = 0; locale[i]; ++i, ++length) { // TODO: Check whether "@" should really be checked // here. if (locale[i] == '.' || locale[i] == ' ' || locale[i] == '@') break; } return Common::String(locale, length); } #endif // WIN32 #else // USE_DETECTLANG return ModularBackend::getSystemLanguage(); #endif // USE_DETECTLANG } void OSystem_SDL::setupIcon() { int x, y, w, h, ncols, nbytes, i; unsigned int rgba[256]; unsigned int *icon; sscanf(scummvm_icon[0], "%d %d %d %d", &w, &h, &ncols, &nbytes); if ((w > 512) || (h > 512) || (ncols > 255) || (nbytes > 1)) { warning("Could not load the built-in icon (%d %d %d %d)", w, h, ncols, nbytes); return; } icon = (unsigned int*)malloc(w*h*sizeof(unsigned int)); if (!icon) { warning("Could not allocate temp storage for the built-in icon"); return; } for (i = 0; i < ncols; i++) { unsigned char code; char color[32]; unsigned int col; sscanf(scummvm_icon[1 + i], "%c c %s", &code, color); if (!strcmp(color, "None")) col = 0x00000000; else if (!strcmp(color, "black")) col = 0xFF000000; else if (color[0] == '#') { sscanf(color + 1, "%06x", &col); col |= 0xFF000000; } else { warning("Could not load the built-in icon (%d %s - %s) ", code, color, scummvm_icon[1 + i]); free(icon); return; } rgba[code] = col; } for (y = 0; y < h; y++) { const char *line = scummvm_icon[1 + ncols + y]; for (x = 0; x < w; x++) { icon[x + w * y] = rgba[(int)line[x]]; } } SDL_Surface *sdl_surf = SDL_CreateRGBSurfaceFrom(icon, w, h, 32, w * 4, 0xFF0000, 0x00FF00, 0x0000FF, 0xFF000000); if (!sdl_surf) { warning("SDL_CreateRGBSurfaceFrom(icon) failed"); } SDL_WM_SetIcon(sdl_surf, NULL); SDL_FreeSurface(sdl_surf); free(icon); } uint32 OSystem_SDL::getMillis() { uint32 millis = SDL_GetTicks(); g_eventRec.processMillis(millis); return millis; } void OSystem_SDL::delayMillis(uint msecs) { SDL_Delay(msecs); } void OSystem_SDL::getTimeAndDate(TimeDate &td) const { time_t curTime = time(0); struct tm t = *localtime(&curTime); td.tm_sec = t.tm_sec; td.tm_min = t.tm_min; td.tm_hour = t.tm_hour; td.tm_mday = t.tm_mday; td.tm_mon = t.tm_mon; td.tm_year = t.tm_year; } Audio::Mixer *OSystem_SDL::getMixer() { assert(_mixerManager); return _mixerManager->getMixer(); } SdlMixerManager *OSystem_SDL::getMixerManager() { assert(_mixerManager); return _mixerManager; } #ifdef USE_OPENGL const OSystem::GraphicsMode *OSystem_SDL::getSupportedGraphicsModes() const { return _graphicsModes; } int OSystem_SDL::getDefaultGraphicsMode() const { // Return the default graphics mode from the current graphics manager if (_graphicsMode < _sdlModesCount) return _graphicsManager->getDefaultGraphicsMode(); else return _graphicsManager->getDefaultGraphicsMode() + _sdlModesCount; } bool OSystem_SDL::setGraphicsMode(int mode) { const OSystem::GraphicsMode *srcMode; int i; // Check if mode is from SDL or OpenGL if (mode < _sdlModesCount) { srcMode = SdlGraphicsManager::supportedGraphicsModes(); i = 0; } else { srcMode = OpenGLSdlGraphicsManager::supportedGraphicsModes(); i = _sdlModesCount; } // Loop through modes while (srcMode->name) { if (i == mode) { // If the new mode and the current mode are not from the same graphics // manager, delete and create the new mode graphics manager if (_graphicsMode >= _sdlModesCount && mode < _sdlModesCount) { debug(1, "switching to plain SDL graphics"); delete _graphicsManager; _graphicsManager = new SdlGraphicsManager(_eventSource); ((SdlGraphicsManager *)_graphicsManager)->initEventObserver(); _graphicsManager->beginGFXTransaction(); } else if (_graphicsMode < _sdlModesCount && mode >= _sdlModesCount) { debug(1, "switching to OpenGL graphics"); delete _graphicsManager; _graphicsManager = new OpenGLSdlGraphicsManager(); ((OpenGLSdlGraphicsManager *)_graphicsManager)->initEventObserver(); _graphicsManager->beginGFXTransaction(); } _graphicsMode = mode; return _graphicsManager->setGraphicsMode(srcMode->id); } i++; srcMode++; } return false; } int OSystem_SDL::getGraphicsMode() const { return _graphicsMode; } void OSystem_SDL::setupGraphicsModes() { const OSystem::GraphicsMode *sdlGraphicsModes = SdlGraphicsManager::supportedGraphicsModes(); const OSystem::GraphicsMode *openglGraphicsModes = OpenGLSdlGraphicsManager::supportedGraphicsModes(); _sdlModesCount = 0; _glModesCount = 0; // Count the number of graphics modes const OSystem::GraphicsMode *srcMode = sdlGraphicsModes; while (srcMode->name) { _sdlModesCount++; srcMode++; } srcMode = openglGraphicsModes; while (srcMode->name) { _glModesCount++; srcMode++; } // Allocate enough space for merged array of modes _graphicsModes = new OSystem::GraphicsMode[_glModesCount + _sdlModesCount + 1]; // Copy SDL graphics modes memcpy((void *)_graphicsModes, sdlGraphicsModes, _sdlModesCount * sizeof(OSystem::GraphicsMode)); // Copy OpenGL graphics modes memcpy((void *)(_graphicsModes + _sdlModesCount), openglGraphicsModes, _glModesCount * sizeof(OSystem::GraphicsMode)); // Set a null mode at the end memset((void *)(_graphicsModes + _sdlModesCount + _glModesCount), 0, sizeof(OSystem::GraphicsMode)); // Set new internal ids for all modes int i = 0; OSystem::GraphicsMode *mode = _graphicsModes; while (mode->name) { mode->id = i++; mode++; } } #endif