/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SDL_COMMON_H #define SDL_COMMON_H #if defined(__SYMBIAN32__) #include #else #include #endif #include "common/scummsys.h" #include "common/system.h" #include "graphics/scaler.h" namespace Audio { class MixerImpl; } namespace Common { class SaveFileManager; class TimerManager; } #if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) // Uncomment this to enable the 'on screen display' code. #define USE_OSD 1 #endif #if defined(MACOSX) // On Mac OS X, we need to double buffer the audio buffer, else anything // which produces sampled data with high latency (like the MT-32 emulator) // will sound terribly. // This could be enabled for more / most ports in the future, but needs some // testing. #define MIXER_DOUBLE_BUFFERING 1 #endif enum { GFX_NORMAL = 0, GFX_DOUBLESIZE = 1, GFX_TRIPLESIZE = 2, GFX_2XSAI = 3, GFX_SUPER2XSAI = 4, GFX_SUPEREAGLE = 5, GFX_ADVMAME2X = 6, GFX_ADVMAME3X = 7, GFX_HQ2X = 8, GFX_HQ3X = 9, GFX_TV2X = 10, GFX_DOTMATRIX = 11 }; class OSystem_SDL : public OSystem { public: OSystem_SDL(); virtual ~OSystem_SDL(); virtual void initBackend(); void beginGFXTransaction(void); void endGFXTransaction(void); // Set the size of the video bitmap. // Typically, 320x200 virtual void initSize(uint w, uint h); // overloaded by CE backend virtual int getScreenChangeID() const { return _screenChangeCount; } // Set colors of the palette void setPalette(const byte *colors, uint start, uint num); // Get colors of the palette void grabPalette(byte *colors, uint start, uint num); // Draw a bitmap to screen. // The screen will not be updated to reflect the new bitmap virtual void copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h); // overloaded by CE backend (FIXME) virtual Graphics::Surface *lockScreen(); virtual void unlockScreen(); // Update the dirty areas of the screen void updateScreen(); // Either show or hide the mouse cursor bool showMouse(bool visible); // Warp the mouse cursor. Where set_mouse_pos() only informs the // backend of the mouse cursor's current position, this function // actually moves the cursor to the specified position. virtual void warpMouse(int x, int y); // overloaded by CE backend (FIXME) // Set the bitmap that's used when drawing the cursor. virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale); // overloaded by CE backend (FIXME) // Set colors of cursor palette void setCursorPalette(const byte *colors, uint start, uint num); // Disables or enables cursor palette void disableCursorPalette(bool disable) { _cursorPaletteDisabled = disable; blitCursor(); } // Shaking is used in SCUMM. Set current shake position. void setShakePos(int shake_pos); // Get the number of milliseconds since the program was started. uint32 getMillis(); // Delay for a specified amount of milliseconds void delayMillis(uint msecs); // Get the next event. // Returns true if an event was retrieved. virtual bool pollEvent(Common::Event &event); // overloaded by CE backend // Set function that generates samples virtual void setupMixer(); static void mixCallback(void *s, byte *samples, int len); virtual void closeMixer(); virtual Audio::Mixer *getMixer(); // Poll CD status // Returns true if cd audio is playing bool pollCD(); // Play CD audio track void playCD(int track, int num_loops, int start_frame, int duration); // Stop CD audio track void stopCD(); // Update CD audio status void updateCD(); // Quit virtual void quit(); // overloaded by CE backend virtual void getTimeAndDate(struct tm &t) const; virtual Common::TimerManager *getTimerManager(); // Mutex handling MutexRef createMutex(); void lockMutex(MutexRef mutex); void unlockMutex(MutexRef mutex); void deleteMutex(MutexRef mutex); // Overlay virtual void showOverlay(); virtual void hideOverlay(); virtual void clearOverlay(); virtual void grabOverlay(OverlayColor *buf, int pitch); virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h); virtual int16 getHeight(); virtual int16 getWidth(); virtual int16 getOverlayHeight() { return _overlayHeight; } virtual int16 getOverlayWidth() { return _overlayWidth; } // Methods that convert RGB to/from colors suitable for the overlay. virtual OverlayColor RGBToColor(uint8 r, uint8 g, uint8 b); virtual void colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b); virtual const GraphicsMode *getSupportedGraphicsModes() const; virtual int getDefaultGraphicsMode() const; virtual bool setGraphicsMode(int mode); virtual int getGraphicsMode() const; virtual void setWindowCaption(const char *caption); virtual bool openCD(int drive); virtual bool hasFeature(Feature f); virtual void setFeatureState(Feature f, bool enable); virtual bool getFeatureState(Feature f); #ifdef USE_OSD void displayMessageOnOSD(const char *msg); #endif virtual Common::SaveFileManager *getSavefileManager(); virtual FilesystemFactory *getFilesystemFactory(); virtual void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0); virtual Common::SeekableReadStream *openConfigFileForReading(); virtual Common::WriteStream *openConfigFileForWriting(); protected: bool _inited; #ifdef USE_OSD SDL_Surface *_osdSurface; Uint8 _osdAlpha; // Transparency level of the OSD uint32 _osdFadeStartTime; // When to start the fade out enum { kOSDFadeOutDelay = 2 * 1000, // Delay before the OSD is faded out (in milliseconds) kOSDFadeOutDuration = 500, // Duration of the OSD fade out (in milliseconds) kOSDColorKey = 1, kOSDInitialAlpha = 80 // Initial alpha level, in percent }; #endif // hardware screen SDL_Surface *_hwscreen; // unseen game screen SDL_Surface *_screen; // TODO: We could get rid of the following two vars and just use _screen instead int _screenWidth, _screenHeight; // temporary screen (for scalers) SDL_Surface *_tmpscreen; SDL_Surface *_tmpscreen2; // overlay SDL_Surface *_overlayscreen; int _overlayWidth, _overlayHeight; bool _overlayVisible; // Audio int _samplesPerSec; // CD Audio SDL_CD *_cdrom; int _cdTrack, _cdNumLoops, _cdStartFrame, _cdDuration; uint32 _cdEndTime, _cdStopTime; enum { DF_WANT_RECT_OPTIM = 1 << 0 }; enum { kTransactionNone = 0, kTransactionCommit = 1, kTransactionActive = 2 }; struct TransactionDetails { int mode; bool modeChanged; int w; int h; bool sizeChanged; bool fs; bool fsChanged; bool ar; bool arChanged; bool needHotswap; bool needUpdatescreen; bool needUnload; bool needToggle; bool normal1xScaler; }; TransactionDetails _transactionDetails; /** Force full redraw on next updateScreen */ bool _forceFull; ScalerProc *_scalerProc; int _scalerType; int _scaleFactor; int _mode; int _transactionMode; bool _fullscreen; bool _screenIsLocked; Graphics::Surface _framebuffer; /** Current video mode flags (see DF_* constants) */ uint32 _modeFlags; bool _modeChanged; int _screenChangeCount; /** True if aspect ratio correction is enabled. */ bool _adjustAspectRatio; enum { NUM_DIRTY_RECT = 100, MAX_SCALING = 3 }; // Dirty rect management SDL_Rect _dirtyRectList[NUM_DIRTY_RECT]; int _numDirtyRects; uint32 *_dirtyChecksums; bool _cksumValid; int _cksumNum; // Keyboard mouse emulation. Disabled by fingolfin 2004-12-18. // I am keeping the rest of the code in for now, since the joystick // code (or rather, "hack") uses it, too. struct KbdMouse { int16 x, y, x_vel, y_vel, x_max, y_max, x_down_count, y_down_count; uint32 last_time, delay_time, x_down_time, y_down_time; }; struct MousePos { // The mouse position, using either virtual (game) or real // (overlay) coordinates. int16 x, y; // The size and hotspot of the original cursor image. int16 w, h; int16 hotX, hotY; // The size and hotspot of the pre-scaled cursor image, in real // coordinates. int16 rW, rH; int16 rHotX, rHotY; // The size and hotspot of the pre-scaled cursor image, in game // coordinates. int16 vW, vH; int16 vHotX, vHotY; MousePos() : x(0), y(0), w(0), h(0), hotX(0), hotY(0), rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0), vHotX(0), vHotY(0) { } }; // mouse KbdMouse _km; bool _mouseVisible; bool _mouseDrawn; byte *_mouseData; SDL_Rect _mouseBackup; MousePos _mouseCurState; byte _mouseKeyColor; int _cursorTargetScale; bool _cursorPaletteDisabled; SDL_Surface *_mouseOrigSurface; SDL_Surface *_mouseSurface; enum { kMouseColorKey = 1 }; // joystick SDL_Joystick *_joystick; // Shake mode int _currentShakePos; int _newShakePos; // Palette data SDL_Color *_currentPalette; uint _paletteDirtyStart, _paletteDirtyEnd; // Cursor palette data SDL_Color *_cursorPalette; /** * Mutex which prevents multiple threads from interfering with each other * when accessing the screen. */ MutexRef _graphicsMutex; #ifdef MIXER_DOUBLE_BUFFERING SDL_mutex *_soundMutex; SDL_cond *_soundCond; SDL_Thread *_soundThread; bool _soundThreadIsRunning; bool _soundThreadShouldQuit; byte _activeSoundBuf; uint _soundBufSize; byte *_soundBuffers[2]; void mixerProducerThread(); static int SDLCALL mixerProducerThreadEntry(void *arg); void initThreadedMixer(Audio::MixerImpl *mixer, uint bufSize); void deinitThreadedMixer(); #endif FilesystemFactory *_fsFactory; Common::SaveFileManager *_savefile; Audio::MixerImpl *_mixer; SDL_TimerID _timerID; Common::TimerManager *_timer; protected: void addDirtyRgnAuto(const byte *buf); void makeChecksums(const byte *buf); virtual void addDirtyRect(int x, int y, int w, int h, bool realCoordinates = false); // overloaded by CE backend virtual void drawMouse(); // overloaded by CE backend virtual void undrawMouse(); // overloaded by CE backend (FIXME) virtual void blitCursor(); // overloaded by CE backend (FIXME) /** Set the position of the virtual mouse cursor. */ void setMousePos(int x, int y); virtual void fillMouseEvent(Common::Event &event, int x, int y); // overloaded by CE backend void toggleMouseGrab(); virtual void internUpdateScreen(); // overloaded by CE backend virtual void loadGFXMode(); // overloaded by CE backend virtual void unloadGFXMode(); // overloaded by CE backend virtual void hotswapGFXMode(); // overloaded by CE backend void setFullscreenMode(bool enable); void setAspectRatioCorrection(bool enable); virtual bool saveScreenshot(const char *filename); // overloaded by CE backend int effectiveScreenHeight() const { return (_adjustAspectRatio ? real2Aspect(_screenHeight) : _screenHeight) * _scaleFactor; } void setupIcon(); void handleKbdMouse(); virtual bool remapKey(SDL_Event &ev, Common::Event &event); void handleScalerHotkeys(const SDL_KeyboardEvent &key); }; #endif