/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PLATFORM_SDL_H #define PLATFORM_SDL_H #include "backends/platform/sdl/sdl-sys.h" #include "backends/modular-backend.h" #include "backends/mixer/sdl/sdl-mixer.h" #include "backends/events/sdl/sdl-events.h" #include "backends/log/log.h" #include "backends/platform/sdl/sdl-window.h" #include "common/array.h" /** * Base OSystem class for all SDL ports. */ class OSystem_SDL : public ModularBackend { public: OSystem_SDL(); virtual ~OSystem_SDL(); /** * Pre-initialize backend. It should be called after * instantiating the backend. Early needed managers are * created here. */ virtual void init(); /** * Get the Mixer Manager instance. Not to confuse with getMixer(), * that returns Audio::Mixer. The Mixer Manager is a SDL wrapper class * for the Audio::Mixer. Used by other managers. */ virtual SdlMixerManager *getMixerManager(); virtual bool hasFeature(Feature f); // Override functions from ModularBackend and OSystem virtual void initBackend(); virtual void engineInit(); virtual void engineDone(); virtual void quit(); virtual void fatalError(); // Logging virtual void logMessage(LogMessageType::Type type, const char *message); virtual Common::String getSystemLanguage() const; #if SDL_VERSION_ATLEAST(2, 0, 0) // Clipboard virtual bool hasTextInClipboard(); virtual Common::String getTextFromClipboard(); virtual bool setTextInClipboard(const Common::String &text); #endif virtual void setWindowCaption(const char *caption); virtual void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0); virtual uint32 getMillis(bool skipRecord = false); virtual void delayMillis(uint msecs); virtual void getTimeAndDate(TimeDate &td) const; virtual Audio::Mixer *getMixer(); virtual Common::TimerManager *getTimerManager(); virtual Common::SaveFileManager *getSavefileManager(); //Screenshots virtual Common::String getScreenshotsPath(); protected: bool _inited; bool _initedSDL; #ifdef USE_SDL_NET bool _initedSDLnet; #endif /** * The path of the currently open log file, if any. * * @note This is currently a string and not an FSNode for simplicity; * e.g. we don't need to include fs.h here, and currently the * only use of this value is to use it to open the log file in an * editor; for that, we need it only as a string anyway. */ Common::String _logFilePath; /** * Mixer manager that configures and setups SDL for * the wrapped Audio::Mixer, the true mixer. */ SdlMixerManager *_mixerManager; /** * The event source we use for obtaining SDL events. */ SdlEventSource *_eventSource; /** * The SDL output window. */ SdlWindow *_window; virtual Common::EventSource *getDefaultEventSource() { return _eventSource; } /** * Initialze the SDL library. */ virtual void initSDL(); /** * Create the audio CD manager */ virtual AudioCDManager *createAudioCDManager(); // Logging virtual Common::String getDefaultLogFileName() { return Common::String(); } virtual Common::WriteStream *createLogFile(); Backends::Log::Log *_logger; #ifdef USE_OPENGL int _desktopWidth, _desktopHeight; typedef Common::Array GraphicsModeArray; GraphicsModeArray _graphicsModes; Common::Array _graphicsModeIds; int _graphicsMode; int _firstGLMode; int _defaultSDLMode; int _defaultGLMode; /** * Creates the merged graphics modes list */ void setupGraphicsModes(); virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const; virtual int getDefaultGraphicsMode() const; virtual bool setGraphicsMode(int mode); virtual int getGraphicsMode() const; #endif protected: virtual char *convertEncoding(const char *to, const char *from, const char *string, size_t length); }; #endif