/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include #include "common/scummsys.h" #include "backends/platform/sdl/switch/switch.h" #include "backends/plugins/sdl/sdl-provider.h" #include "base/main.h" int main(int argc, char *argv[]) { #ifdef __SWITCH_DEBUG__ socketInitializeDefault(); nxlinkStdio(); #endif // Create our OSystem instance g_system = new OSystem_Switch(); assert(g_system); // Pre initialize the backend ((OSystem_Switch *)g_system)->init(); #ifdef DYNAMIC_MODULES PluginManager::instance().addPluginProvider(new SDLPluginProvider()); #endif // Invoke the actual ScummVM main entry point: int res = scummvm_main(argc, argv); // Free OSystem g_system->destroy(); #ifdef __SWITCH_DEBUG__ socketExit(); #endif return res; }