/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef BACKENDS_SDL_SUBSYS_TIMER_H #define BACKENDS_SDL_SUBSYS_TIMER_H #include "backends/base-subsys-timer.h" #if defined(__SYMBIAN32__) #include #else #include #endif class SdlSubSys_Timer : public BaseSubSys_Timer { public: SdlSubSys_Timer(); ~SdlSubSys_Timer(); virtual void timerInit(); virtual void timerDone(); bool hasFeature(Feature f); void setFeatureState(Feature f, bool enable); bool getFeatureState(Feature f); // Get the number of milliseconds since the program was started. uint32 getMillis(); // Delay for a specified amount of milliseconds void delayMillis(uint msecs); virtual void getTimeAndDate(TimeDate &t) const; virtual Common::TimerManager *getTimerManager(); protected: bool _inited; SDL_TimerID _timerID; Common::TimerManager *_timer; }; #endif