/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Disable symbol overrides so that we can use system headers. #define FORBIDDEN_SYMBOL_ALLOW_ALL #ifdef WIN32 #include "backends/platform/sdl/win32/win32-window.h" #define WIN32_LEAN_AND_MEAN #include void SdlWindow_Win32::setupIcon() { HMODULE handle = GetModuleHandle(NULL); HICON ico = LoadIcon(handle, MAKEINTRESOURCE(1001 /* IDI_ICON */)); if (ico) { HWND hwnd = getHwnd(); if (hwnd) { // Replace the handle to the icon associated with the window class by our custom icon SetClassLongPtr(hwnd, GCLP_HICON, (ULONG_PTR)ico); // Since there wasn't any default icon, we can't use the return value from SetClassLong // to check for errors (it would be 0 in both cases: error or no previous value for the // icon handle). Instead we check for the last-error code value. if (GetLastError() == ERROR_SUCCESS) return; } } // If no icon has been set, fallback to default path SdlWindow::setupIcon(); } HWND SdlWindow_Win32::getHwnd() { SDL_SysWMinfo wminfo; if (getSDLWMInformation(&wminfo)) { #if SDL_VERSION_ATLEAST(2, 0, 0) return wminfo.info.win.window; #else return wminfo.window; #endif } return NULL; } #endif