/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Disable symbol overrides so that we can use system headers. #define FORBIDDEN_SYMBOL_ALLOW_ALL #ifdef WIN32 #define WIN32_LEAN_AND_MEAN #include #include #if defined(__GNUC__) && defined(__MINGW32__) && !defined(__MINGW64_VERSION_MAJOR) // required for SHGFP_TYPE_CURRENT in shlobj.h #define _WIN32_IE 0x500 #endif #include #include "common/scummsys.h" #include "common/config-manager.h" #include "common/error.h" #include "common/textconsole.h" #include "backends/audiocd/win32/win32-audiocd.h" #include "backends/platform/sdl/win32/win32.h" #include "backends/platform/sdl/win32/win32-window.h" #include "backends/platform/sdl/win32/win32_wrapper.h" #include "backends/platform/sdl/win32/codepage.h" #include "backends/saves/windows/windows-saves.h" #include "backends/fs/windows/windows-fs-factory.h" #include "backends/taskbar/win32/win32-taskbar.h" #include "backends/updates/win32/win32-updates.h" #include "backends/dialogs/win32/win32-dialogs.h" #include "common/memstream.h" #include "common/ustr.h" #include "common/encoding.h" #define DEFAULT_CONFIG_FILE "scummvm.ini" void OSystem_Win32::init() { // Initialize File System Factory _fsFactory = new WindowsFilesystemFactory(); // Create Win32 specific window _window = new SdlWindow_Win32(); #if defined(USE_TASKBAR) // Initialize taskbar manager _taskbarManager = new Win32TaskbarManager((SdlWindow_Win32*)_window); #endif #if defined(USE_SYSDIALOGS) // Initialize dialog manager _dialogManager = new Win32DialogManager((SdlWindow_Win32*)_window); #endif // Invoke parent implementation of this method OSystem_SDL::init(); } WORD GetCurrentSubsystem() { // HMODULE is the module base address. And the PIMAGE_DOS_HEADER is located at the beginning. PIMAGE_DOS_HEADER EXEHeader = (PIMAGE_DOS_HEADER)GetModuleHandle(NULL); assert(EXEHeader->e_magic == IMAGE_DOS_SIGNATURE); // PIMAGE_NT_HEADERS is bitness dependant. // Conveniently, since it's for our own process, it's always the correct bitness. // IMAGE_NT_HEADERS has to be found using a byte offset from the EXEHeader, // which requires the ugly cast. PIMAGE_NT_HEADERS PEHeader = (PIMAGE_NT_HEADERS)(((char*)EXEHeader) + EXEHeader->e_lfanew); assert(PEHeader->Signature == IMAGE_NT_SIGNATURE); return PEHeader->OptionalHeader.Subsystem; } void OSystem_Win32::initBackend() { // The console window is enabled for the console subsystem, // since Windows already creates the console window for us ConfMan.registerDefault("console", GetCurrentSubsystem() == IMAGE_SUBSYSTEM_WINDOWS_CUI); // Enable or disable the window console window if (ConfMan.getBool("console")) { if (AllocConsole()) { freopen("CONIN$","r",stdin); freopen("CONOUT$","w",stdout); freopen("CONOUT$","w",stderr); } SetConsoleTitle("ScummVM Status Window"); } else { FreeConsole(); } // Create the savefile manager if (_savefileManager == 0) _savefileManager = new WindowsSaveFileManager(); #if defined(USE_SPARKLE) // Initialize updates manager _updateManager = new Win32UpdateManager(); #endif // Invoke parent implementation of this method OSystem_SDL::initBackend(); } bool OSystem_Win32::hasFeature(Feature f) { if (f == kFeatureDisplayLogFile || f == kFeatureOpenUrl) return true; #ifdef USE_SYSDIALOGS if (f == kFeatureSystemBrowserDialog) return true; #endif return OSystem_SDL::hasFeature(f); } bool OSystem_Win32::displayLogFile() { if (_logFilePath.empty()) return false; // Try opening the log file with the default text editor // log files should be registered as "txtfile" by default and thus open in the default text editor HINSTANCE shellExec = ShellExecute(getHwnd(), NULL, _logFilePath.c_str(), NULL, NULL, SW_SHOWNORMAL); if ((intptr_t)shellExec > 32) return true; // ShellExecute with the default verb failed, try the "Open with..." dialog PROCESS_INFORMATION processInformation; STARTUPINFO startupInfo; memset(&processInformation, 0, sizeof(processInformation)); memset(&startupInfo, 0, sizeof(startupInfo)); startupInfo.cb = sizeof(startupInfo); char cmdLine[MAX_PATH * 2]; // CreateProcess may change the contents of cmdLine sprintf(cmdLine, "rundll32 shell32.dll,OpenAs_RunDLL %s", _logFilePath.c_str()); BOOL result = CreateProcess(NULL, cmdLine, NULL, NULL, FALSE, NORMAL_PRIORITY_CLASS, NULL, NULL, &startupInfo, &processInformation); if (result) { CloseHandle(processInformation.hProcess); CloseHandle(processInformation.hThread); return true; } return false; } bool OSystem_Win32::openUrl(const Common::String &url) { HINSTANCE result = ShellExecute(getHwnd(), NULL, /*(wchar_t*)nativeFilePath.utf16()*/url.c_str(), NULL, NULL, SW_SHOWNORMAL); // ShellExecute returns a value greater than 32 if successful if ((intptr_t)result <= 32) { warning("ShellExecute failed: error = %p", (void*)result); return false; } return true; } void OSystem_Win32::logMessage(LogMessageType::Type type, const char *message) { OSystem_SDL::logMessage(type, message); #if defined( USE_WINDBG ) OutputDebugString(message); #endif } Common::String OSystem_Win32::getSystemLanguage() const { #if defined(USE_DETECTLANG) && defined(USE_TRANSLATION) // We can not use "setlocale" (at least not for MSVC builds), since it // will return locales like: "English_USA.1252", thus we need a special // way to determine the locale string for Win32. char langName[9]; char ctryName[9]; if (GetLocaleInfo(LOCALE_USER_DEFAULT, LOCALE_SISO639LANGNAME, langName, sizeof(langName)) != 0 && GetLocaleInfo(LOCALE_USER_DEFAULT, LOCALE_SISO3166CTRYNAME, ctryName, sizeof(ctryName)) != 0) { Common::String localeName = langName; localeName += "_"; localeName += ctryName; return localeName; } #endif // USE_DETECTLANG // Falback to SDL implementation return OSystem_SDL::getSystemLanguage(); } Common::String OSystem_Win32::getScreenshotsPath() { Common::String screenshotsPath = ConfMan.get("screenshotpath"); if (!screenshotsPath.empty()) { if (!screenshotsPath.hasSuffix("\\") && !screenshotsPath.hasSuffix("/")) screenshotsPath += "\\"; return screenshotsPath; } // Use the My Pictures folder. char picturesPath[MAXPATHLEN]; if (SHGetFolderPathFunc(NULL, CSIDL_MYPICTURES, NULL, SHGFP_TYPE_CURRENT, picturesPath) != S_OK) { warning("Unable to access My Pictures directory"); return Common::String(); } screenshotsPath = Common::String(picturesPath) + "\\ScummVM Screenshots\\"; // If the directory already exists (as it should in most cases), // we don't want to fail, but we need to stop on other errors (such as ERROR_PATH_NOT_FOUND) if (!CreateDirectory(screenshotsPath.c_str(), NULL)) { if (GetLastError() != ERROR_ALREADY_EXISTS) error("Cannot create ScummVM Screenshots folder"); } return screenshotsPath; } Common::String OSystem_Win32::getDefaultConfigFileName() { char configFile[MAXPATHLEN]; // Use the Application Data directory of the user profile. if (SHGetFolderPathFunc(NULL, CSIDL_APPDATA, NULL, SHGFP_TYPE_CURRENT, configFile) == S_OK) { strcat(configFile, "\\ScummVM"); if (!CreateDirectory(configFile, NULL)) { if (GetLastError() != ERROR_ALREADY_EXISTS) error("Cannot create ScummVM application data folder"); } strcat(configFile, "\\" DEFAULT_CONFIG_FILE); FILE *tmp = NULL; if ((tmp = fopen(configFile, "r")) == NULL) { // Check windows directory char oldConfigFile[MAXPATHLEN]; uint ret = GetWindowsDirectory(oldConfigFile, MAXPATHLEN); if (ret == 0 || ret > MAXPATHLEN) error("Cannot retrieve the path of the Windows directory"); strcat(oldConfigFile, "\\" DEFAULT_CONFIG_FILE); if ((tmp = fopen(oldConfigFile, "r"))) { strcpy(configFile, oldConfigFile); fclose(tmp); } } else { fclose(tmp); } } else { warning("Unable to access application data directory"); // Check windows directory uint ret = GetWindowsDirectory(configFile, MAXPATHLEN); if (ret == 0 || ret > MAXPATHLEN) error("Cannot retrieve the path of the Windows directory"); strcat(configFile, "\\" DEFAULT_CONFIG_FILE); } return configFile; } Common::String OSystem_Win32::getDefaultLogFileName() { char logFile[MAXPATHLEN]; // Use the Application Data directory of the user profile. if (SHGetFolderPathFunc(NULL, CSIDL_APPDATA, NULL, SHGFP_TYPE_CURRENT, logFile) != S_OK) { warning("Unable to access application data directory"); return Common::String(); } strcat(logFile, "\\ScummVM"); CreateDirectory(logFile, NULL); strcat(logFile, "\\Logs"); CreateDirectory(logFile, NULL); strcat(logFile, "\\scummvm.log"); return logFile; } namespace { class Win32ResourceArchive : public Common::Archive { friend BOOL CALLBACK EnumResNameProc(HMODULE hModule, LPCTSTR lpszType, LPTSTR lpszName, LONG_PTR lParam); public: Win32ResourceArchive(); virtual bool hasFile(const Common::String &name) const; virtual int listMembers(Common::ArchiveMemberList &list) const; virtual const Common::ArchiveMemberPtr getMember(const Common::String &name) const; virtual Common::SeekableReadStream *createReadStreamForMember(const Common::String &name) const; private: typedef Common::List FilenameList; FilenameList _files; }; BOOL CALLBACK EnumResNameProc(HMODULE hModule, LPCTSTR lpszType, LPTSTR lpszName, LONG_PTR lParam) { if (IS_INTRESOURCE(lpszName)) return TRUE; Win32ResourceArchive *arch = (Win32ResourceArchive *)lParam; arch->_files.push_back(lpszName); return TRUE; } Win32ResourceArchive::Win32ResourceArchive() { EnumResourceNames(NULL, MAKEINTRESOURCE(256), &EnumResNameProc, (LONG_PTR)this); } bool Win32ResourceArchive::hasFile(const Common::String &name) const { for (FilenameList::const_iterator i = _files.begin(); i != _files.end(); ++i) { if (i->equalsIgnoreCase(name)) return true; } return false; } int Win32ResourceArchive::listMembers(Common::ArchiveMemberList &list) const { int count = 0; for (FilenameList::const_iterator i = _files.begin(); i != _files.end(); ++i, ++count) list.push_back(Common::ArchiveMemberPtr(new Common::GenericArchiveMember(*i, this))); return count; } const Common::ArchiveMemberPtr Win32ResourceArchive::getMember(const Common::String &name) const { return Common::ArchiveMemberPtr(new Common::GenericArchiveMember(name, this)); } Common::SeekableReadStream *Win32ResourceArchive::createReadStreamForMember(const Common::String &name) const { HRSRC resource = FindResource(NULL, name.c_str(), MAKEINTRESOURCE(256)); if (resource == NULL) return 0; HGLOBAL handle = LoadResource(NULL, resource); if (handle == NULL) return 0; const byte *data = (const byte *)LockResource(handle); if (data == NULL) return 0; uint32 size = SizeofResource(NULL, resource); if (size == 0) return 0; return new Common::MemoryReadStream(data, size); } } // End of anonymous namespace void OSystem_Win32::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) { s.add("Win32Res", new Win32ResourceArchive(), priority); OSystem_SDL::addSysArchivesToSearchSet(s, priority); } AudioCDManager *OSystem_Win32::createAudioCDManager() { return createWin32AudioCDManager(); } char *OSystem_Win32::convertEncoding(const char* to, const char *from, const char *string, size_t length) { char *result = OSystem_SDL::convertEncoding(to, from, string, length); if (result != nullptr) return result; // We accept only the machine endianness #ifdef SCUMM_BIG_ENDIAN if (Common::String(from).hasSuffixIgnoreCase("le") || Common::String(to).hasSuffixIgnoreCase("le")) return nullptr; #else if (Common::String(from).hasSuffixIgnoreCase("be") || Common::String(to).hasSuffixIgnoreCase("be")) return nullptr; #endif // UTF-32 is really important for us, because it is used for the // transliteration in Common::Encoding and Win32 cannot convert it if (Common::String(from).hasPrefixIgnoreCase("utf-32")) { Common::U32String UTF32Str((const uint32 *)string, length / 4); Common::String UTF8Str = Common::convertUtf32ToUtf8(UTF32Str); return Common::Encoding::convert(to, "utf-8", UTF8Str.c_str(), UTF8Str.size()); } if (Common::String(to).hasPrefixIgnoreCase("utf-32")) { char *UTF8Str = Common::Encoding::convert("utf-8", from, string, length); Common::U32String UTF32Str = Common::convertUtf8ToUtf32(UTF8Str); free(UTF8Str); result = (char *) malloc((UTF32Str.size() + 1) * 4); memcpy(result, UTF32Str.c_str(), (UTF32Str.size() + 1) * 4); return result; } WCHAR *tmpStr; if (Common::String(from).hasPrefixIgnoreCase("utf-16")) { // Allocate space for string and 2 ending zeros tmpStr = (WCHAR *) calloc(sizeof(char), length + 2); if (!tmpStr) { warning("Could not allocate memory for string conversion"); return nullptr; } memcpy(tmpStr, string, length); } else { tmpStr = Win32::ansiToUnicode(string, Win32::getCodePageId(from)); } if (Common::String(to).hasPrefixIgnoreCase("utf-16")) return (char *) tmpStr; else { result = Win32::unicodeToAnsi(tmpStr, Win32::getCodePageId(to)); free(tmpStr); return result; } } #endif