/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PLATFORM_SDL_WIN32_H #define PLATFORM_SDL_WIN32_H #include "backends/platform/sdl/sdl.h" #include "backends/platform/sdl/win32/win32-window.h" class OSystem_Win32 : public OSystem_SDL { public: virtual void init(); virtual void initBackend(); virtual void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0); virtual bool hasFeature(Feature f); virtual bool displayLogFile(); virtual bool openUrl(const Common::String &url); virtual void logMessage(LogMessageType::Type type, const char *message); virtual Common::String getSystemLanguage() const; virtual Common::String getScreenshotsPath(); protected: /** * The path of the currently open log file, if any. * * @note This is currently a string and not an FSNode for simplicity; * e.g. we don't need to include fs.h here, and currently the * only use of this value is to use it to open the log file in an * editor; for that, we need it only as a string anyway. */ Common::String _logFilePath; virtual Common::String getDefaultConfigFileName(); virtual Common::WriteStream *createLogFile(); // Override createAudioCDManager() to get our Mac-specific // version. virtual AudioCDManager *createAudioCDManager(); HWND getHwnd() { return ((SdlWindow_Win32*)_window)->getHwnd(); } }; #endif