/* ScummVM - Graphic Adventure Engine * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer * Copyright (C) 2005-2013 The ScummVM project * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // // EPOC MMP makefile project for ScummVM // // *** Definitions TARGET scummvm_base.lib TARGETTYPE lib OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings // using option -Wno-psabi to supress warning "note: the mangling of 'va_list' has changed in GCC 4.4" // compiler must use png.h from libpng.lib instead ScummVM's OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -Wno-psabi -I'/Symbian/S60_5th_Edition_SDK_v1.0/epoc32/include/png' ALWAYS_BUILD_AS_ARM // Note: the LIB:*.lib statements are used by AdaptAllMMPs.pl, so don't remove them! //START_AUTO_MACROS_MASTER// // empty base file, will be updated by Perl build scripts // this file will be modified first, then from here all // MACROs will be replicated to the other MPP files. //STOP_AUTO_MACROS_MASTER// // *** Include paths USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio USERINCLUDE ..\..\..\..\backends\fs ..\src ..\..\..\..\backends\platform\sdl USERINCLUDE \epoc32\include\mpeg2dec //\epoc32\include\theora SYSTEMINCLUDE \epoc32\include\freetype SYSTEMINCLUDE \epoc32\include\mpeg2dec SYSTEMINCLUDE \epoc32\include\jpeg SYSTEMINCLUDE \epoc32\include\png SYSTEMINCLUDE \epoc32\include\ESDL SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version SYSTEMINCLUDE \epoc32\include\libc SYSTEMINCLUDE \epoc32\include\theora SYSTEMINCLUDE \epoc32\include\tremor SYSTEMINCLUDE \epoc32\include SYSTEMINCLUDE ..\src // for portdefs.h // *** SOURCE files SOURCEPATH ..\..\..\..\common //START_AUTO_OBJECTS_COMMON_// // empty base file, will be updated by Perl build scripts //STOP_AUTO_OBJECTS_COMMON_// SOURCEPATH ..\..\..\..\graphics //START_AUTO_OBJECTS_GRAPHICS_// // empty base file, will be updated by Perl build scripts //STOP_AUTO_OBJECTS_GRAPHICS_// SOURCEPATH ..\..\..\..\image //START_AUTO_OBJECTS_IMAGE_// // empty base file, will be updated by Perl build scripts //STOP_AUTO_OBJECTS_IMAGE_// // add a few files manually, since they are not parsed from modules.mk files SOURCE codecs\mpeg.cpp SOURCEPATH ..\..\..\..\gui //START_AUTO_OBJECTS_GUI_// // empty base file, will be updated by Perl build scripts //STOP_AUTO_OBJECTS_GUI_// // these next three will go into gui\modules.mk and will end up in START_AUTO_OBJECTS_GUI // for now they are in the phone platform specific MMP files because of library dependency probs during linking //SOURCE Key.cpp //SOURCE KeysDialog.cpp //SOURCE Actions.cpp SOURCEPATH ..\..\..\..\audio //START_AUTO_OBJECTS_AUDIO_// // empty base file, will be updated by Perl build scripts //STOP_AUTO_OBJECTS_AUDIO_// SOURCE softsynth\fmtowns_pc98\towns_pc98_fmsynth.cpp // Included since its excluded by filter #if defined (WINS) SOURCE rate.cpp // WINS emulator version: add regular .cpp #else SOURCE rate_arm.cpp // ARM version: add ASM .cpp wrapper SOURCE rate_arm_asm.s // ARM version: add ASM routines #endif SOURCEPATH ..\..\..\..\video //START_AUTO_OBJECTS_VIDEO_// // empty base file, will be updated by Perl build scripts //STOP_AUTO_OBJECTS_VIDEO_// // add a few files manually, since they are not parsed from modules.mk files SOURCE theora_decoder.cpp SOURCE bink_decoder.cpp SOURCEPATH ..\..\..\.. SOURCE backends\events\default\default-events.cpp SOURCE backends\timer\default\default-timer.cpp SOURCE backends\saves\savefile.cpp SOURCE backends\saves\default\default-saves.cpp SOURCE backends\base-backend.cpp SOURCE gui\browser.cpp SOURCE engines\engine.cpp SOURCE engines\dialogs.cpp SOURCE engines\game.cpp SOURCE engines\advanceddetector.cpp SOURCE engines\savestate.cpp // backend specific includes SOURCE backends\modular-backend.cpp SOURCE backends\audiocd\default\default-audiocd.cpp SOURCE backends\audiocd\sdl\sdl-audiocd.cpp SOURCE backends\events\sdl\sdl-events.cpp SOURCE backends\events\symbiansdl\symbiansdl-events.cpp SOURCE backends\fs\abstract-fs.cpp SOURCE backends\fs\symbian\symbianstream.cpp SOURCE backends\graphics\sdl\sdl-graphics.cpp SOURCE backends\graphics\symbiansdl\symbiansdl-graphics.cpp SOURCE backends\keymapper\action.cpp SOURCE backends\keymapper\keymap.cpp SOURCE backends\keymapper\keymapper.cpp SOURCE backends\keymapper\remap-dialog.cpp SOURCE backends\mixer\sdl\sdl-mixer.cpp SOURCE backends\mixer\symbiansdl\symbiansdl-mixer.cpp SOURCE backends\mutex\sdl\sdl-mutex.cpp SOURCE backends\timer\sdl\sdl-timer.cpp SOURCE backends\log\log.cpp // Source files for virtual keyboard SOURCE backends\vkeybd\image-map.cpp SOURCE backends\vkeybd\polygon.cpp SOURCE backends\vkeybd\virtual-keyboard-gui.cpp SOURCE backends\vkeybd\virtual-keyboard-parser.cpp SOURCE backends\vkeybd\virtual-keyboard.cpp // Downscaler SOURCE graphics\scaler\downscaler.cpp SOURCE graphics\scaler\downscalerARM.s MACRO SDL_BACKEND