/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifndef ScummAPPH #define ScummAPPH #include #include #include #if defined (EPOC_AS_APP) && !defined (UIQ3) && !defined (S60V3) #include "ECompXL.h" #endif class CScummApp : public CSDLApp { public: CScummApp(); ~CScummApp(); #if defined (UIQ3) /** * Returns the resource id to be used to declare the views supported by this UIQ3 app * @return TInt, resource id */ TInt ViewResourceId(); #endif TUid AppDllUid() const; #if defined (EPOC_AS_APP) && !defined (UIQ3) && !defined (S60V3) TECompXL iECompXL; #endif }; #endif