/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCUMMVMAPP_H #define SCUMMVMAPP_H #include #include #include #include #include #include class CScummVM : public CEikApplication { public: CScummVM(); ~CScummVM(); CApaDocument *CreateDocumentL(); TUid AppDllUid() const; }; #include class CScummVMDoc : public CEikDocument { public: CScummVMDoc(CEikApplication &aApplicaiton); ~CScummVMDoc(); CEikAppUi *CreateAppUiL(); void ConstructL(); }; #include class CScummVMUi; class CScummWatcher : public CActive { public: CScummWatcher(); ~CScummWatcher(); void DoCancel(); void RunL(); CScummVMUi *iAppUi; }; class CScummVMUi : public CEikAppUi { public: CScummVMUi(); ~CScummVMUi(); void ConstructL(); void HandleCommandL(TInt aCommand); void HandleForegroundEventL(TBool aForeground); void BringUpEmulatorL(); private: TThreadId iThreadId; TInt iExeWgId; RThread iThreadWatch; CScummWatcher *iWatcher; }; #endif