/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "backends/platform/symbian/src/SymbianActions.h" #include "gui/message.h" #include "scumm/scumm.h" #include "common/config-manager.h" #include namespace GUI { // SumthinWicked says: we either split our Actions like WinCE did with Pocket/Smartphone // or we put them in this file separated by #ifdefs, this one is up to you, AnotherGuest :) const Common::String actionNames[] = { "Up", "Down", "Left", "Right", "Left Click", "Right Click", "Save", "Skip", "Zone", "Multi Function", "Swap character", "Skip text", "Pause", "Fast mode", "Quit", "Debugger" }; #ifdef UIQ static const int ACTIONS_DEFAULT[ACTION_LAST] = { 0, 0, 0, 0, SDLK_F1, SDLK_F2, SDLK_F5, SDLK_PAGEDOWN, 0, 0, 0, SDLK_PAGEUP, 0, 0, 0, 0}; #elif defined (S60) const int ACTIONS_DEFAULT[ACTION_LAST] = { 0, 0, 0, 0, 0, 0, '*', '#', '9', 0, 0, 0, 0, 0, 0, 0}; #elif defined (S90) const int ACTIONS_DEFAULT[ACTION_LAST] = { SDLK_UP, SDLK_DOWN, SDLK_LEFT, SDLK_RIGHT, 0, 0, SDLK_MENU, SDLK_ESCAPE, 0, 0 , 0, 0, 0, 0, 0, 0}; #else const int ACTIONS_DEFAULT[ACTION_LAST] = { SDLK_UP, SDLK_DOWN, SDLK_LEFT, SDLK_RIGHT, SDLK_F1, SDLK_F2, SDLK_MENU, SDLK_ESCAPE, 0, 0, 0, 0, 0, 0, 0, 0}; #endif // creator function according to Factory Pattern void SymbianActions::init() { _instance = new SymbianActions(); } Common::String SymbianActions::actionName(ActionType action) { return actionNames[action]; } int SymbianActions::size() { return ACTION_LAST; } Common::String SymbianActions::domain() { return Common::ConfigManager::kApplicationDomain; } int SymbianActions::version() { return ACTION_VERSION; } SymbianActions::SymbianActions() : Actions() { int i; for (i = 0; i < ACTION_LAST; i++) { _action_mapping[i] = ACTIONS_DEFAULT[i]; _action_enabled[i] = false; } } void SymbianActions::initInstanceMain(OSystem *mainSystem) { Actions::initInstanceMain(mainSystem); // Mouse Up _action_enabled[ACTION_UP] = true; // Mouse Down _action_enabled[ACTION_DOWN] = true; // Mouse Left _action_enabled[ACTION_LEFT] = true; // Mouse Right _action_enabled[ACTION_RIGHT] = true; // Left Click _action_enabled[ACTION_LEFTCLICK] = true; // Right Click _action_enabled[ACTION_RIGHTCLICK] = true; // Skip _action_enabled[ACTION_SKIP] = true; _key_action[ACTION_SKIP].setKey(SDLK_ESCAPE); } void SymbianActions::initInstanceGame() { Common::String gameid(ConfMan.get("gameid")); bool is_simon = (strncmp(gameid.c_str(), "simon", 5) == 0); bool is_sky = (strncmp(gameid.c_str(), "sky", 3) == 0); bool is_saga = (gameid == "saga"); bool is_comi = (strncmp(gameid.c_str(), "comi", 4) == 0); bool is_queen = (strncmp(gameid.c_str(), "queen", 5) == 0); bool is_gob = (strncmp(gameid.c_str(), "gob", 3) == 0); bool is_kyra = (gameid == "kyra1"); bool is_samnmax = (gameid == "samnmax"); bool is_cine = (gameid == "cine"); bool is_touche = (gameid == "touche"); bool is_agi = (gameid == "agi"); bool is_parallaction = (gameid == "parallaction"); Actions::initInstanceGame(); // Initialize keys for different actions // Save if (is_simon || is_gob || is_kyra || is_touche) _action_enabled[ACTION_SAVE] = false; else { _action_enabled[ACTION_SAVE] = true; if (is_queen) { _key_action[ACTION_SAVE].setKey(Common::ASCII_F5, SDLK_F5); // F1 key for FOTAQ } else if (is_sky) { _key_action[ACTION_SAVE].setKey(Common::ASCII_F5, SDLK_F5); } else if (is_cine) { _key_action[ACTION_SAVE].setKey(Common::ASCII_F10, SDLK_F10); // F10 } else if (is_agi) { _key_action[ACTION_SAVE].setKey(Common::ASCII_ESCAPE, SDLK_ESCAPE); } else if (is_parallaction) { _key_action[ACTION_SAVE].setKey('s', SDLK_s); } else { _key_action[ACTION_SAVE].setKey(Common::ASCII_F5, SDLK_F5); // F5 key } } // Enable fast mode _action_enabled[ACTION_FASTMODE] = true; _key_action[ACTION_FASTMODE].setKey('f', SDLK_f, KMOD_CTRL); // Swap character _action_enabled[ACTION_SWAPCHAR] = true; _key_action[ACTION_SWAPCHAR].setKey('b'); // b // Zone _action_enabled[ACTION_ZONE] = true; // Multi function key _action_enabled[ACTION_MULTI] = true; if (is_agi) _key_action[ACTION_MULTI].setKey(SDLK_PAUSE); // agi: show predictive dialog else if (is_gob) _key_action[ACTION_MULTI].setKey(Common::ASCII_F1, SDLK_F1); // bargon : F1 to start else if (gameid == "atlantis") _key_action[ACTION_MULTI].setKey(0, SDLK_KP0); // fate of atlantis : Ins to sucker-punch else _key_action[ACTION_MULTI].setKey('V', SDLK_v, KMOD_SHIFT); // FT cheat : shift-V // Enable debugger _action_enabled[ACTION_DEBUGGER] = true; _key_action[ACTION_DEBUGGER].setKey('d', SDLK_d, KMOD_CTRL); // Skip text if (!is_cine) _action_enabled[ACTION_SKIP_TEXT] = true; if (is_queen) { _key_action[ACTION_SKIP_TEXT].setKey(SDLK_SPACE); } else { _key_action[ACTION_SKIP_TEXT].setKey(SDLK_PERIOD); } // Pause _key_action[ACTION_PAUSE].setKey(' '); _action_enabled[ACTION_PAUSE] = true; // Quit _action_enabled[ACTION_QUIT] = true; } SymbianActions::~SymbianActions() { } bool SymbianActions::perform(ActionType /*action*/, bool /*pushed*/) { return false; } } // namespace GUI