/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SYMBIANACTIONS_H #define SYMBIANACTIONS_H #include "common/stdafx.h" #include "common/scummsys.h" #include "common/system.h" #include "gui/Key.h" #include "gui/Actions.h" namespace GUI { #define ACTION_VERSION 7 enum actionType { ACTION_UP = 0, ACTION_DOWN, ACTION_LEFT, ACTION_RIGHT, ACTION_LEFTCLICK, ACTION_RIGHTCLICK, ACTION_SAVE, ACTION_SKIP, ACTION_ZONE, ACTION_MULTI, ACTION_SWAPCHAR, ACTION_SKIP_TEXT, ACTION_PAUSE, ACTION_FASTMODE, ACTION_QUIT, ACTION_DEBUGGER, ACTION_LAST }; class SymbianActions : public Actions { public: // Actions bool perform(ActionType action, bool pushed = true); Common::String actionName(ActionType action); int size(); static void init(); void initInstanceMain(OSystem *mainSystem); void initInstanceGame(); // Action domain Common::String domain(); int version(); ~SymbianActions(); private: SymbianActions(); }; } // namespace GUI #endif