/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifndef SDLSYMBIANH #define SDLSYMBIANH #include "backends/platform/sdl/sdl.h" /** Vibration support */ #ifdef USE_VIBRA_SE_PXXX #include #endif #define TOTAL_ZONES 3 class OSystem_SDL_Symbian : public OSystem_SDL { public: OSystem_SDL_Symbian(); virtual ~OSystem_SDL_Symbian(); public: /** * The following method is called once, from main.cpp, after all * config data (including command line params etc.) are fully loaded. */ virtual void initBackend(); int getDefaultGraphicsMode() const; const OSystem::GraphicsMode *getSupportedGraphicsModes() const; bool setGraphicsMode(const char *name); void quitWithErrorMsg(const char *msg); virtual bool hasFeature(Feature f); void setFeatureState(Feature f, bool enable); // Set function that generates samples // // This function is overridden by the symbian port in order to provide MONO audio // downmix is done by supplying our own audiocallback // virtual bool setSoundCallback(SoundProc proc, void *param); // overloaded by CE backend // Overloaded from SDL_Commmon void quit(); protected: // // The mixer callback function, passed on to OSystem::setSoundCallback(). // This simply calls the mix() method. // and then does downmixing for symbian if needed // static void symbianMixCallback(void *s, byte *samples, int len); // // Actual mixing implementation // void symbianMix(byte *samples, int len); virtual FilesystemFactory *getFilesystemFactory(); public: // vibration support #ifdef USE_VIBRA_SE_PXXX // // Intialize the vibration api used if present and supported // void initializeVibration(); // // Turn vibration on, repeat no time // @param vibraLength number of repetitions // void vibrationOn(int vibraLength); // // Turns the vibration off // void vibrationOff(); protected: SonyEricsson::CVibration* _vibrationApi; #endif // USE_VIBRA_SE_PXXX protected: // // This is an implementation by the remapKey function // @param SDL_Event to remap // @param ScumVM event to modify if special result is requested // @return true if Common::Event has a valid return status // bool remapKey(SDL_Event &ev, Common::Event &event); void setWindowCaption(const char *caption); // // Used to intialized special game mappings // void check_mappings(); void initZones(); // Audio int _channels; SoundProc _sound_proc; void *_sound_proc_param; byte *_stereo_mix_buffer; // Used to handle joystick navi zones int _mouseXZone[TOTAL_ZONES]; int _mouseYZone[TOTAL_ZONES]; int _currentZone; typedef struct zoneDesc { int x; int y; int width; int height; } zoneDesc; static zoneDesc _zones[TOTAL_ZONES]; }; #endif