/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifndef PLATFORM_SDL_SYMBIAN_H #define PLATFORM_SDL_SYMBIAN_H #include "backends/platform/sdl/sdl.h" class RFs; class OSystem_SDL_Symbian : public OSystem_SDL { public: OSystem_SDL_Symbian(); // Override from OSystem_SDL virtual void init(); virtual void initBackend(); virtual void quit(); virtual void engineInit(); virtual void engineDone(); virtual bool setGraphicsMode(const char *name); virtual Common::String getDefaultConfigFileName(); virtual void setupIcon(); /** * Returns reference to File session */ RFs& FsSession(); void quitWithErrorMsg(const char *msg); void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0); // Vibration support #ifdef USE_VIBRA_SE_PXXX /** * Intialize the vibration api used if present and supported */ void initializeVibration(); /** * Turn vibration on, repeat no time * @param vibraLength number of repetitions */ void vibrationOn(int vibraLength); /** * Turns the vibration off */ void vibrationOff(); protected: SonyEricsson::CVibration* _vibrationApi; #endif // USE_VIBRA_SE_PXXX protected: /** * Used to intialized special game mappings */ void checkMappings(); RFs* _RFs; }; #endif