/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifndef PLATFORM_SDL_SYMBIAN_H #define PLATFORM_SDL_SYMBIAN_H #include "backends/platform/sdl/sdl.h" class RFs; class OSystem_SDL_Symbian : public OSystem_SDL { public: OSystem_SDL_Symbian(); ~OSystem_SDL_Symbian(); // Overloaded from OSystem_SDL void init(); void initBackend(); void quit(); void engineInit(); void engineDone(); bool setGraphicsMode(const char *name); Common::String getDefaultConfigFileName(); void setupIcon(); // Returns reference to File session RFs& FsSession(); void quitWithErrorMsg(const char *msg); // vibration support #ifdef USE_VIBRA_SE_PXXX // // Intialize the vibration api used if present and supported // void initializeVibration(); // // Turn vibration on, repeat no time // @param vibraLength number of repetitions // void vibrationOn(int vibraLength); // // Turns the vibration off // void vibrationOff(); protected: SonyEricsson::CVibration* _vibrationApi; #endif // USE_VIBRA_SE_PXXX protected: // Used to intialized special game mappings void checkMappings(); RFs* _RFs; }; #endif