/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include #include #include "backends/platform/tizen/audio.h" #include "backends/platform/tizen/system.h" #define TIMER_INTERVAL 10 #define VOLUME 96 #define MIN_TIMER_INTERVAL 5 AudioThread::AudioThread() : _mixer(0), _timer(0), _audioOut(0), _head(0), _tail(0), _ready(0), _interval(TIMER_INTERVAL), _playing(-1), _size(0), _muted(true) { } Audio::MixerImpl *AudioThread::Construct(OSystem *system) { logEntered(); if (IsFailed(EventDrivenThread::Construct(DEFAULT_STACK_SIZE, THREAD_PRIORITY_HIGH))) { AppLog("Failed to create AudioThread"); return NULL; } _mixer = new Audio::MixerImpl(system, 44100); return _mixer; } AudioThread::~AudioThread() { logEntered(); } bool AudioThread::isSilentMode() { bool silentMode; String key(L"SilentMode"); Tizen::System::SettingInfo::GetValue(key, silentMode); return silentMode; } void AudioThread::setMute(bool on) { if (_audioOut && _timer) { _muted = on; if (on) { _timer->Cancel(); } else { _timer->Start(_interval); } } } bool AudioThread::OnStart(void) { logEntered(); _audioOut = new Tizen::Media::AudioOut(); if (!_audioOut || IsFailed(_audioOut->Construct(*this))) { AppLog("Failed to create AudioOut"); return false; } int sampleRate = _mixer->getOutputRate(); // ideally we would update _mixer with GetOptimizedSampleRate here if (_audioOut->GetOptimizedSampleRate() != sampleRate) { AppLog("Non optimal sample rate %d", _audioOut->GetOptimizedSampleRate()); } if (IsFailed(_audioOut->Prepare(AUDIO_TYPE_PCM_S16_LE, AUDIO_CHANNEL_TYPE_STEREO, sampleRate))) { AppLog("Failed to prepare AudioOut %d", sampleRate); return false; } int bufferSize = _audioOut->GetMinBufferSize(); for (int i = 0; i < NUM_AUDIO_BUFFERS; i++) { if (IsFailed(_audioBuffer[i].Construct(bufferSize))) { AppLog("Failed to create audio buffer"); return false; } } _size = _audioBuffer[0].GetCapacity(); _timer = new Timer(); if (!_timer || IsFailed(_timer->Construct(*this))) { AppLog("Failed to create audio timer"); return false; } if (IsFailed(_timer->Start(_interval))) { AppLog("failed to start audio timer"); return false; } _muted = false; _mixer->setReady(true); _audioOut->SetVolume(isSilentMode() ? 0 : VOLUME); _audioOut->Start(); return true; } void AudioThread::OnStop(void) { logEntered(); _mixer->setReady(false); if (_timer) { if (!_muted) { _timer->Cancel(); } delete _timer; } if (_audioOut) { _audioOut->Reset(); _audioOut->Unprepare(); delete _audioOut; } } void AudioThread::OnAudioOutErrorOccurred(Tizen::Media::AudioOut &src, result r) { logEntered(); } void AudioThread::OnAudioOutInterrupted(Tizen::Media::AudioOut &src) { logEntered(); } void AudioThread::OnAudioOutReleased(Tizen::Media::AudioOut &src) { logEntered(); _audioOut->Start(); } void AudioThread::OnAudioOutBufferEndReached(Tizen::Media::AudioOut &src) { if (_ready > 0) { _playing = _tail; _audioOut->WriteBuffer(_audioBuffer[_tail]); _tail = (_tail + 1) % NUM_AUDIO_BUFFERS; _ready--; } else { // audio buffer empty: decrease timer interval _playing = -1; _interval -= 1; if (_interval < MIN_TIMER_INTERVAL) { _interval = MIN_TIMER_INTERVAL; } } } void AudioThread::OnTimerExpired(Timer &timer) { if (_ready < NUM_AUDIO_BUFFERS) { if (_playing != _head) { if (_mixer->mixCallback((byte *)_audioBuffer[_head].GetPointer(), _size)) { _head = (_head + 1) % NUM_AUDIO_BUFFERS; _ready++; } } } else { // audio buffer full: restore timer interval _interval = TIMER_INTERVAL; } if (_ready && _playing == -1) { OnAudioOutBufferEndReached(*_audioOut); } _timer->Start(_interval); }