/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TIZEN_FORM_H #define TIZEN_FORM_H #include #include #include #include #include #include #include #include #include "config.h" #include "common/scummsys.h" #include "common/events.h" #include "common/queue.h" #include "common/mutex.h" #include "engines/engine.h" using namespace Tizen::Ui; using namespace Tizen::Graphics; using namespace Tizen::Base::Runtime; using namespace Tizen::Ui::Controls; // // TizenAppForm // class TizenAppForm : public Controls::Form, public IRunnable, public IOrientationEventListener, public ITouchEventListener, public IFormBackEventListener, public IFormMenuEventListener { public: TizenAppForm(); virtual ~TizenAppForm(); result Construct(); bool pollEvent(Common::Event &event); bool isClosing() { return _state == kClosingState; } bool isStarting() { return _state == kInitState; } void pushKey(Common::KeyCode keycode); void exitSystem(); void showKeypad(); private: Tizen::Base::Object *Run(); result OnInitializing(void); result OnDraw(void); void OnOrientationChanged(const Control &source, OrientationStatus orientationStatus); void OnTouchDoublePressed(const Control &source, const Point ¤tPosition, const TouchEventInfo &touchInfo); void OnTouchFocusIn(const Control &source, const Point ¤tPosition, const TouchEventInfo &touchInfo); void OnTouchFocusOut(const Control &source, const Point ¤tPosition, const TouchEventInfo &touchInfo); void OnTouchLongPressed(const Control &source, const Point ¤tPosition, const TouchEventInfo &touchInfo); void OnTouchMoved(const Control &source, const Point ¤tPosition, const TouchEventInfo &touchInfo); void OnTouchPressed(const Control &source, const Point ¤tPosition, const TouchEventInfo &touchInfo); void OnTouchReleased(const Control &source, const Point ¤tPosition, const TouchEventInfo &touchInfo); void OnFormBackRequested(Form &source); void OnFormMenuRequested(Form &source); void pushEvent(Common::EventType type, const Point ¤tPosition); void terminate(); void setButtonShortcut(); void setMessage(const char *message); void setShortcut(); void invokeShortcut(); int getTouchCount(); bool gameActive() { return _state == kActiveState && g_engine != NULL && !g_engine->isPaused(); } // event handling bool _gestureMode; const char *_osdMessage; Tizen::Base::Runtime::Thread *_gameThread; Tizen::Base::Runtime::Mutex *_eventQueueLock; Common::Queue _eventQueue; enum { kInitState, kActiveState, kClosingState, kDoneState, kErrorState } _state; enum { kLeftButton, kRightButtonOnce, kRightButton, kMoveOnly } _buttonState; enum { kControlMouse, kEscapeKey, kGameMenu, kShowKeypad } _shortcut; }; #endif