/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TIZEN_GRAPHICS_H #define TIZEN_GRAPHICS_H #include #include #include #include #include #include #include "config.h" #include "backends/graphics/opengl/opengl-graphics.h" #include "graphics/font.h" #include "backends/platform/tizen/form.h" using namespace Tizen::Graphics; using namespace Tizen::Graphics::Opengl; using namespace Tizen::App; class TizenGraphicsManager : public OpenGL::OpenGLGraphicsManager { public: TizenGraphicsManager(TizenAppForm *appForm); virtual ~TizenGraphicsManager(); result Construct(); Common::List getSupportedFormats() const; bool hasFeature(OSystem::Feature f); void setFeatureState(OSystem::Feature f, bool enable); void updateScreen(); void setReady(); bool isReady() { return !_initState; } bool moveMouse(int16 &x, int16 &y); protected: void setInternalMousePosition(int x, int y) {} bool loadVideoMode(uint requestedWidth, uint requestedHeight, const Graphics::PixelFormat &format); void refreshScreen(); void *getProcAddress(const char *name) const; const Graphics::Font *getFontOSD(); private: bool loadEgl(); TizenAppForm *_appForm; EGLDisplay _eglDisplay; EGLSurface _eglSurface; EGLConfig _eglConfig; EGLContext _eglContext; bool _initState; }; #endif