/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include #include #include #include "backends/platform/tizen/application.h" using namespace Tizen::Base; using namespace Tizen::Base::Collection; /** * The entry function of tizen application called by the operating system. */ extern "C" _EXPORT_ int OspMain(int argc, char *pArgv[]) { result r = E_SUCCESS; AppLog("Application started."); ArrayList args(SingleObjectDeleter); args.Construct(); for (int i = 0; i < argc; i++) { args.Add(new (std::nothrow) String(pArgv[i])); } r = Tizen::App::UiApp::Execute(TizenScummVM::createInstance, &args); TryLog(r == E_SUCCESS, "[%s] Application execution failed", GetErrorMessage(r)); AppLog("Application finished."); return static_cast(r); }