/**************************************************************************** * Generic GX Support for Emulators * softdev 2007 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * NGC GX Video Functions * * These are pretty standard functions to setup and use GX scaling. ****************************************************************************/ #include #include #include #include #include #define DEFAULT_FIFO_SIZE (256 * 1024) #define HASPECT 320 #define VASPECT 240 #ifdef __cplusplus extern "C" { #endif /*** 2D ***/ static u32 whichfb; static u32 *xfb[2]; static GXRModeObj *vmode; /*** 3D GX ***/ static u8 *gp_fifo; /*** Texture memory ***/ static u8 *texturemem; static u32 texturesize; GXTexObj texobj; static Mtx view; static u16 vwidth, vheight, oldvwidth, oldvheight; /* New texture based scaler */ typedef struct tagcamera { Vector pos; Vector up; Vector view; } camera; static s16 square[] ATTRIBUTE_ALIGN(32) = { -HASPECT, VASPECT, 0, HASPECT, VASPECT, 0, HASPECT, -VASPECT, 0, -HASPECT, -VASPECT, 0, }; static camera cam = { { 0.0f, 0.0f, 370.0f }, { 0.0f, 0.5f, 0.0f }, { 0.0f, 0.0f, -0.5f } }; void GX_InitVideo() { vmode = VIDEO_GetPreferredMode(NULL); VIDEO_Configure(vmode); xfb[0] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer(vmode)); xfb[1] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer(vmode)); gp_fifo = (u8 *) memalign(32, DEFAULT_FIFO_SIZE); VIDEO_ClearFrameBuffer(vmode, xfb[0], COLOR_BLACK); VIDEO_ClearFrameBuffer(vmode, xfb[1], COLOR_BLACK); whichfb = 0; VIDEO_SetNextFramebuffer(xfb[whichfb]); VIDEO_SetBlack(FALSE); VIDEO_Flush(); VIDEO_WaitVSync(); if (vmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync(); } /**************************************************************************** * Scaler Support Functions ****************************************************************************/ static void draw_init(void) { GX_ClearVtxDesc(); GX_SetVtxDesc(GX_VA_POS, GX_INDEX8); GX_SetVtxDesc(GX_VA_CLR0, GX_INDEX8); GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_S16, 0); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0); GX_SetArray(GX_VA_POS, square, 3 * sizeof(s16)); GX_SetNumTexGens(1); GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY); GX_InvalidateTexAll(); GX_InitTexObj(&texobj, texturemem, vwidth, vheight, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE); } static void draw_vert(u8 pos, u8 c, f32 s, f32 t) { GX_Position1x8(pos); GX_Color1x8(c); GX_TexCoord2f32(s, t); } static void draw_square(Mtx v) { Mtx m; Mtx mv; guMtxIdentity(m); guMtxTransApply(m, m, 0, 0, -100); guMtxConcat(v, m, mv); GX_LoadPosMtxImm(mv, GX_PNMTX0); GX_Begin(GX_QUADS, GX_VTXFMT0, 4); draw_vert(0, 0, 0.0, 0.0); draw_vert(1, 0, 1.0, 0.0); draw_vert(2, 0, 1.0, 1.0); draw_vert(3, 0, 0.0, 1.0); GX_End(); } /**************************************************************************** * StartGX ****************************************************************************/ void GX_Start(u16 width, u16 height, s16 haspect, s16 vaspect) { Mtx p; GX_AbortFrame(); /*** Set new aspect ***/ square[0] = square[9] = -haspect; square[3] = square[6] = haspect; square[1] = square[4] = vaspect; square[7] = square[10] = -vaspect; /*** Allocate 32byte aligned texture memory ***/ texturesize = (width * height) * 2; texturemem = (u8 *) memalign(32, texturesize); GXColor gxbackground = { 0, 0, 0, 0xff }; /*** Clear out FIFO area ***/ memset(gp_fifo, 0, DEFAULT_FIFO_SIZE); /*** Initialise GX ***/ GX_Init(gp_fifo, DEFAULT_FIFO_SIZE); GX_SetCopyClear(gxbackground, 0x00ffffff); GX_SetViewport(0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1); GX_SetDispCopyYScale((f32) vmode->xfbHeight / (f32) vmode->efbHeight); GX_SetScissor(0, 0, vmode->fbWidth, vmode->efbHeight); GX_SetDispCopySrc(0, 0, vmode->fbWidth, vmode->efbHeight); GX_SetDispCopyDst(vmode->fbWidth, vmode->xfbHeight); GX_SetCopyFilter(vmode->aa, vmode->sample_pattern, GX_TRUE, vmode->vfilter); GX_SetFieldMode(vmode->field_rendering, ((vmode->viHeight == 2 * vmode->xfbHeight) ? GX_ENABLE : GX_DISABLE)); GX_SetPixelFmt(GX_PF_RGB8_Z24, GX_ZC_LINEAR); GX_SetCullMode(GX_CULL_NONE); GX_CopyDisp(xfb[whichfb ^ 1], GX_TRUE); GX_SetDispCopyGamma(GX_GM_1_0); guPerspective(p, 60, 1.33f, 10.0f, 1000.0f); GX_LoadProjectionMtx(p, GX_PERSPECTIVE); memset(texturemem, 0, texturesize); GX_Flush(); /*** Setup for first call to scaler ***/ vwidth = vheight = -1; } /**************************************************************************** * GX_Render * * Pass in a buffer, width and height to update as a tiled RGB565 texture ****************************************************************************/ void GX_Render(u16 width, u16 height, u8 *buffer, u16 pitch) { u16 h, w; u64 *dst = (u64 *) texturemem; u64 *src1 = (u64 *) buffer; u64 *src2 = (u64 *) (buffer + pitch); u64 *src3 = (u64 *) (buffer + (pitch * 2)); u64 *src4 = (u64 *) (buffer + (pitch * 3)); u16 rowpitch = (pitch >> 3) * 3 + pitch % 8; vwidth = width; vheight = height; whichfb ^= 1; if ((oldvheight != vheight) || (oldvwidth != vwidth)) { /** Update scaling **/ oldvwidth = vwidth; oldvheight = vheight; draw_init(); memset(&view, 0, sizeof(Mtx)); guLookAt(view, &cam.pos, &cam.up, &cam.view); GX_SetViewport(0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1); } GX_InvVtxCache(); GX_InvalidateTexAll(); GX_SetTevOp(GX_TEVSTAGE0, GX_DECAL); GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0); for (h = 0; h < vheight; h += 4) { for (w = 0; w < (vwidth >> 2); w++) { *dst++ = *src1++; *dst++ = *src2++; *dst++ = *src3++; *dst++ = *src4++; } src1 += rowpitch; src2 += rowpitch; src3 += rowpitch; src4 += rowpitch; } DCFlushRange(texturemem, texturesize); GX_SetNumChans(1); GX_LoadTexObj(&texobj, GX_TEXMAP0); draw_square(view); GX_DrawDone(); GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE); GX_SetColorUpdate(GX_TRUE); GX_CopyDisp(xfb[whichfb], GX_TRUE); GX_Flush(); VIDEO_SetNextFramebuffer(xfb[whichfb]); VIDEO_Flush(); } #ifdef __cplusplus } #endif