/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include #include #include #include #include #include "osystem.h" #ifdef DEBUG_WII #include #include #endif #ifdef __cplusplus extern "C" { #endif bool reset_btn_pressed = false; bool power_btn_pressed = false; void reset_cb(void) { reset_btn_pressed = true; } void power_cb(void) { power_btn_pressed = true; } int main(int argc, char *argv[]) { s32 res; VIDEO_Init(); PAD_Init(); AUDIO_Init(NULL); #ifdef DEBUG_WII gecko_console_init(0); //DEBUG_Init(GDBSTUB_DEVICE_USB, 1); #endif printf("startup\n"); SYS_SetResetCallback(reset_cb); #ifndef GAMECUBE SYS_SetPowerCallback(power_cb); #endif if (!fatInitDefault()) { printf("fatInitDefault failed\n"); } else { // set the default path if libfat couldnt set it // this allows loading over tcp/usbgecko char buf[MAXPATHLEN]; getcwd(buf, MAXPATHLEN); if (!strcmp(buf, "fat:/")) chdir("/apps/scummvm"); fatEnableReadAhead(PI_DEFAULT, 32, 128); } g_system = new OSystem_Wii(); assert(g_system); res = scummvm_main(argc, argv); g_system->quit(); printf("shutdown\n"); if (!fatUnmount(PI_DEFAULT)) { printf("fatUnmount failed\n"); fatUnsafeUnmount(PI_DEFAULT); } if (power_btn_pressed) { printf("shutting down\n"); SYS_ResetSystem(SYS_POWEROFF, 0, 0); } printf("reloading\n"); return res; } #ifdef __cplusplus } #endif