/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef _WII_OSYSTEM_H_ #define _WII_OSYSTEM_H_ #include #include #include #include "base/main.h" #include "common/fs.h" #include "common/rect.h" #include "common/events.h" #include "backends/base-backend.h" #include "graphics/colormasks.h" #include "graphics/palette.h" #include "graphics/surface.h" #include "audio/mixer_intern.h" #ifdef __cplusplus extern "C" { #endif extern bool reset_btn_pressed; extern bool power_btn_pressed; #ifdef DEBUG_WII_MEMSTATS extern void wii_memstats(void); #endif #ifdef __cplusplus } #endif class OSystem_Wii : public EventsBaseBackend, public PaletteManager { private: s64 _startup_time; bool _cursorDontScale; bool _cursorPaletteDisabled; u16 *_cursorPalette; bool _cursorPaletteDirty; bool _gameRunning; u16 _gameWidth, _gameHeight; u8 *_gamePixels; Graphics::Surface _surface; gfx_screen_coords_t _coordsGame; gfx_tex_t _texGame; bool _gameDirty; bool _overlayVisible; u16 _overlayWidth, _overlayHeight; u32 _overlaySize; uint16 *_overlayPixels; gfx_screen_coords_t _coordsOverlay; gfx_tex_t _texOverlay; bool _overlayDirty; u32 _lastScreenUpdate; u16 _currentWidth, _currentHeight; f32 _currentXScale, _currentYScale; s32 _configGraphicsMode; s32 _actualGraphicsMode; bool _bilinearFilter; #ifdef USE_RGB_COLOR const Graphics::PixelFormat _pfRGB565; const Graphics::PixelFormat _pfRGB3444; Graphics::PixelFormat _pfGame; Graphics::PixelFormat _pfGameTexture; Graphics::PixelFormat _pfCursor; #endif bool _consoleVisible; bool _optionsDlgActive; bool _fullscreen; bool _arCorrection; bool _mouseVisible; s32 _mouseX, _mouseY; s32 _mouseHotspotX, _mouseHotspotY; u16 _mouseKeyColor; gfx_tex_t _texMouse; bool _kbd_active; bool _event_quit; u32 _lastPadCheck; u8 _padSensitivity; u8 _padAcceleration; void initGfx(); void deinitGfx(); void updateScreenResolution(); void switchVideoMode(int mode); bool needsScreenUpdate(); void initSfx(); void deinitSfx(); void initEvents(); void deinitEvents(); void updateEventScreenResolution(); bool pollKeyboard(Common::Event &event); void showOptionsDialog(); protected: Audio::MixerImpl *_mixer; public: enum { gmStandard = 0, gmStandardFiltered, gmDoubleStrike, gmDoubleStrikeFiltered }; OSystem_Wii(); virtual ~OSystem_Wii(); virtual void initBackend(); virtual void engineInit(); virtual void engineDone(); virtual bool hasFeature(Feature f); virtual void setFeatureState(Feature f, bool enable); virtual bool getFeatureState(Feature f); virtual const GraphicsMode *getSupportedGraphicsModes() const; virtual int getDefaultGraphicsMode() const; virtual bool setGraphicsMode(int mode); #ifdef USE_RGB_COLOR virtual Graphics::PixelFormat getScreenFormat() const; virtual Common::List getSupportedFormats() const; #endif virtual int getGraphicsMode() const; virtual void initSize(uint width, uint height, const Graphics::PixelFormat *format); virtual int16 getWidth(); virtual int16 getHeight(); virtual PaletteManager *getPaletteManager() { return this; } protected: virtual void setPalette(const byte *colors, uint start, uint num); virtual void grabPalette(byte *colors, uint start, uint num); public: virtual void setCursorPalette(const byte *colors, uint start, uint num); virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h); virtual void updateScreen(); virtual Graphics::Surface *lockScreen(); virtual void unlockScreen(); virtual void setShakePos(int shakeOffset); virtual void showOverlay(); virtual void hideOverlay(); virtual void clearOverlay(); virtual void grabOverlay(void *buf, int pitch); virtual void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h); virtual int16 getOverlayWidth(); virtual int16 getOverlayHeight(); virtual Graphics::PixelFormat getOverlayFormat() const; virtual bool showMouse(bool visible); virtual void warpMouse(int x, int y); virtual void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format); virtual bool pollEvent(Common::Event &event); virtual uint32 getMillis(); virtual void delayMillis(uint msecs); virtual MutexRef createMutex(); virtual void lockMutex(MutexRef mutex); virtual void unlockMutex(MutexRef mutex); virtual void deleteMutex(MutexRef mutex); typedef void (*SoundProc)(void *param, byte *buf, int len); virtual void quit(); virtual void setWindowCaption(const char *caption); virtual Audio::Mixer *getMixer(); virtual FilesystemFactory *getFilesystemFactory(); virtual void getTimeAndDate(TimeDate &t) const; virtual void logMessage(LogMessageType::Type type, const char *message); #ifndef GAMECUBE virtual Common::String getSystemLanguage() const; #endif // GAMECUBE }; #endif