/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include #include "osystem.h" #define SFX_THREAD_STACKSIZE (1024 * 128) #define SFX_THREAD_PRIO 80 #define SFX_THREAD_FRAG_SIZE 4096 static lwpq_t sfx_queue; static lwp_t sfx_thread; static u8 *sfx_stack; static bool sfx_thread_running = false; static bool sfx_thread_quit = false; static u8 sb = 0; static u8 *sound_buffer[2]; static OSystem_Wii::SoundProc sound_proc = NULL; static void *proc_param = NULL; static void audio_switch_buffers() { AUDIO_StopDMA(); AUDIO_InitDMA((u32) sound_buffer[sb], SFX_THREAD_FRAG_SIZE); AUDIO_StartDMA(); LWP_ThreadSignal(sfx_queue); } static void * sfx_thread_func(void *arg) { u8 next_sb; while (true) { LWP_ThreadSleep(sfx_queue); if (sfx_thread_quit) break; next_sb = sb ^ 1; sound_proc(proc_param, sound_buffer[next_sb], SFX_THREAD_FRAG_SIZE); DCFlushRange(sound_buffer[next_sb], SFX_THREAD_FRAG_SIZE); sb = next_sb; } return NULL; } void OSystem_Wii::initSfx() { sfx_thread_running = false; sfx_thread_quit = false; sfx_stack = (u8 *) memalign(32, SFX_THREAD_STACKSIZE); memset(sfx_stack, 0, SFX_THREAD_STACKSIZE); LWP_InitQueue(&sfx_queue); s32 res = LWP_CreateThread(&sfx_thread, sfx_thread_func, NULL, sfx_stack, SFX_THREAD_STACKSIZE, SFX_THREAD_PRIO); if (res) { printf("ERROR creating sfx thread: %d\n", res); LWP_CloseQueue(sfx_queue); return; } sfx_thread_running = true; sound_buffer[0] = (u8 *) memalign(32, SFX_THREAD_FRAG_SIZE); sound_buffer[1] = (u8 *) memalign(32, SFX_THREAD_FRAG_SIZE); memset(sound_buffer[0], 0, SFX_THREAD_FRAG_SIZE); memset(sound_buffer[1], 0, SFX_THREAD_FRAG_SIZE); DCFlushRange(sound_buffer[0], SFX_THREAD_FRAG_SIZE); DCFlushRange(sound_buffer[1], SFX_THREAD_FRAG_SIZE); sound_proc = Audio::Mixer::mixCallback; proc_param = _mixer; _mixer->setReady(true); AUDIO_SetDSPSampleRate(AI_SAMPLERATE_48KHZ); AUDIO_RegisterDMACallback(audio_switch_buffers); audio_switch_buffers(); } void OSystem_Wii::deinitSfx() { if (_mixer) _mixer->setReady(false); AUDIO_StopDMA(); AUDIO_RegisterDMACallback(NULL); if (sfx_thread_running) { sfx_thread_quit = true; LWP_ThreadBroadcast(sfx_queue); LWP_JoinThread(sfx_thread, NULL); LWP_CloseQueue(sfx_queue); sfx_thread_running = false; free(sound_buffer[0]); free(sound_buffer[1]); } } int OSystem_Wii::getOutputSampleRate() const { return 48000; }