/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef CEACTIONSPOCKET_H #define CEACTIONSPOCKET_H #include "common/scummsys.h" #include "common/system.h" #include "common/str.h" #include "gui/Key.h" #include "gui/Actions.h" #include "backends/graphics/wincesdl/wincesdl-graphics.h" #define POCKET_ACTION_VERSION 5 enum pocketActionType { POCKET_ACTION_PAUSE = 0, POCKET_ACTION_SAVE, POCKET_ACTION_QUIT, POCKET_ACTION_SKIP, POCKET_ACTION_HIDE, POCKET_ACTION_KEYBOARD, POCKET_ACTION_SOUND, POCKET_ACTION_RIGHTCLICK, POCKET_ACTION_CURSOR, POCKET_ACTION_FREELOOK, POCKET_ACTION_ZOOM_UP, POCKET_ACTION_ZOOM_DOWN, POCKET_ACTION_MULTI, POCKET_ACTION_BINDKEYS, POCKET_ACTION_UP, POCKET_ACTION_DOWN, POCKET_ACTION_LEFT, POCKET_ACTION_RIGHT, POCKET_ACTION_LEFTCLICK, POCKET_ACTION_LAST }; class OSystem_WINCE3; class CEActionsPocket : public GUI::Actions { public: // Actions bool perform(GUI::ActionType action, bool pushed = true); Common::String actionName(GUI::ActionType action); int size(); static void init(); void initInstanceMain(OSystem *mainSystem); void initInstanceGame(); // Action domain Common::String domain(); int version(); // Utility bool needsRightClickMapping(); bool needsHideToolbarMapping(); bool needsZoomMapping(); ~CEActionsPocket(); private: CEActionsPocket(const Common::String &gameid); WINCESdlGraphicsManager *_graphicsMan; bool _right_click_needed; bool _hide_toolbar_needed; bool _zoom_needed; OSystem_WINCE3 *_CESystem; }; #endif